1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/objects/object_ta.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

68 lines
5.4 KiB
XML

<Root>
<File Name="object_ta" Segment="6">
<Animation Name="object_ta_Anim_0017E8" Offset="0x17E8"/>
<Animation Name="object_ta_Anim_001C94" Offset="0x1C94"/>
<DList Name="object_ta_DL_003F70" Offset="0x3F70"/>
<DList Name="object_ta_DL_004288" Offset="0x4288"/>
<DList Name="object_ta_DL_004918" Offset="0x4918"/>
<DList Name="object_ta_DL_004B40" Offset="0x4B40"/>
<DList Name="object_ta_DL_004DF0" Offset="0x4DF0"/>
<DList Name="object_ta_DL_005298" Offset="0x5298"/>
<DList Name="object_ta_DL_0054C0" Offset="0x54C0"/>
<DList Name="object_ta_DL_005770" Offset="0x5770"/>
<DList Name="object_ta_DL_005B98" Offset="0x5B98"/>
<DList Name="object_ta_DL_005FD8" Offset="0x5FD8"/>
<DList Name="object_ta_DL_006330" Offset="0x6330"/>
<DList Name="object_ta_DL_006770" Offset="0x6770"/>
<Texture Name="object_ta_TLUT_006AC0" OutName="tlut_00006AC0" Format="rgb5a1" Width="132" Height="1" Offset="0x6AC0"/><!--Blob Name="object_ta_Blob_006CC0" Size="0x100" Offset="0x6CC0" /-->
<Texture Name="object_ta_Tex_006DC0" OutName="tex_00006DC0" Format="ci8" Width="8" Height="8" Offset="0x6DC0"/>
<Texture Name="object_ta_Tex_006E00" OutName="tex_00006E00" Format="ci8" Width="8" Height="8" Offset="0x6E00"/>
<Texture Name="object_ta_Tex_006E40" OutName="tex_00006E40" Format="ci8" Width="8" Height="16" Offset="0x6E40"/>
<Blob Name="object_ta_Blob_006EC0" Size="0xC40" Offset="0x6EC0"/>
<Texture Name="object_ta_Tex_007B00" OutName="tex_00007B00" Format="ci8" Width="16" Height="32" Offset="0x7B00"/>
<Texture Name="object_ta_Tex_007D00" OutName="tex_00007D00" Format="ci8" Width="16" Height="16" Offset="0x7D00"/>
<Texture Name="object_ta_Tex_007E00" OutName="tex_00007E00" Format="ci8" Width="16" Height="16" Offset="0x7E00"/>
<Texture Name="object_ta_Tex_007F00" OutName="tex_00007F00" Format="ci8" Width="8" Height="16" Offset="0x7F00"/>
<Blob Name="object_ta_Blob_007F80" Size="0x400" Offset="0x7F80"/>
<DList Name="object_ta_DL_0096D0" Offset="0x96D0"/>
<DList Name="object_ta_DL_00A2F8" Offset="0xA2F8"/>
<DList Name="object_ta_DL_00A498" Offset="0xA498"/>
<Texture Name="object_ta_TLUT_00A638" OutName="tlut_0000A638" Format="rgb5a1" Width="16" Height="16" Offset="0xA638"/>
<Blob Name="object_ta_Blob_00A838" Size="0x80" Offset="0xA838"/>
<Texture Name="object_ta_Tex_00A8B8" OutName="tex_0000A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8"/>
<Texture Name="object_ta_Tex_00A8F8" OutName="tex_0000A8F8" Format="ci8" Width="16" Height="16" Offset="0xA8F8"/>
<Texture Name="object_ta_Tex_00A9F8" OutName="tex_0000A9F8" Format="ci8" Width="16" Height="32" Offset="0xA9F8"/>
<Texture Name="object_ta_Tex_00ABF8" OutName="tex_0000ABF8" Format="ci8" Width="8" Height="8" Offset="0xABF8"/>
<Texture Name="object_ta_Tex_00AC38" OutName="tex_0000AC38" Format="ci8" Width="8" Height="8" Offset="0xAC38"/>
<Texture Name="object_ta_Tex_00AC78" OutName="tex_0000AC78" Format="ci8" Width="8" Height="8" Offset="0xAC78"/>
<Texture Name="object_ta_Tex_00ACB8" OutName="tex_0000ACB8" Format="ci8" Width="16" Height="16" Offset="0xACB8"/>
<Texture Name="object_ta_Tex_00ADB8" OutName="tex_0000ADB8" Format="ci8" Width="16" Height="32" Offset="0xADB8"/>
<Texture Name="object_ta_Tex_00AFB8" OutName="tex_0000AFB8" Format="rgb5a1" Width="16" Height="32" Offset="0xAFB8"/>
<Texture Name="object_ta_Tex_00B3B8" OutName="tex_0000B3B8" Format="rgb5a1" Width="8" Height="16" Offset="0xB3B8"/>
<Blob Name="object_ta_Blob_00B4B8" Size="0x200" Offset="0xB4B8"/>
<Limb Name="object_ta_Limb_00B6B8" LimbType="Standard" Offset="0xB6B8"/>
<Limb Name="object_ta_Limb_00B6C4" LimbType="Standard" Offset="0xB6C4"/>
<Limb Name="object_ta_Limb_00B6D0" LimbType="Standard" Offset="0xB6D0"/>
<Limb Name="object_ta_Limb_00B6DC" LimbType="Standard" Offset="0xB6DC"/>
<Limb Name="object_ta_Limb_00B6E8" LimbType="Standard" Offset="0xB6E8"/>
<Limb Name="object_ta_Limb_00B6F4" LimbType="Standard" Offset="0xB6F4"/>
<Limb Name="object_ta_Limb_00B700" LimbType="Standard" Offset="0xB700"/>
<Limb Name="object_ta_Limb_00B70C" LimbType="Standard" Offset="0xB70C"/>
<Limb Name="object_ta_Limb_00B718" LimbType="Standard" Offset="0xB718"/>
<Limb Name="object_ta_Limb_00B724" LimbType="Standard" Offset="0xB724"/>
<Limb Name="object_ta_Limb_00B730" LimbType="Standard" Offset="0xB730"/>
<Limb Name="object_ta_Limb_00B73C" LimbType="Standard" Offset="0xB73C"/>
<Limb Name="object_ta_Limb_00B748" LimbType="Standard" Offset="0xB748"/>
<Limb Name="object_ta_Limb_00B754" LimbType="Standard" Offset="0xB754"/>
<Limb Name="object_ta_Limb_00B760" LimbType="Standard" Offset="0xB760"/>
<Limb Name="object_ta_Limb_00B76C" LimbType="Standard" Offset="0xB76C"/>
<Skeleton Name="object_ta_Skel_00B7B8" Type="Flex" LimbType="Standard" Offset="0xB7B8"/>
<Animation Name="object_ta_Anim_00BF38" Offset="0xBF38"/>
<Animation Name="object_ta_Anim_00C48C" Offset="0xC48C"/>
<Animation Name="object_ta_Anim_00C858" Offset="0xC858"/>
<Animation Name="object_ta_Anim_00CD50" Offset="0xCD50"/>
<Animation Name="object_ta_Anim_00CF28" Offset="0xCF28"/>
<Animation Name="object_ta_Anim_00E3D8" Offset="0xE3D8"/>
</File>
</Root>