..
ovl_Bg_Bombwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Breakwall
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Ddan_Jd
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Dy_Yoseizo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Ganon_Otyuka
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Gnd_Soulmeiro
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Gate
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_MeganeBG
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Sgami
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_Bg_Hidan_Curtain
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Hidan_Hamstep
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Rock
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Shutter
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Turara
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Bombchuiwa
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Cobra
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Ironobj
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Zurerukabe
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Bg_Mizu_Bwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Mizu_Shutter
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mizu_Water
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Bigst
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Mori_Hashigo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Mori_Hashira4
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Idomizu
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Kaitenkabe
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Mori_Rakkatenjo
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Po_Event
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Po_Syokudai
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Bg_Relay_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_Bg_Spot03_Taki
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot06_Objects
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Spot07_Taki
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Spot11_Oasis
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Bg_Spot15_Rrbox
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Bg_Spot16_Bombstone
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Bg_Spot18_Basket
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Spot18_Shutter
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Sst_Floor
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Dodongo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Fd
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Fd2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Ganon
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Ganon2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Ganondrof
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Boss_Goma
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Mo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Sst
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Boss_Tw
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Va
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_6K
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Demo_Du
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Ec
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Effect
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Ext
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Gj
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Gt
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_Demo_Ik
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Kankyo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Demo_Shd
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Demo_Tre_Lgt
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Door_Killer
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Door_Shutter
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Door_Warp1
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Efc_Erupc
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Eff_Dust
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Am
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Anubice
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Anubice_Fire
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Arrow
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Attack_Niw
Attack_Niw ( #272 )
2020-08-19 22:17:42 -04:00
ovl_En_Ba
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Bb
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bdfire
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bili
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bom_Bowl_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bom_Bowl_Pit
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Box
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Brob
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bubble
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Butte
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Bw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Changer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Crow
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Cs
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Daiku
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Dekunuts
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Dh
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Diving_Game
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Dns
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Demo
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Nomal
ovl_Effect_Ss_Extra ( #339 )
2020-09-04 17:22:12 -04:00
ovl_En_Dodojr
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dodongo
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Door
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Du
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Eiyer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Elf
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Encount1
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Encount2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fd
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fd_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_fHG
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Fire_Rock
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Firefly
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Fish
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fr
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Fw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fz
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_G_Switch
ovl_Effect_Ss_Extra ( #339 )
2020-09-04 17:22:12 -04:00
ovl_En_Ganon_Mant
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Gb
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Ge1
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ge2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ge3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_GeldB
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Gm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Go
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Go2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Goma
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Goroiwa
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Holl
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Honotrap
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Horse_Link_Child
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_En_Horse_Zelda
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Hs
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Hs2
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Hy
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Ice_Hono
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Ik
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_En_In
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
ovl_En_Insect
Decompile ovl_En_Insect ( #244 )
2020-07-18 17:40:27 -04:00
ovl_En_Ishi
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Jj
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Jsjutan
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Kakasi
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Kakasi2
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Kakasi3
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Kanban
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Karebaba
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ko
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Kusa
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_M_Thunder
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Mag
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
ovl_En_Mb
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Mk
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Mm
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Mm2
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Mu
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Nb
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Niw
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Niw_Lady
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Nwc
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ny
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Okuta
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ossan
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Owl
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Part
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Peehat
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Po_Desert
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Po_Field
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Po_Relay
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Po_Sisters
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Poh
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Rd
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Reeba
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_River_Sound
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Rl
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Rr
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Sa
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Sda
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Siofuki
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_En_Skb
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Skj
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Ssh
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Sth
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Stream
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_En_Sw
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Itm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ta
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Takara_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Test
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Tg
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tite
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Torch2
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Toryo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Tp
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tr
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Trap
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tubo_Trap
Match a few functions ( #324 )
2020-08-15 13:23:29 -04:00
ovl_En_Vali
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Vb_Ball
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Viewer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Vm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Wall_Tubo
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Weiyer
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Wf
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Wonder_Item
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Wood02
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Xc
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_En_Yabusame_Mark
ovl_Effect_Ss_Extra ( #339 )
2020-09-04 17:22:12 -04:00
ovl_En_Zf
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Zl3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Zl4
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Zo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Fishing
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Item_Shield
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_kaleido_scope
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Magic_Dark
ovl_Magic_Dark 3 matching, 4 nonmatching ( #310 )
2020-08-15 14:12:21 -04:00
ovl_Magic_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Mir_Ray
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Bean
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Obj_Hamishi
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Hana
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Ice_Poly
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Obj_Kibako
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Kibako2
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Lift
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Lightswitch
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Oshihiki
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Switch
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Syokudai
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Obj_Timeblock
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Warp2block
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_player_actor
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00