mirror of
https://github.com/zeldaret/oot.git
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28cfd82a4f
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * It's Phantom Ganon time * Fhg_Fire matched * small touch up * more documentation * starting naming fire * renaming * cleanup * hooray for new names * merge * first pass * camera status * bgcheck * object 1 * object 2 * .s * .s * fig's comments * implementing zel's suggestions and a few other things * the work begins * work continues * docs, shifts, cleanup * cleanup * texture names * addressing the rest of the notes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
84 lines
6.1 KiB
XML
84 lines
6.1 KiB
XML
<Root>
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<File Name="object_gnd" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gPhantomGanonSkel" Type="Normal" LimbType="Standard" Offset="0xC710"/>
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<!-- Riding animations -->
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<Animation Name="gPhantomGanonRideAnim" Offset="0x3CA4"/>
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<Animation Name="gPhantomGanonMaskOnAnim" Offset="0x1144"/>
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<Animation Name="gPhantomGanonRidePoseAnim" Offset="0x19A4"/>
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<Animation Name="gPhantomGanonHorseRearingAnim" Offset="0x2684"/>
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<Animation Name="gPhantomGanonRideSpearRaiseAnim" Offset="0xD99C"/>
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<Animation Name="gPhantomGanonRideSpearStrikeAnim" Offset="0x3080"/>
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<Animation Name="gPhantomGanonRideSpearResetAnim" Offset="0xDF80"/>
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<!-- Fight animations -->
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<Animation Name="gPhantomGanonNeutralAnim" Offset="0x10060"/>
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<Animation Name="gPhantomGanonThrowAnim" Offset="0xEC94"/>
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<Animation Name="gPhantomGanonThrowEndAnim" Offset="0xF48C"/>
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<Animation Name="gPhantomGanonReturn1Anim" Offset="0x10FD4"/>
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<Animation Name="gPhantomGanonReturn2Anim" Offset="0x11800"/>
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<Animation Name="gPhantomGanonBlockAnim" Offset="0x10344"/>
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<Animation Name="gPhantomGanonChargeWindupAnim" Offset="0x129E0"/>
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<Animation Name="gPhantomGanonChargeStartAnim" Offset="0x11F44"/>
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<Animation Name="gPhantomGanonChargeAnim" Offset="0x1267C"/>
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<Animation Name="gPhantomGanonAirDamageAnim" Offset="0x108D8"/>
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<Animation Name="gPhantomGanonGroundDamageAnim" Offset="0xFAC8"/>
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<Animation Name="gPhantomGanonStunnedAnim" Offset="0x11BCC"/>
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<!-- Death animations -->
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<Animation Name="gPhantomGanonDeathBlowAnim" Offset="0x90C"/>
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<Animation Name="gPhantomGanonLimpAnim" Offset="0xD84"/>
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<Animation Name="gPhantomGanonScreamAnim" Offset="0x189C"/>
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<Animation Name="gPhantomGanonLastPoseAnim" Offset="0x1AB0"/>
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<!-- Limb textures -->
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<Texture Name="gPhantomGanonLimbTex_00B380" OutName="phantom_ganon_limb_tex_00B380" Format="rgb5a1" Width="16" Height="32" Offset="0xB380"/>
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<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgb5a1" Width="8" Height="8" Offset="0xA800"/>
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<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgb5a1" Width="8" Height="8" Offset="0xAE80"/>
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<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgb5a1" Width="8" Height="8" Offset="0xAF00"/>
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<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgb5a1" Width="8" Height="8" Offset="0xC180"/>
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<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgb5a1" Width="8" Height="8" Offset="0xC400"/>
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<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgb5a1" Width="16" Height="8" Offset="0xB980"/>
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<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgb5a1" Width="16" Height="8" Offset="0xC480"/>
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<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgb5a1" Width="16" Height="8" Offset="0xBC80"/>
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<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgb5a1" Width="16" Height="8" Offset="0xBD80"/>
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<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgb5a1" Width="16" Height="8" Offset="0xC080"/>
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<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgb5a1" Width="16" Height="16" Offset="0xC200"/>
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<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgb5a1" Width="16" Height="16" Offset="0xA000"/>
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<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgb5a1" Width="16" Height="16" Offset="0xA200"/>
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<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgb5a1" Width="16" Height="16" Offset="0xA400"/>
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<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgb5a1" Width="16" Height="16" Offset="0xA600"/>
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<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgb5a1" Width="16" Height="16" Offset="0xA880"/>
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<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgb5a1" Width="16" Height="16" Offset="0xB780"/>
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<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgb5a1" Width="16" Height="16" Offset="0xBA80"/>
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<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgb5a1" Width="16" Height="16" Offset="0xBE80"/>
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<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgb5a1" Width="32" Height="16" Offset="0xAA80"/>
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<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgb5a1" Width="32" Height="16" Offset="0xAF80"/>
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<!-- Face DList -->
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<DList Name="gPhantomGanonFaceDL" Offset="0x4EC0"/>
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<!-- Face textures-->
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<Texture Name="gPhantomGanonEyeTex" OutName="phantom_ganon_eye_tex" Format="ci8" Width="32" Height="16" Offset="0x3DB0"/>
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<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0"/>
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<Texture Name="gPhantomGanonMouthTex" OutName="phantom_ganon_mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x40B0"/>
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<!-- Unused Animations, seem to be corrupt -->
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<Animation Name="gPhantomGanonAnim_003854" Offset="0x3854"/>
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<Animation Name="gPhantomGanonAnim_00D398" Offset="0xD398"/>
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<Animation Name="gPhantomGanonAnim_00CC84" Offset="0xCC84"/>
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<Animation Name="gPhantomGanonAnim_012320" Offset="0x12320"/>
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<!-- Bars -->
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<DList Name="gPhantomGanonBarsDL" Offset="0x12AB0"/>
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<Collision Name="gPhantomGanonBarsCol" Offset="0x12FD0"/>
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</File>
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</Root>
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