mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 07:07:09 +00:00
6889c275cb
* Doc pass on EnDoor and transition actors * (re)Name things * Forgot to change gameplay_keep.xml * "actor transition index" -> "transition actor index" * Run formatter * Better names for `DOOR_DL_` enum * `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX` * name endoor params macros with get/is, _mask to _flag for the doubledoor flag * Move last ; from `DOOR_ACTOR_BASE` expansion to usage
12 lines
785 B
XML
12 lines
785 B
XML
<Root>
|
|
<File Name="object_haka_door" Segment="6">
|
|
<Texture Name="object_haka_door_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
|
<DList Name="object_haka_door_DL_001310" Offset="0x1310"/>
|
|
<DList Name="gShadowDoorLeftDL" Offset="0x13B8"/>
|
|
<DList Name="gShadowDoorRightDL" Offset="0x1420"/>
|
|
<Texture Name="object_haka_door_Tex_001490" OutName="tex_00001490" Format="rgba16" Width="32" Height="64" Offset="0x1490"/>
|
|
<DList Name="object_haka_door_DL_002620" Offset="0x2620"/>
|
|
<Texture Name="object_haka_door_Tex_002700" OutName="tex_00002700" Format="rgba16" Width="32" Height="64" Offset="0x2700"/>
|
|
<DList Name="object_haka_door_DL_003890" Offset="0x3890"/>
|
|
</File>
|
|
</Root>
|