mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
65f65870a1
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * When life gives you Bari, make Barinade * Now with more names * merge * enums everywhere * just one left * OK * more docs * a little more * I don't even remember what I changed * small cleanup * maybe it's time * weird * not sure what's up with sys_matrix * camera functions * it's no object * unused * back to being unused * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6f874af4a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6f874af4a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * hope this works * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6f874af4a" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6f874af4a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * object fix * stuff * test merge * merge colchk * merge colchk * one more thing * naming things * naming things * implement most suggestions, and format * fixes * format * more fixes * more fixes and format * body -> get_body Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
79 lines
4.9 KiB
XML
79 lines
4.9 KiB
XML
<Root>
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<File Name="object_bv" Segment="6">
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<!-- Boss title card -->
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<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
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<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
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<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
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<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
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<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
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<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
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<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
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<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
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<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
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<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
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<Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
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<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
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<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
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<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
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<Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
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<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
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<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
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<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->
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<!-- body overrides -->
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<DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
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<DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
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<!-- Bari something -->
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<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
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<!-- large spark -->
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<DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
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<DList Name="gBarinadeDL_015710" Offset="0x15710"/>
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<!-- spark ball -->
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<DList Name="gBarinadeDL_011738" Offset="0x11738"/>
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<DList Name="gBarinadeDL_011768" Offset="0x11768"/>
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<!-- blood -->
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<DList Name="gBarinadeDL_009430" Offset="0x9430"/>
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<DList Name="gBarinadeDL_009468" Offset="0x9468"/>
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<!-- tumor -->
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<DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
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<DList Name="gBarinadeDL_012948" Offset="0x12948"/>
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<!-- gore -->
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<DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
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<DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
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<!-- zapper charge -->
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<DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
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<DList Name="gBarinadeDL_013638" Offset="0x13638"/>
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<!-- small spark -->
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<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
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<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
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<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
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<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
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<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
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<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
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<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
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<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
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<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
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<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
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<DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
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<DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
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<DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
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<DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
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<DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
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<DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
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<DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
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<DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>
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<Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
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<Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
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<Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
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<DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
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<DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
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<DList Name="gBarinadeDL_009388" Offset="0x9388"/>
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<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
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<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
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<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
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</File>
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</Root>
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