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oot/assets/xml/scenes/dungeons
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00
..
bdan.xml
bdan_boss.xml
Bmori1.xml
ddan.xml Fix all xmls to explicitly use offsets (#859) 2021-07-06 19:18:13 +02:00
ddan_boss.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
FIRE_bs.xml
ganon.xml
ganon_boss.xml Fix all xmls to explicitly use offsets (#859) 2021-07-06 19:18:13 +02:00
ganon_demo.xml
ganon_final.xml
ganon_sonogo.xml
ganon_tou.xml
ganontika.xml
ganontikasonogo.xml
gerudoway.xml
HAKAdan.xml
HAKAdan_bs.xml
HAKAdanCH.xml
HIDAN.xml
ice_doukutu.xml
jyasinboss.xml
jyasinzou.xml
men.xml
MIZUsin.xml
MIZUsin_bs.xml
moribossroom.xml
ydan.xml Fix all xmls to explicitly use offsets (#859) 2021-07-06 19:18:13 +02:00
ydan_boss.xml