1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-25 17:54:15 +00:00
oot/assets/xml/objects/object_bv.xml
petrie911 65f65870a1
Barinade (Boss_Va) (#529)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* When life gives you Bari, make Barinade

* Now with more names

* merge

* enums everywhere

* just one left

* OK

* more docs

* a little more

* I don't even remember what I changed

* small cleanup

* maybe it's time

* weird

* not sure what's up with sys_matrix

* camera functions

* it's no object

* unused

* back to being unused

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* hope this works

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object fix

* stuff

* test merge

* merge colchk

* merge colchk

* one more thing

* naming things

* naming things

* implement most suggestions, and format

* fixes

* format

* more fixes

* more fixes and format

* body -> get_body

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-08 13:57:07 -04:00

79 lines
4.9 KiB
XML

<Root>
<File Name="object_bv" Segment="6">
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x15B18"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17498"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x199A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x18870"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x4E70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x17FC8"/>
<Animation Name="gBarinadeBodyAnim" Offset="0x5184"/> <!-- Body anim 1-->
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x166A8"/> <!-- Support anim 1 -->
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x18D18"/> <!-- Zapper anim 1 -->
<Animation Name="gBarinadeStumpAnim" Offset="0x18150"/> <!-- Stump anim 1 -->
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x162AC"/> <!-- Support damaged anim 1 -->
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x164B0"/> <!-- Support damaged anim 2 -->
<Animation Name="gBarinadeSupportCutAnim" Offset="0x17694"/> <!-- Support cut init anim -->
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x177F4"/> <!-- Support cut idle anim -->
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x18A68"/> <!-- Zapper damaged anim 1 -->
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x18B90"/> <!-- Zapper damaged anim 2 -->
<!-- body overrides -->
<DList Name="gBarinadeDL_008D70" Offset="0x8D70"/>
<DList Name="gBarinadeDL_008BB8" Offset="0x8BB8"/>
<!-- Bari something -->
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
<!-- large spark -->
<DList Name="gBarinadeDL_0156A0" Offset="0x156A0"/>
<DList Name="gBarinadeDL_015710" Offset="0x15710"/>
<!-- spark ball -->
<DList Name="gBarinadeDL_011738" Offset="0x11738"/>
<DList Name="gBarinadeDL_011768" Offset="0x11768"/>
<!-- blood -->
<DList Name="gBarinadeDL_009430" Offset="0x9430"/>
<DList Name="gBarinadeDL_009468" Offset="0x9468"/>
<!-- tumor -->
<DList Name="gBarinadeDL_0128B8" Offset="0x128B8"/>
<DList Name="gBarinadeDL_012948" Offset="0x12948"/>
<!-- gore -->
<DList Name="gBarinadeDL_012BA0" Offset="0x12BA0"/>
<DList Name="gBarinadeDL_012C50" Offset="0x12C50"/>
<!-- zapper charge -->
<DList Name="gBarinadeDL_0135B0" Offset="0x135B0"/>
<DList Name="gBarinadeDL_013638" Offset="0x13638"/>
<!-- small spark -->
<DList Name="gBarinadeDL_008F08" Offset="0x8F08"/>
<DList Name="gBarinadeDL_008F70" Offset="0x8F70"/>
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x96F8"/>
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0xA6F8"/>
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xB6F8"/>
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xC6F8"/>
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xD6F8"/>
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xE6F8"/>
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xF6F8"/>
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0x106F8"/>
<DList Name="gBarinadeDoorPiece1DL" Offset="0x1A3E8"/>
<DList Name="gBarinadeDoorPiece2DL" Offset="0x1AEE8"/>
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1B9E8"/>
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1C4E8"/>
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1CFE8"/>
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1DAE8"/>
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1E5E8"/>
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1F0E8"/>
<Animation Name="gBarinadeAnim_018A00" Offset="0x18A00"/>
<Animation Name="gBarinadeAnim_015F10" Offset="0x15F10"/>
<Animation Name="gBarinadeAnim_015D10" Offset="0x15D10"/>
<DList Name="gBarinadeDL_008E88" Offset="0x8E88"/>
<DList Name="gBarinadeDL_008EF0" Offset="0x8EF0"/>
<DList Name="gBarinadeDL_009388" Offset="0x9388"/>
<DList Name="gBarinadeDL_0093A0" Offset="0x93A0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x94F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x95B0"/>
</File>
</Root>