mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
0f644b7545
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
105 lines
7 KiB
XML
105 lines
7 KiB
XML
<Root>
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<File Name="object_fw" Segment="6">
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<!-- Flare Dancer Enflamed Skeleton -->
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<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
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<Limb Name="gFlareDancerRootLimb" Type="Standard" Offset="0x5670"/>
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<Limb Name="gFlareDancerLowerBodyRootLimb" Type="Standard" Offset="0x567C"/>
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<Limb Name="gFlareDancerUpperRightLegLimb" Type="Standard" Offset="0x5688"/>
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<Limb Name="gFlareDancerLowerRightLegBaseLimb" Type="Standard" Offset="0x5694"/>
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<Limb Name="gFlareDancerRightStiltLimb" Type="Standard" Offset="0x56A0"/>
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<Limb Name="gFlareDancerLowerRightLegLimb" Type="Standard" Offset="0x56AC"/>
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<Limb Name="gFlareDancerUpperLeftLegLimb" Type="Standard" Offset="0x56B8"/>
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<Limb Name="gFlareDancerLowerLeftLegBaseLimb" Type="Standard" Offset="0x56C4"/>
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<Limb Name="gFlareDancerLeftStiltLimb" Type="Standard" Offset="0x56D0"/>
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<Limb Name="gFlareDancerLowerLeftLegLimb" Type="Standard" Offset="0x56DC"/>
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<Limb Name="gFlareDancerUpperBodyRootLimb" Type="Standard" Offset="0x56E8"/>
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<Limb Name="gFlareDancerDressLimb" Type="Standard" Offset="0x56F4"/>
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<Limb Name="gFlareDancerFuseLimb" Type="Standard" Offset="0x5700"/>
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<Limb Name="gFlareDancerRightUpperArmLimb" Type="Standard" Offset="0x570C"/>
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<Limb Name="gFlareDancerRightForearmLimb" Type="Standard" Offset="0x5718"/>
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<Limb Name="gFlareDancerRightSwordLimb" Type="Standard" Offset="0x5724"/>
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<Limb Name="gFlareDancerLeftUpperArmLimb" Type="Standard" Offset="0x5730"/>
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<Limb Name="gFlareDancerLeftForearmLimb" Type="Standard" Offset="0x573C"/>
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<Limb Name="gFlareDancerLeftSwordLimb" Type="Standard" Offset="0x5748"/>
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<Limb Name="gFlareDancerHeadLimb" Type="Standard" Offset="0x5754"/>
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<Limb Name="gFlareDancerTorsoLimb" Type="Standard" Offset="0x5760"/>
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<Limb Name="gFlareDancerUpperFireHairLimb" Type="Standard" Offset="0x576C"/>
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<Limb Name="gFlareDancerMiddleFireHair1Limb" Type="Standard" Offset="0x5778"/>
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<Limb Name="gFlareDancerMiddleFireHair2Limb" Type="Standard" Offset="0x5784"/>
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<Limb Name="gFlareDancerMiddleFireHair3Limb" Type="Standard" Offset="0x5790"/>
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<Limb Name="gFlareDancerLowerFireHairLimb" Type="Standard" Offset="0x579C"/>
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<!-- Flare Dancer Enflamed DisplayLists -->
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<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
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<DList Name="gFlareDancerRightStiltDL" Offset="0x41B8"/>
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<DList Name="gFlareDancerLowerRightLegDL" Offset="0x40C8"/>
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<DList Name="gFlareDancerUpperLeftLegDL" Offset="0x4260"/>
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<DList Name="gFlareDancerLeftStiltDL" Offset="0x4498"/>
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<DList Name="gFlareDancerLowerLeftLegDL" Offset="0x4368"/>
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<DList Name="gFlareDancerDressDL" Offset="0x4640"/>
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<DList Name="gFlareDancerFuseDL" Offset="0x47B8"/>
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<DList Name="gFlareDancerRightUpperArmDL" Offset="0x48C0"/>
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<DList Name="gFlareDancerRightForearmDL" Offset="0x4A00"/>
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<DList Name="gFlareDancerRightSwordDL" Offset="0x4B38"/>
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<DList Name="gFlareDancerLeftUpperArmDL" Offset="0x4C98"/>
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<DList Name="gFlareDancerLeftForearmDL" Offset="0x4DD8"/>
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<DList Name="gFlareDancerLeftSwordDL" Offset="0x4F08"/>
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<DList Name="gFlareDancerHeadDL" Offset="0x5058"/>
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<DList Name="gFlareDancerTorsoDL" Offset="0x4540"/>
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<DList Name="gFlareDancerUpperFireHairDL" Offset="0x5160"/>
