..
ovl_Bg_Gnd_Firemeiro
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00
ovl_Bg_Haka_Ship
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Hidan_Hrock
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Bg_Hidan_Sekizou
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Bg_Hidan_Sima
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Ice_Shelter
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Bg_Jya_Cobra
Decompile Bg Jya Cobra ( #588 )
2021-01-21 09:55:11 -05:00
ovl_Bg_Jya_Ironobj
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Mizu_Movebg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot02_Objects
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Spot07_Taki
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Bg_Sst_Floor
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Bg_Toki_Hikari
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Vb_Sima
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Fd
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Fd2
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Boss_Ganon
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Ganon2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Ganondrof
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Boss_Goma
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Boss_Mo
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Boss_Sst
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Boss_Tw
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Boss_Va
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Demo_6K
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_Demo_Du
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Demo_Gj
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Door_Killer
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Door_Warp1
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Efc_Erupc
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Am
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Anubice
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Anubice_Fire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ba
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Bdfire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Brob
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_En_Clear_Tag
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Daiku
ovl_En_Daiku OK and documented ( #422 )
2020-12-03 16:58:05 -05:00
ovl_En_Dekubaba
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Diving_Game
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Eiyer
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Elf
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_Encount2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_fHG
Docs for the Anime part of SkelAnime ( #517 )
2020-12-29 17:46:46 -05:00
ovl_En_Fhg_Fire
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Fire_Rock
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Fish
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Fr
En_Fr Frogs 47 of 48 func decomped ( #576 )
2021-02-02 15:17:51 -05:00
ovl_En_Ganon_Mant
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Goma
gameplay_dangeon_keep ( #665 )
2021-02-12 18:33:55 -05:00
ovl_En_Holl
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Horse
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Jj
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_En_Jsjutan
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ko
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Mm
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Mu
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Ossan
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Peehat
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_River_Sound
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_En_Skb
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Skj
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Test
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tg
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Torch2
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tp
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Tr
EnTr, 1 nonmatching, mostly documented ( #621 )
2021-01-31 00:07:58 -05:00
ovl_En_Vali
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Vb_Ball
Decompile Gameplay_Keep and fix all existing decompiled objects ( #595 )
2021-01-24 19:36:40 -05:00
ovl_En_Wf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Xc
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_En_Yabusame_Mark
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_En_Zf
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Fishing
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Item_Shield
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_kaleido_scope
Decompile en_sw ( #679 )
2021-02-12 20:52:39 -05:00
ovl_Magic_Fire
Document Collision_Check ( #468 )
2021-01-17 21:13:36 -05:00
ovl_Obj_Bean
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Obj_Lift
z_bgcheck.c, 800430A0.c, 80043480.c ( #256 )
2021-01-08 06:12:58 -05:00
ovl_Obj_Mure
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Mure2
Obj_Mure2 (one non-matching) ( #550 )
2020-12-29 20:14:04 -05:00
ovl_Obj_Mure3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Tsubo
Actor Struct Changes (and a few related things) ( #617 )
2021-01-18 16:04:04 -05:00
ovl_Object_Kankyo
Demo_Kekkai, its object, and its cutscenes ( #627 )
2021-02-01 14:52:23 -05:00