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29acf96db2
* [Audio 1/?] Extract Samplebanks and Soundfonts to XML * Remove config.py and use the version yamls for addresses, other suggested changes * Adjust setup-audio * Remove some commented out dead code (MM review)
269 lines
12 KiB
Python
269 lines
12 KiB
Python
# SPDX-FileCopyrightText: © 2024 ZeldaRET
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# SPDX-License-Identifier: CC0-1.0
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#
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# Extract audio files
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#
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import os
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from dataclasses import dataclass
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from enum import auto, Enum
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from typing import Dict, List, Tuple, Union
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from xml.etree import ElementTree
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from xml.etree.ElementTree import Element
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from .audio_tables import AudioCodeTable, AudioCodeTableEntry, AudioStorageMedium
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from .audiotable import AudioTableFile
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from .audiobank_file import AudiobankFile
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from .util import align, debugm, error, incbin
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class MMLVersion(Enum):
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OOT = auto()
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MM = auto()
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@dataclass
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class GameVersionInfo:
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# Music Macro Language Version
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mml_version : MMLVersion
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# Soundfont table code offset
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soundfont_table : int
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# Sequence font table code offset
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seq_font_table : int
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# Sequence table code offset
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seq_table : int
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# Sample bank table code offset
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sample_bank_table : int
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# Sequence enum names
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seq_enum_names : Tuple[str]
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# List of indices corresponding to handwritten sequences
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handwritten_sequences : Tuple[int]
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# Some soundfonts report the wrong samplebank, map them to the correct samplebank for proper sample discovery
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fake_banks : Dict[int, int]
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# Contains audiotable indices that suffer from a buffer clearing bug
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audiotable_buffer_bugs : Tuple[int]
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SAMPLECONV_PATH = f"{os.path.dirname(os.path.realpath(__file__))}/../sampleconv/sampleconv"
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BASEROM_DEBUG = False
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# ======================================================================================================================
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# Run
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# ======================================================================================================================
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def collect_sample_banks(audiotable_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo,
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table : AudioCodeTable, samplebank_xmls : Dict[int, Tuple[str, Element]]):
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sample_banks : List[Union[AudioTableFile, int]] = []
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for i,entry in enumerate(table):
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entry : AudioCodeTableEntry
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assert entry.short_data1 == 0 and entry.short_data2 == 0 and entry.short_data3 == 0, \
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"Bad data for Sample Bank entry, all short data should be 0"
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assert entry.medium == AudioStorageMedium.MEDIUM_CART , \
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"Bad data for Sample Bank entry, medium should be CART"
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if entry.size == 0:
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# Pointer to other entry, in this case the rom address is a table index
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entry_dst = table.entries[entry.rom_addr]
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sample_banks[entry.rom_addr].register_ptr(i)
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sample_banks.append(entry_dst.rom_addr)
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else:
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# Check whether this samplebank suffers from the buffer bug
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# TODO it should be possible to detect this automatically by checking padding following sample discovery
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bug = i in version_info.audiotable_buffer_bugs
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bank = AudioTableFile(i, audiotable_seg, entry, table.rom_addr, buffer_bug=bug,
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extraction_xml=samplebank_xmls.get(i, None))
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if BASEROM_DEBUG:
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bank.dump_bin(f"{extracted_dir}/baserom_audiotest/audiotable_files/{bank.file_name}.bin")
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sample_banks.append(bank)
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return sample_banks
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def bank_data_lookup(sample_banks : List[Union[AudioTableFile, int]], e : Union[AudioTableFile, int]) -> AudioTableFile:
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if isinstance(e, int):
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if e == 255:
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return None
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return bank_data_lookup(sample_banks, sample_banks[e])
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else:
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return e
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def collect_soundfonts(audiobank_seg : memoryview, extracted_dir : str, version_info : GameVersionInfo,
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sound_font_table : AudioCodeTable, soundfont_xmls : Dict[int, Tuple[str, Element]],
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sample_banks : List[Union[AudioTableFile, int]]):
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soundfonts = []
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for i,entry in enumerate(sound_font_table):
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entry : AudioCodeTableEntry
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# Lookup the samplebanks used by this soundfont
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bank1 = bank_data_lookup(sample_banks, version_info.fake_banks.get(i, entry.sample_bank_id_1))
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bank2 = bank_data_lookup(sample_banks, entry.sample_bank_id_2)
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# Read the data
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soundfont = AudiobankFile(audiobank_seg, i, entry, sound_font_table.rom_addr, bank1, bank2,
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entry.sample_bank_id_1, entry.sample_bank_id_2,
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extraction_xml=soundfont_xmls.get(i, None))
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soundfonts.append(soundfont)
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if BASEROM_DEBUG:
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# Write the individual file for debugging and comparison
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soundfont.dump_bin(f"{extracted_dir}/baserom_audiotest/audiobank_files/{soundfont.file_name}.bin")
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return soundfonts
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def extract_samplebank(extracted_dir : str, sample_banks : List[Union[AudioTableFile, int]], bank : AudioTableFile,
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write_xml : bool):
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# deal with remaining gaps, have to blob them unless we can find an exact match in another bank
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bank.finalize_coverage(sample_banks)
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# assign names
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bank.assign_names()
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# write xml
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with open(f"{extracted_dir}/assets/audio/samplebanks/{bank.file_name}.xml", "w") as outfile:
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outfile.write(bank.to_xml(f"assets/audio/samples/{bank.name}"))
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# write the extraction xml if specified
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if write_xml:
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bank.write_extraction_xml(f"assets/xml/audio/samplebanks/{bank.file_name}.xml")
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def extract_audio_for_version(version_info : GameVersionInfo, extracted_dir : str, read_xml : bool, write_xml : bool):
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print("Setting up...")
