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* object_horse_zelda Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_normal Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_link_child Signed-off-by: angie <angheloalf95@gmail.com> * object_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * object_horse Signed-off-by: angie <angheloalf95@gmail.com> * object_hni Signed-off-by: Angie <angheloalf95@gmail.com> * ZAPD is falling to do vtx Signed-off-by: Angie <angheloalf95@gmail.com> * Testing Signed-off-by: Angie <angheloalf95@gmail.com> * Rename horse_link_child variables Signed-off-by: angie <angheloalf95@gmail.com> * horse_zelda with names Signed-off-by: angie <angheloalf95@gmail.com> * I'm suspecting that this game doesn't use z_en_horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Child epona eye textures Signed-off-by: Angie <angheloalf95@gmail.com> * Extract eyes textures from Epona Signed-off-by: Angie <angheloalf95@gmail.com> * Small rename Signed-off-by: Angie <angheloalf95@gmail.com> * change references in EnHorseNormal Signed-off-by: angie <angheloalf95@gmail.com> * Rename a few HorseNormal animations Signed-off-by: angie <angheloalf95@gmail.com> * Add normal horse eye texture Signed-off-by: angie <angheloalf95@gmail.com> * Add some textures Signed-off-by: angie <angheloalf95@gmail.com> * change pointers in EnViewer Signed-off-by: angie <angheloalf95@gmail.com> * Rename some animations of HorseGanon Signed-off-by: angie <angheloalf95@gmail.com> * Add a few dlists in object_horse Signed-off-by: Angie <angheloalf95@gmail.com> * Add whinnies Signed-off-by: Angie <angheloalf95@gmail.com> * Rename last animations remaining in horse_normal and horse_ganon Signed-off-by: angie <angheloalf95@gmail.com> * Remove epona and ingo's horse Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Give a proper name to horses animations Signed-off-by: angie <angheloalf95@gmail.com> * add trailling comma Signed-off-by: Angie <angheloalf95@gmail.com> * remove union of skeletons Signed-off-by: angie <angheloalf95@gmail.com> * change skeletonheader* to void* Signed-off-by: angie <angheloalf95@gmail.com> * remove cast Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * remove cast 2 Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format.sh Signed-off-by: angie <angheloalf95@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<Root>
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<File Name="object_horse_ganon" Segment="6">
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<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
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<!-- Idle. Horse moving leg. -->
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<Animation Name="gHorseGanonIdleAnim" Offset="0x4AA4"/>
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<!-- Idle2. Moving head. -->
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<Animation Name="gHorseGanonWhinnyAnim" Offset="0x5264"/>
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<!-- Walking slow. -->
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<Animation Name="gHorseGanonWalkingAnim" Offset="0x5B78"/>
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<!-- Walking fast. -->
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<Animation Name="gHorseGanonTrottingAnim" Offset="0x2CE4"/>
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<!-- Running. -->
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<Animation Name="gHorseGanonGallopingAnim" Offset="0x2650"/>
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<!-- Stand in two legs for a moment. -->
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<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
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<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgb5a1" Width="16" Height="16" Offset="0xAC10" />
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<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgb5a1" Width="16" Height="16" Offset="0xAE10" />
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<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgb5a1" Width="16" Height="16" Offset="0xA370" />
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</File>
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</Root>
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