mirror of
https://github.com/zeldaret/oot.git
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0f644b7545
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
56 lines
3.6 KiB
XML
56 lines
3.6 KiB
XML
<Root>
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<File Name="object_ei" Segment="6">
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<!-- Stinger Skeleton -->
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<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
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<!-- Stinger Limbs -->
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<Limb Name="gStingerRootLimb" Type="Standard" Offset="0x32F0"/>
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<Limb Name="gStingerBodyRootLimb" Type="Standard" Offset="0x32FC"/>
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<Limb Name="gStingerBodyLimb" Type="Standard" Offset="0x3308"/>
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<Limb Name="gStingerTailRootLimb" Type="Standard" Offset="0x3314"/>
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<Limb Name="gStingerTailUpperLimb" Type="Standard" Offset="0x3320"/>
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<Limb Name="gStingerTailLowerLimb" Type="Standard" Offset="0x332C"/>
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<Limb Name="gStingerLimb_3338" Type="Standard" Offset="0x3338"/>
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<Limb Name="gStingerFinRootLimb" Type="Standard" Offset="0x3344"/>
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<Limb Name="gStingerFinUpperLimb" Type="Standard" Offset="0x3350"/>
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<Limb Name="gStingerFinLowerLimb" Type="Standard" Offset="0x335C"/>
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<Limb Name="gStingerHeadRootLimb" Type="Standard" Offset="0x3368"/>
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<Limb Name="gStingerHeadLimb" Type="Standard" Offset="0x3374"/>
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<Limb Name="gStingerLeftWingRootLimb" Type="Standard" Offset="0x3380"/>
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<Limb Name="gStingerLeftWingBaseLimb" Type="Standard" Offset="0x338C"/>
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<Limb Name="gStingerLeftWingEndLimb" Type="Standard" Offset="0x3398"/>
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<Limb Name="gStingerRightWingRootLimb" Type="Standard" Offset="0x33A4"/>
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<Limb Name="gStingerRightWingBaseLimb" Type="Standard" Offset="0x33B0"/>
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<Limb Name="gStingerRightWingEndLimb" Type="Standard" Offset="0x33BC"/>
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<!-- Stinger Limb DisplayLists -->
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<DList Name="gStingerBodyDL" Offset="0x2BD0"/>
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<DList Name="gStingerTailRootDL" Offset="0x2D00"/>
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<DList Name="gStingerTailUpperDL" Offset="0x2EB0"/>
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<DList Name="gStingerTailLowerDL" Offset="0x2F70"/>
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<DList Name="gStingerFinUpperDL" Offset="0x3178"/>
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<DList Name="gStingerFinLowerDL" Offset="0x3238"/>
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<DList Name="gStingerHeadDL" Offset="0x3018"/>
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<DList Name="gStingerLeftWingBaseDL" Offset="0x2470"/>
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<DList Name="gStingerLeftWingEndDL" Offset="0x2648"/>
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<DList Name="gStingerRightWingBaseDL" Offset="0x2820"/>
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<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
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<!-- Stinger DisplayList Textures -->
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<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
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<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
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<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
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<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
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<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
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<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
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<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
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<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
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<!-- Stinger Animations -->
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<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
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<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
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<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
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<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
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<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
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</File>
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</Root>
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