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oot/assets/xml/objects/object_bba.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

45 lines
3.4 KiB
XML

<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgb5a1" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgb5a1" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
</File>
</Root>