mirror of
https://github.com/zeldaret/oot.git
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74bed3ec9b
* Port a ton of stuff from MM * Damage effect enum * Enum for type * Enum for action * Limb enum * Match MM styling as much as possible * Divide object into sections * Document values in EnRdDamageEffect * Respond to Dragorn's review * Apply Dragorn's suggestion for the union * Respond to Dragorn's second review * Move all actions away from -ing * Fix typos * Respond to Fig and Roman's reviews * Fix build error, whoops * Bring back // fallthrough
124 lines
8.4 KiB
XML
124 lines
8.4 KiB
XML
<Root>
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<!-- Assets for Gibdos and Redeads -->
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<File Name="object_rd" Segment="6">
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<!-- Gibdo Textures -->
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<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
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<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
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<!-- Gibdo Limb DisplayLists -->
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<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
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<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
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<DList Name="gGibdoTorsoDL" Offset="0x2EB0"/>
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<DList Name="gGibdoRightUpperArmDL" Offset="0x3018"/>
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<DList Name="gGibdoRightForearmDL" Offset="0x3120"/>
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<DList Name="gGibdoRightHandDL" Offset="0x3220"/>
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<DList Name="gGibdoLeftUpperArmDL" Offset="0x3320"/>
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<DList Name="gGibdoLeftForearmDL" Offset="0x3428"/>
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<DList Name="gGibdoLeftHandDL" Offset="0x3528"/>
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<DList Name="gGibdoRightThighDL" Offset="0x3628"/>
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<DList Name="gGibdoRightShinDL" Offset="0x3738"/>
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<DList Name="gGibdoRightFootDL" Offset="0x3830"/>
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<DList Name="gGibdoLeftThighDL" Offset="0x3948"/>
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<DList Name="gGibdoLeftShinDL" Offset="0x3A58"/>
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<DList Name="gGibdoLeftFootDL" Offset="0x3B50"/>
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<!-- Gidbo Limbs -->
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<Limb Name="gGibdoRootLimb" LimbType="Standard" Offset="0x3C48"/>
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<Limb Name="gGibdoLeftLegRootLimb" LimbType="Standard" Offset="0x3C54"/>
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<Limb Name="gGibdoLeftThighLimb" LimbType="Standard" Offset="0x3C60"/>
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<Limb Name="gGibdoLeftShinLimb" LimbType="Standard" Offset="0x3C6C"/>
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<Limb Name="gGibdoLeftFootRootLimb" LimbType="Standard" Offset="0x3C78"/>
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<Limb Name="gGibdoLeftFootLimb" LimbType="Standard" Offset="0x3C84"/>
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<Limb Name="gGibdoRightLegRootLimb" LimbType="Standard" Offset="0x3C90"/>
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<Limb Name="gGibdoRightThighLimb" LimbType="Standard" Offset="0x3C9C"/>
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<Limb Name="gGibdoRightShinLimb" LimbType="Standard" Offset="0x3CA8"/>
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<Limb Name="gGibdoRightFootRootLimb" LimbType="Standard" Offset="0x3CB4"/>
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<Limb Name="gGibdoRightFootLimb" LimbType="Standard" Offset="0x3CC0"/>
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<Limb Name="gGibdoUpperBodyRootLimb" LimbType="Standard" Offset="0x3CCC"/>
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<Limb Name="gGibdoTorsoRootLimb" LimbType="Standard" Offset="0x3CD8"/>
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<Limb Name="gGibdoTorsoLimb" LimbType="Standard" Offset="0x3CE4"/>
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<Limb Name="gGibdoLeftArmRootLimb" LimbType="Standard" Offset="0x3CF0"/>
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<Limb Name="gGibdoLeftUpperArmLimb" LimbType="Standard" Offset="0x3CFC"/>
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<Limb Name="gGibdoLeftForearmLimb" LimbType="Standard" Offset="0x3D08"/>
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<Limb Name="gGibdoLeftHandLimb" LimbType="Standard" Offset="0x3D14"/>
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<Limb Name="gGibdoRightArmRootLimb" LimbType="Standard" Offset="0x3D20"/>
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<Limb Name="gGibdoRightUpperArmLimb" LimbType="Standard" Offset="0x3D2C"/>
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<Limb Name="gGibdoRightForearmLimb" LimbType="Standard" Offset="0x3D38"/>
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<Limb Name="gGibdoRightHandLimb" LimbType="Standard" Offset="0x3D44"/>
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<Limb Name="gGibdoHeadRootLimb" LimbType="Standard" Offset="0x3D50"/>
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<Limb Name="gGibdoHeadLimb" LimbType="Standard" Offset="0x3D5C"/>
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<Limb Name="gGibdoPelvisLimb" LimbType="Standard" Offset="0x3D68"/>
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<!-- Gibdo Skeleton -->
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<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" Offset="0x3DD8"/>
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<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x4268"/> <!-- Original name is "re_dead_attack" -->
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<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x46F8"/> <!-- Original name is "re_dead_attack_end" -->
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<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x4ADC"/> <!-- Original name is "re_dead_attack_start" -->
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<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x4F94"/> <!-- Original name is "re_dead_back_turn" -->
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<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x57AC"/> <!-- Original name is "re_dead_cry" -->
