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oot/include/gfxprint.h
cadmic e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex
2024-08-12 03:07:48 -04:00

40 lines
1,009 B
C

#ifndef GFXPRINT_H
#define GFXPRINT_H
#include "ultra64.h"
#include "color.h"
typedef struct GfxPrint {
/* 0x00 */ PrintCallback callback;
/* 0x04 */ Gfx* dList;
/* 0x08 */ u16 posX;
/* 0x0A */ u16 posY;
/* 0x0C */ u16 baseX;
/* 0x0E */ u8 baseY;
/* 0x0F */ u8 flags;
/* 0x10 */ Color_RGBA8_u32 color;
/* 0x14 */ char unk_14[0x1C]; // unused
} GfxPrint; // size = 0x30
#define GFX_CHAR_X_SPACING 8
#define GFX_CHAR_Y_SPACING 8
#define GFXP_UNUSED "\x8E"
#define GFXP_UNUSED_CHAR 0x8E
#define GFXP_HIRAGANA "\x8D"
#define GFXP_HIRAGANA_CHAR 0x8D
#define GFXP_KATAKANA "\x8C"
#define GFXP_KATAKANA_CHAR 0x8C
#define GFXP_RAINBOW_ON "\x8B"
#define GFXP_RAINBOW_ON_CHAR 0x8B
#define GFXP_RAINBOW_OFF "\x8A"
#define GFXP_RAINBOW_OFF_CHAR 0x8A
#define GFXP_FLAG_HIRAGANA (1 << 0)
#define GFXP_FLAG_RAINBOW (1 << 1)
#define GFXP_FLAG_SHADOW (1 << 2)
#define GFXP_FLAG_UPDATE (1 << 3)
#define GFXP_FLAG_ENLARGE (1 << 6)
#define GFXP_FLAG_OPEN (1 << 7)
#endif