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oot/assets/xml/objects/object_ei.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

56 lines
3.6 KiB
XML

<Root>
<File Name="object_ei" Segment="6">
<!-- Stinger Skeleton -->
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
<!-- Stinger Limbs -->
<Limb Name="gStingerRootLimb" Type="Standard" Offset="0x32F0"/>
<Limb Name="gStingerBodyRootLimb" Type="Standard" Offset="0x32FC"/>
<Limb Name="gStingerBodyLimb" Type="Standard" Offset="0x3308"/>
<Limb Name="gStingerTailRootLimb" Type="Standard" Offset="0x3314"/>
<Limb Name="gStingerTailUpperLimb" Type="Standard" Offset="0x3320"/>
<Limb Name="gStingerTailLowerLimb" Type="Standard" Offset="0x332C"/>
<Limb Name="gStingerLimb_3338" Type="Standard" Offset="0x3338"/>
<Limb Name="gStingerFinRootLimb" Type="Standard" Offset="0x3344"/>
<Limb Name="gStingerFinUpperLimb" Type="Standard" Offset="0x3350"/>
<Limb Name="gStingerFinLowerLimb" Type="Standard" Offset="0x335C"/>
<Limb Name="gStingerHeadRootLimb" Type="Standard" Offset="0x3368"/>
<Limb Name="gStingerHeadLimb" Type="Standard" Offset="0x3374"/>
<Limb Name="gStingerLeftWingRootLimb" Type="Standard" Offset="0x3380"/>
<Limb Name="gStingerLeftWingBaseLimb" Type="Standard" Offset="0x338C"/>
<Limb Name="gStingerLeftWingEndLimb" Type="Standard" Offset="0x3398"/>
<Limb Name="gStingerRightWingRootLimb" Type="Standard" Offset="0x33A4"/>
<Limb Name="gStingerRightWingBaseLimb" Type="Standard" Offset="0x33B0"/>
<Limb Name="gStingerRightWingEndLimb" Type="Standard" Offset="0x33BC"/>
<!-- Stinger Limb DisplayLists -->
<DList Name="gStingerBodyDL" Offset="0x2BD0"/>
<DList Name="gStingerTailRootDL" Offset="0x2D00"/>
<DList Name="gStingerTailUpperDL" Offset="0x2EB0"/>
<DList Name="gStingerTailLowerDL" Offset="0x2F70"/>
<DList Name="gStingerFinUpperDL" Offset="0x3178"/>
<DList Name="gStingerFinLowerDL" Offset="0x3238"/>
<DList Name="gStingerHeadDL" Offset="0x3018"/>
<DList Name="gStingerLeftWingBaseDL" Offset="0x2470"/>
<DList Name="gStingerLeftWingEndDL" Offset="0x2648"/>
<DList Name="gStingerRightWingBaseDL" Offset="0x2820"/>
<DList Name="gStingerRightWingEndDL" Offset="0x29F8"/>
<!-- Stinger DisplayList Textures -->
<Texture Name="gStingerWingTex" OutName="wing" Format="rgba16" Width="16" Height="8" Offset="0x12C0"/>
<Texture Name="gStingerBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x13C0"/>
<Texture Name="gStingerWingEndTex" OutName="wing_end" Format="rgba16" Width="8" Height="8" Offset="0x1440"/>
<Texture Name="gStingerEyeTex" OutName="eye" Format="rgba16" Width="8" Height="16" Offset="0x14C0"/>
<Texture Name="gStingerUndersideTex" OutName="underside" Format="rgba16" Width="8" Height="8" Offset="0x15C0"/>
<Texture Name="gStingerFinTex" OutName="fin" Format="rgba16" Width="8" Height="8" Offset="0x1640"/>
<Texture Name="gStingerTailGradientTex" OutName="tail_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16C0"/>
<Texture Name="gStingerTailConnectionGradientTex" OutName="tail_connection_gradient" Format="rgba16" Width="4" Height="4" Offset="0x16E0"/>
<!-- Stinger Animations -->
<Animation Name="gStingerPopOutAnim" Offset="0x288"/>
<Animation Name="gStingerDiveAnim" Offset="0x4C4"/>
<Animation Name="gStingerBackflipAnim" Offset="0x704"/>
<Animation Name="gStingerHitAnim" Offset="0xFC0"/>
<Animation Name="gStingerIdleAnim" Offset="0x12AC"/>
</File>
</Root>