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<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x5D98"/> <!-- Original name is "re_dead_cryB" -->
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<Animation Name="gGibdoRedeadDeathAnim" Offset="0x6E88"/> <!-- Original name is "re_dead_down" -->
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<Animation Name="gGibdoRedeadDamageAnim" Offset="0x74F0"/> <!-- Original name is "re_dead_hit" -->
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<Animation Name="gGibdoRedeadStandUpAnim" Offset="0x8040"/> <!-- Original name is "re_dead_standing" -->
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<Animation Name="gGibdoRedeadIdleAnim" Offset="0x87D0"/> <!-- Original name is "re_dead_wait" -->
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<!-- Redead Textures -->
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<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0x87E0"/>
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<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0x97E0"/>
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<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xA7E0"/>
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<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xABE0"/>
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<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xAFE0"/>
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<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
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<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
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<!-- Redead Limb DisplayLists -->
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<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
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<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>
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<DList Name="gRedeadLeftUpperArmDL" Offset="0xDAC0"/>
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<DList Name="gRedeadLeftForearmDL" Offset="0xDBA0"/>
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<DList Name="gRedeadLeftHandDL" Offset="0xDC60"/>
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<DList Name="gRedeadRightUpperArmDL" Offset="0xDD30"/>
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<DList Name="gRedeadRightForearmDL" Offset="0xDE08"/>
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<DList Name="gRedeadRightHandDL" Offset="0xDED8"/>
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<DList Name="gRedeadHeadDL" Offset="0xDFA8"/>
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<DList Name="gRedeadLeftThighDL" Offset="0xE0E8"/>
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<DList Name="gRedeadLeftShinDL" Offset="0xE1C8"/>
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<DList Name="gRedeadLeftFootDL" Offset="0xE290"/>
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<DList Name="gRedeadRightThighDL" Offset="0xE358"/>
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<DList Name="gRedeadRightShinDL" Offset="0xE438"/>
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<DList Name="gRedeadRightFootDL" Offset="0xE500"/>
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<!-- Redead Limbs -->
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<Limb Name="gRedeadRootLimb" LimbType="Standard" Offset="0xE5E8"/>
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<Limb Name="gRedeadLeftLegRootLimb" LimbType="Standard" Offset="0xE5F4"/>
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<Limb Name="gRedeadLeftThighLimb" LimbType="Standard" Offset="0xE600"/>
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<Limb Name="gRedeadLeftShinLimb" LimbType="Standard" Offset="0xE60C"/>
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<Limb Name="gRedeadLeftFootRootLimb" LimbType="Standard" Offset="0xE618"/>
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<Limb Name="gRedeadLeftFootLimb" LimbType="Standard" Offset="0xE624"/>
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<Limb Name="gRedeadRightLegRootLimb" LimbType="Standard" Offset="0xE630"/>
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<Limb Name="gRedeadRightThighLimb" LimbType="Standard" Offset="0xE63C"/>
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<Limb Name="gRedeadRightShinLimb" LimbType="Standard" Offset="0xE648"/>
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<Limb Name="gRedeadRightFootRootLimb" LimbType="Standard" Offset="0xE654"/>
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<Limb Name="gRedeadRightFootLimb" LimbType="Standard" Offset="0xE660"/>
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<Limb Name="gRedeadUpperBodyRootLimb" LimbType="Standard" Offset="0xE66C"/>
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<Limb Name="gRedeadTorsoRootLimb" LimbType="Standard" Offset="0xE678"/>
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<Limb Name="gRedeadTorsoLimb" LimbType="Standard" Offset="0xE684"/>
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<Limb Name="gRedeadLeftArmRootLimb" LimbType="Standard" Offset="0xE690"/>
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<Limb Name="gRedeadLeftUpperArmLimb" LimbType="Standard" Offset="0xE69C"/>
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<Limb Name="gRedeadLeftForearmLimb" LimbType="Standard" Offset="0xE6A8"/>
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<Limb Name="gRedeadLeftHandLimb" LimbType="Standard" Offset="0xE6B4"/>
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<Limb Name="gRedeadRightArmRootLimb" LimbType="Standard" Offset="0xE6C0"/>
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<Limb Name="gRedeadRightUpperArmLimb" LimbType="Standard" Offset="0xE6CC"/>
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<Limb Name="gRedeadRightForearmLimb" LimbType="Standard" Offset="0xE6D8"/>
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<Limb Name="gRedeadRightHandLimb" LimbType="Standard" Offset="0xE6E4"/>
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<Limb Name="gRedeadHeadRootLimb" LimbType="Standard" Offset="0xE6F0"/>
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<Limb Name="gRedeadHeadLimb" LimbType="Standard" Offset="0xE6FC"/>
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<Limb Name="gRedeadPelvisLimb" LimbType="Standard" Offset="0xE708"/>
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<!-- Redead Skeleton -->
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<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" Offset="0xE778"/>
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<Animation Name="gGibdoRedeadWalkAnim" Offset="0xEFDC"/> <!-- Original name is "re_dead_walk" -->
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</File>
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</Root>
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