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# Open baserom segments
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code_seg = None
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audiotable_seg = None
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audiobank_seg = None
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with open(f"{extracted_dir}/baserom/code", "rb") as infile:
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code_seg = memoryview(infile.read())
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with open(f"{extracted_dir}/baserom/Audiotable", "rb") as infile:
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audiotable_seg = memoryview(infile.read())
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with open(f"{extracted_dir}/baserom/Audiobank", "rb") as infile:
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audiobank_seg = memoryview(infile.read())
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# ==================================================================================================================
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# Collect audio tables
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# ==================================================================================================================
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seq_font_tbl_len = version_info.seq_table - version_info.seq_font_table
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sound_font_table = AudioCodeTable(code_seg, version_info.soundfont_table)
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sample_bank_table = AudioCodeTable(code_seg, version_info.sample_bank_table)
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sequence_table = AudioCodeTable(code_seg, version_info.seq_table)
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sequence_font_table = incbin(code_seg, version_info.seq_font_table, seq_font_tbl_len)
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if BASEROM_DEBUG:
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# Extract Table Binaries
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os.makedirs(f"{extracted_dir}/baserom_audiotest/audio_code_tables/", exist_ok=True)
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with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/samplebank_table.bin", "wb") as outfile:
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outfile.write(sample_bank_table.data)
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with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/soundfont_table.bin", "wb") as outfile:
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outfile.write(sound_font_table.data)
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with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/sequence_table.bin", "wb") as outfile:
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outfile.write(sequence_table.data)
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with open(f"{extracted_dir}/baserom_audiotest/audio_code_tables/sequence_font_table.bin", "wb") as outfile:
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outfile.write(sequence_font_table)
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# ==================================================================================================================
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# Collect extraction xmls
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# ==================================================================================================================
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samplebank_xmls : Dict[int, Tuple[str, Element]] = {}
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soundfont_xmls : Dict[int, Tuple[str, Element]] = {}
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sequence_xmls : Dict[int, Tuple[str, Element]] = {}
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if read_xml:
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# Read all present xmls
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def walk_xmls(out_dict : Dict[int, Tuple[str, Element]], path : str, typename : str):
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for root,_,files in os.walk(path):
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for f in files:
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fullpath = os.path.join(root, f)
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xml = ElementTree.parse(fullpath)
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xml_root = xml.getroot()
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if xml_root.tag != typename or "Name" not in xml_root.attrib or "Index" not in xml_root.attrib:
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error(f"Malformed {typename} extraction xml: \"{fullpath}\"")
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out_dict[int(xml_root.attrib["Index"])] = (f.replace(".xml", ""), xml_root)
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walk_xmls(samplebank_xmls, f"assets/xml/audio/samplebanks", "SampleBank")
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walk_xmls(soundfont_xmls, f"assets/xml/audio/soundfonts", "SoundFont")
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walk_xmls(sequence_xmls, f"assets/xml/audio/sequences", "Sequence")
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# TODO warn about any missing xmls or xmls with a bad index
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# ==================================================================================================================
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# Collect samplebanks
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# ==================================================================================================================
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if BASEROM_DEBUG:
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os.makedirs(f"{extracted_dir}/baserom_audiotest/audiotable_files", exist_ok=True)
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sample_banks = collect_sample_banks(audiotable_seg, extracted_dir, version_info, sample_bank_table, samplebank_xmls)
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# ==================================================================================================================
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# Collect soundfonts
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# ==================================================================================================================
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if BASEROM_DEBUG:
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os.makedirs(f"{extracted_dir}/baserom_audiotest/audiobank_files", exist_ok=True)
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soundfonts = collect_soundfonts(audiobank_seg, extracted_dir, version_info, sound_font_table, soundfont_xmls,
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sample_banks)
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# ==================================================================================================================
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# Finalize samplebanks
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# ==================================================================================================================
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for i,bank in enumerate(sample_banks):
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if isinstance(bank, AudioTableFile):
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bank.finalize_samples()
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# ==================================================================================================================
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# Extract samplebank contents
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# ==================================================================================================================
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print("Extracting samplebanks...")
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os.makedirs(f"{extracted_dir}/assets/audio/samplebanks", exist_ok=True)
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if write_xml:
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os.makedirs(f"assets/xml/audio/samplebanks", exist_ok=True)
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for bank in sample_banks:
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if isinstance(bank, AudioTableFile):
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extract_samplebank(extracted_dir, sample_banks, bank, write_xml)
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# ==================================================================================================================
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# Extract soundfonts
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# ==================================================================================================================
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print("Extracting soundfonts...")
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os.makedirs(f"{extracted_dir}/assets/audio/soundfonts", exist_ok=True)
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if write_xml:
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os.makedirs(f"assets/xml/audio/soundfonts", exist_ok=True)
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for i,sf in enumerate(soundfonts):
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sf : AudiobankFile
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# Finalize instruments/drums/etc.
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# This step includes assigning the final samplerate and basenote for the instruments, which may be different
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# from the samplerate and basenote assigned to their sample prior.
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sf.finalize()
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# write the soundfont xml itself
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with open(f"{extracted_dir}/assets/audio/soundfonts/{sf.file_name}.xml", "w") as outfile:
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outfile.write(sf.to_xml(f"Soundfont_{i}", "assets/audio/samplebanks"))
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# write the extraction xml if specified
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if write_xml:
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sf.write_extraction_xml(f"assets/xml/audio/soundfonts/{sf.file_name}.xml")
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