mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 07:20:16 +00:00
* wip: New assets system tm Builds gc-eu-mq-dbg OK from clean after 1) make setup 2) python3 -m tools.assets.extract -j 3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c 4) make various symbols in extracted data like sTex static * use variables from config.yml for gMtxClear and sShadowTex addresses * Write source with static for overlays using `HACK_IS_STATIC_ON` hack * gc-eu-mq-dbg OK from clean with `make setup && make` * implement more skeleton-related types, cleanups, fixups * fix extracted data to no longer produce compilation warnings * implement more of RoomShapeImage types * yeet XmlPath from ExternalFile usage * Implement PlayerAnimationDataResource (link_animetion data) * fix csdis CS_TIME extra arg * dmadata file names no longer hardcoded for gc-eu-mq-dbg * ntsc-1.0 OK * xml fixes * slightly improve standard output * rm extract_assets.py * generate and use Limb enums (TODO: check Skin skels and implement for Curve skels) * handle dependencies between xmls * introduce RawPointers xml attribute to ignore specific pointers and keep them raw * add tools/extract_assets.sh * fixups * only extract if xmls changed or if -f (force) is used * fixups, gc-eu OK * all versions OK * check attributes of xml resources elements * Implement legacy skelanime resources * fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin * implement JFIFResource * fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg * Makefile: Add rules to build .png, .bin and .jpg in assets/ too * start writing actual docs * extract sTransCircleDL and sTransWipeDL * misc cleanup/fixes, pygfxd 1.0.3 * refactor CDataExt.set_write callback args to use a dataclass * Move {} to in-source * misc * more progress on spec * fix missing braces in n64dd_error_textures.c * finish xml spec doc * assets xmls fixes * some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists * handle hackmode_syotes_room, fix compile * C build_from_png * rm tools/assets/bin2c * rm ZAPD * format * remove rule to generate dmadata_table.py * CC0 license (and some import cleanup) * dont try to build zapd (rmd) * simplify palettes with single user (ci images with a non-shared palette) * add docs on how images are handled * bss * allow -j N * fix n64texconv python bindings memory management * move -j at the end of calling extraction script * with -j, update last_extracts.json as each job completes rather than only if all complete * make interrupting less jank by making child processes ignore sigint * use enum names in `SCENE_CMD_SKYBOX_SETTINGS` * `multiprocessing.get_context("fork")` * import rich, except ImportError s * fix optional rich usage * .bss * .bss * .bss * assets extraction: -j -> -j$(N_THREADS) * .bss * change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME * 0XHEX -> 0xHEX * fix bss * Proper includes for assets mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better * rm z64.h * rm z64.h take two * bss * Make .u64 suffix for pngs optional * fixup: rm .u64 suffix from n64dd image paths * Remove elemtype suffixes from .bin and .jpg files * Update images.md * some build_from_png cleanup, more error handling, comments * Handle skybox textures Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures * fixup for older python * improve collision output some * fully use SURFACETYPE[01] macros in writing extracted surface types * use WATERBOX_PROPERTIES in extracted waterboxes * some SceneCommandsResource cleanup * format EnvLightSettingsList output
89 lines
5 KiB
XML
89 lines
5 KiB
XML
<Root>
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<ExternalFile OutPath="assets/objects/gameplay_keep"/>
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<File Name="object_zo" Segment="6">
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<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xBFA8"/>
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<Limb Name="gZoraPelvisLimb" LimbType="Standard" Offset="0xBE78"/>
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<DList Name="gZoraPelvisDL" Offset="0x9040"/>
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<!-- Left leg -->
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<Limb Name="gZoraLeftThighsLimb" LimbType="Standard" Offset="0xBE84"/>
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<DList Name="gZoraLeftThighsDL" Offset="0xB5F8"/>
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<Limb Name="gZoraLeftShinLimb" LimbType="Standard" Offset="0xBE90"/>
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<DList Name="gZoraLeftShinDL" Offset="0xB8D8"/>
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<Limb Name="gZoraLeftFootLimb" LimbType="Standard" Offset="0xBE9C"/>
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<DList Name="gZoraLeftFootDL" Offset="0xBBB0"/>
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<!-- Right leg -->
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<Limb Name="gZoraRightThighsLimb" LimbType="Standard" Offset="0xBEA8"/>
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<DList Name="gZoraRightThighsDL" Offset="0xAD78"/>
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<Limb Name="gZoraRightShinLimb" LimbType="Standard" Offset="0xBEB4"/>
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<DList Name="gZoraRightShinDL" Offset="0xB058"/>
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<Limb Name="gZoraRightFootLimb" LimbType="Standard" Offset="0xBEC0"/>
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<DList Name="gZoraRightFootDL" Offset="0xB330"/>
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<Limb Name="gZoraTorsoLimb" LimbType="Standard" Offset="0xBECC"/>
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<DList Name="gZoraTorsoDL" Offset="0x91E8"/>
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<!-- Left arm -->