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<DList Name="gFlareDancerMiddleFireHair1DL" Offset="0x5248"/>
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<DList Name="gFlareDancerMiddleFireHair2DL" Offset="0x5348"/>
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<DList Name="gFlareDancerMiddleFireHair3DL" Offset="0x5448"/>
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<DList Name="gFlareDancerLowerFireHairDL" Offset="0x5548"/>
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<!-- Flare Dancer Core Skeleton -->
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<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
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<!-- Flare Dancer Core Limbs -->
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<Limb Name="gFlareDancerCoreRootLimb" Type="Standard" Offset="0x7B90"/>
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<Limb Name="gFlareDancerCoreBodyLimb" Type="Standard" Offset="0x7B9C"/>
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<Limb Name="gFlareDancerCoreFuseLimb" Type="Standard" Offset="0x7BA8"/>
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<Limb Name="gFlareDancerCoreLegsRootLimb" Type="Standard" Offset="0x7BB4"/>
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<Limb Name="gFlareDancerCoreUpperRightLegLimb" Type="Standard" Offset="0x7BC0"/>
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<Limb Name="gFlareDancerCoreLowerRightLegLimb" Type="Standard" Offset="0x7BCC"/>
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<Limb Name="gFlareDancerCoreRightFootLimb" Type="Standard" Offset="0x7BD8"/>
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<Limb Name="gFlareDancerCoreUpperLeftLegLimb" Type="Standard" Offset="0x7BE4"/>
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<Limb Name="gFlareDancerCoreLowerLeftLegLimb" Type="Standard" Offset="0x7BF0"/>
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<Limb Name="gFlareDancerCoreLeftFootLimb" Type="Standard" Offset="0x7BFC"/>
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<!-- Flare Dancer Core DisplayLists -->
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<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>
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<DList Name="gFlareDancerCoreFuseDL" Offset="0x7510"/>
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<DList Name="gFlareDancerCoreUpperRightLegDL" Offset="0x7618"/>
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<DList Name="gFlareDancerCoreLowerRightLegDL" Offset="0x7680"/>
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<DList Name="gFlareDancerCoreRightFootDL" Offset="0x7708"/>
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<DList Name="gFlareDancerCoreUpperLeftLegDL" Offset="0x7790"/>
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<DList Name="gFlareDancerCoreLowerLeftLegDL" Offset="0x77F8"/>
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<DList Name="gFlareDancerCoreLeftFootDL" Offset="0x7880"/>
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<!-- Particle DisplayLists -->
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<DList Name="gFlareDancerDL_7928" Offset="0x7928"/>
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<DList Name="gFlareDancerSquareParticleDL" Offset="0x7938"/>
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<DList Name="gFlareDancerDL_79F8" Offset="0x79F8"/>
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<DList Name="gFlareDancerTriangleParticleDL" Offset="0x7A78"/>
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<!-- Flare Dancer DisplayList Textures -->
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<Texture Name="gFlareDancerBlueFlameTex" OutName="blue_flame" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
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<Texture Name="gFlareDancerFireTex" OutName="fire" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
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<Texture Name="gFlareDancerFirePatternTex" OutName="fire_pattern" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
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<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
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<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
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<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
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<!-- Flare Dancer Animations -->
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<Animation Name="gFlareDancerCastingFireAnim" Offset="0x10B4"/>
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<Animation Name="gFlareDancerBackflipAnim" Offset="0x5C64"/>
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<Animation Name="gFlareDancerGettingUpAnim" Offset="0x6044"/>
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<Animation Name="gFlareDancerChasingAnim" Offset="0x6A18"/>
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<Animation Name="gFlareDancerTwirlAnim" Offset="0x6B64"/>
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<Animation Name="gFlareDancerCoreInitRunCycleAnim" Offset="0x6CF8"/>
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<Animation Name="gFlareDancerCoreRunCycleAnim" Offset="0x7CD0"/>
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<Animation Name="gFlareDancerCoreEndRunCycleAnim" Offset="0x7DC8"/>
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</File>
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</Root>
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