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oot/asm/non_matchings/code
Tharo 5937aea1d5
Migrate rodata for z_message_PAL and code_80110450 (#174)
* Migrate rodata for z_message_PAL and code_80110450

* Delete code_80110450.rodata.s
2020-05-28 03:49:58 -04:00
..
audio_playback Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
code_8006EA30 Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
code_800430A0
code_80043480
code_80110450 Migrate rodata for z_message_PAL and code_80110450 (#174) 2020-05-28 03:49:58 -04:00
cosf Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
db_camera
fault Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
flg_set Decompile flg_set data (#172) 2020-05-27 12:46:59 -04:00
game Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
gfxprint
graph Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
guLookAt Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
padmgr Decompile a bunch of small files (#160) 2020-05-25 23:18:14 +02:00
relocation
sched Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
sinf Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
sins Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
sys_math3d Math Files (#76) 2020-04-18 23:28:24 -04:00
sys_matrix add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. (#65) 2020-04-11 22:39:49 -04:00
z_actor
z_bgcheck Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_camera Remove unused asm left recently (#103) 2020-05-01 07:21:01 -04:00
z_collision_check z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
z_construct Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_demo fix 3 non-matchings in z_demo.c 2020-04-06 18:38:31 -04:00
z_eff_blure Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_eff_spark Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
z_elf_message
z_fbdemo code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_fbdemo_fade Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z_horse
z_jpeg Decompile jpegutils.c (#75) 2020-04-16 14:08:23 -04:00
z_kaleido_scope_call
z_kanfont
z_kankyo Math Files (#76) 2020-04-18 23:28:24 -04:00
z_lifemeter
z_lights
z_map_exp Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_message_PAL Migrate rodata for z_message_PAL and code_80110450 (#174) 2020-05-28 03:49:58 -04:00
z_onepointdemo Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
z_parameter Decompile z_map_exp.c (2 non matchings left) (#104) 2020-05-01 11:09:20 -04:00
z_play Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_player_lib Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
z_room Fix more raw pointers (rsp and part of .data) (#170) 2020-05-27 09:06:37 -04:00
z_scene Scene Header Command 0x0B is now OK (#147) 2020-05-27 10:10:03 -04:00
z_scene_table Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skelanime
z_skin
z_skin_awb
z_skin_matrix
z_sram Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
z_view code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_vimode
z_vr_box Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00