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<Limb Name="gZoraLeftArmLimb" LimbType="Standard" Offset="0xBED8"/>
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<DList Name="gZoraLeftArmDL" Offset="0xA630"/>
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<Limb Name="gZoraLeftForearmLimb" LimbType="Standard" Offset="0xBEE4"/>
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<DList Name="gZoraLeftForearmDL" Offset="0xA890"/>
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<Limb Name="gZoraLeftHandLimb" LimbType="Standard" Offset="0xBEF0"/>
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<DList Name="gZoraLeftHandDL" Offset="0xAB70"/>
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<!-- Right arm -->
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<Limb Name="gZoraRightArmLimb" LimbType="Standard" Offset="0xBEFC"/>
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<DList Name="gZoraRightArmDL" Offset="0x9EE8"/>
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<Limb Name="gZoraRightForearmLimb" LimbType="Standard" Offset="0xBF08"/>
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<DList Name="gZoraRightForearmDL" Offset="0xA148"/>
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<Limb Name="gZoraRightHandLimb" LimbType="Standard" Offset="0xBF14"/>
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<DList Name="gZoraRightHandDL" Offset="0xA428"/>
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<!-- Head and head tail -->
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<Limb Name="gZoraHeadLimb" LimbType="Standard" Offset="0xBF20"/>
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<DList Name="gZoraHeadDL" Offset="0x9560"/>
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<Limb Name="gZoraHeadTail1Limb" LimbType="Standard" Offset="0xBF2C"/>
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<DList Name="gZoraHeadTail1DL" Offset="0x97D8"/>
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<Limb Name="gZoraHeadTail2Limb" LimbType="Standard" Offset="0xBF38"/>
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<DList Name="gZoraHeadTail2DL" Offset="0x9978"/>
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<Limb Name="gZoraHeadTail3Limb" LimbType="Standard" Offset="0xBF44"/>
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<DList Name="gZoraHeadTail3DL" Offset="0x9B10"/>
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<Limb Name="gZoraHeadTailFinLimb" LimbType="Standard" Offset="0xBF50"/>
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<DList Name="gZoraHeadTailFinDL" Offset="0x9CA8"/>
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<Animation Name="gZoraIdleAnim" Offset="0x2FE8"/>
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<Animation Name="gZoraSurfaceAnim" Offset="0x2F10"/>
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<Animation Name="gZoraThrowRupeesAnim" Offset="0x219C"/>
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<Animation Name="gZoraHandsOnHipsTappingFootAnim" Offset="0x598"/>
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<Animation Name="gZoraOpenArmsAnim" Offset="0xD48"/>
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<!-- Eyes textures -->
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<Texture Name="gZoraEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3E40"/>
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<Texture Name="gZoraEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4640"/>
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<Texture Name="gZoraEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4E40"/>
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<!-- Other body parts textures -->
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<Texture Name="gZoraMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="32" Offset="0x5640"/>
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<Texture Name="gZoraHeadTailTex" OutName="head_tail" Format="ci8" Width="32" Height="64" Offset="0x3600" TlutOffset="0x3000"/>
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<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x5E40" TlutOffset="0x3000"/>
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<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x5F40" TlutOffset="0x3000"/>
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<Texture Name="gZoraHeadTex" OutName="head" Format="ci8" Width="8" Height="8" Offset="0x3E00" TlutOffset="0x3000"/>
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<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x3000"/>
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<!-- Palette / Tlut -->
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<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x3000"/>
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<Texture Name="gZoraBubblesTex" OutName="bubbles" Format="ia8" Width="16" Height="16" Offset="0x21B0"/>
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<DList Name="gZoraBubblesMaterialDL" Offset="0x22F0"/>
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<DList Name="gZoraBubblesModelDL" Offset="0x2350"/>
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<Texture Name="gZoraSplashesTex" OutName="splashes" Format="i8" Width="16" Height="16" Offset="0x2370"/>
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<DList Name="gZoraSplashesMaterialDL" Offset="0x24A0"/>
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<DList Name="gZoraSplashesModelDL" Offset="0x2510"/>
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<DList Name="gZoraRipplesMaterialDL" Offset="0xBFC0"/>
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<DList Name="gZoraRipplesModelDL" Offset="0xC028"/>
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</File>
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</Root>
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