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41e80b951b
* Split z64.h more * Cleanup Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * forward declare `OcarinaStaff` struct for pointer members in message and pause structs * define `struct OcarinaStaff`, not just the `OcarinaStaff` type * PauseBgPreRenderState back to z64.h * Move PauseBgPreRenderState and TransitionTileStatus near the PlayState struct definition Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
40 lines
1,000 B
C
40 lines
1,000 B
C
#ifndef GFXPRINT_H
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#define GFXPRINT_H
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#include "ultra64.h"
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#include "color.h"
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typedef struct {
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/* 0x00 */ PrintCallback callback;
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/* 0x04 */ Gfx* dList;
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/* 0x08 */ u16 posX;
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/* 0x0A */ u16 posY;
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/* 0x0C */ u16 baseX;
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/* 0x0E */ u8 baseY;
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/* 0x0F */ u8 flags;
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/* 0x10 */ Color_RGBA8_u32 color;
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/* 0x14 */ char unk_14[0x1C]; // unused
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} GfxPrint; // size = 0x30
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#define GFX_CHAR_X_SPACING 8
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#define GFX_CHAR_Y_SPACING 8
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#define GFXP_UNUSED "\x8E"
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#define GFXP_UNUSED_CHAR 0x8E
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#define GFXP_HIRAGANA "\x8D"
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#define GFXP_HIRAGANA_CHAR 0x8D
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#define GFXP_KATAKANA "\x8C"
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#define GFXP_KATAKANA_CHAR 0x8C
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#define GFXP_RAINBOW_ON "\x8B"
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#define GFXP_RAINBOW_ON_CHAR 0x8B
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#define GFXP_RAINBOW_OFF "\x8A"
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#define GFXP_RAINBOW_OFF_CHAR 0x8A
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#define GFXP_FLAG_HIRAGANA (1 << 0)
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#define GFXP_FLAG_RAINBOW (1 << 1)
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#define GFXP_FLAG_SHADOW (1 << 2)
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#define GFXP_FLAG_UPDATE (1 << 3)
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#define GFXP_FLAG_ENLARGE (1 << 6)
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#define GFXP_FLAG_OPEN (1 << 7)
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#endif
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