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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
15 lines
669 B
XML
15 lines
669 B
XML
<Root>
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<File Name="spot12_scene" Segment="2">
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<Cutscene Name="gGerudoFortressFirstCaptureCs" Offset="0x55C0"/>
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<Cutscene Name="gGerudoFortressIntroCs" Offset="0x6490"/>
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<Texture Name="gSpot12_009678Tex" Format="rgba16" Width="64" Height="32" Offset="0x9678"/>
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<Texture Name="gSpot12_00DE78Tex" Format="rgba16" Width="64" Height="32" Offset="0xDE78"/>
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<Scene Name="spot12_scene" Offset="0x0"/>
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</File>
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<File Name="spot12_room_0" Segment="3">
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<Room Name="spot12_room_0" Offset="0x0"/>
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</File>
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<File Name="spot12_room_1" Segment="3">
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<Room Name="spot12_room_1" Offset="0x0"/>
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</File>
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</Root>
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