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c27e292929
* sfx tables * return audio sound params * Add docs for tables * REF -> BASE * Fix description * Small fix * Reorder phrase * Return sfx.h * Better docs * Roman PR Suggestions
121 lines
3.1 KiB
C
121 lines
3.1 KiB
C
#ifndef SFX_H
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#define SFX_H
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typedef enum {
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/* 0 */ BANK_PLAYER,
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/* 1 */ BANK_ITEM,
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/* 2 */ BANK_ENV,
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/* 3 */ BANK_ENEMY,
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/* 4 */ BANK_SYSTEM,
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/* 5 */ BANK_OCARINA,
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/* 6 */ BANK_VOICE
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} SoundBankType;
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typedef enum {
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/* 0 */ SFX_STATE_EMPTY,
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/* 1 */ SFX_STATE_QUEUED,
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/* 2 */ SFX_STATE_READY,
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/* 3 */ SFX_STATE_PLAYING_REFRESH,
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/* 4 */ SFX_STATE_PLAYING_1,
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/* 5 */ SFX_STATE_PLAYING_2
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} SfxState;
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typedef struct {
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/* 0x00 */ f32* posX;
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/* 0x04 */ f32* posY;
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/* 0x08 */ f32* posZ;
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/* 0x0C */ u8 token;
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/* 0x10 */ f32* freqScale;
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/* 0x14 */ f32* vol;
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/* 0x18 */ s8* reverbAdd;
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/* 0x1C */ f32 dist;
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/* 0x20 */ u32 priority; // lower is more prioritized
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/* 0x24 */ u8 sfxImportance;
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/* 0x26 */ u16 sfxParams;
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/* 0x28 */ u16 sfxId;
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/* 0x2A */ u8 state; // uses SfxState enum
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/* 0x2B */ u8 freshness;
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/* 0x2C */ u8 prev;
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/* 0x2D */ u8 next;
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/* 0x2E */ u8 channelIdx;
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/* 0x2F */ u8 unk_2F;
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} SoundBankEntry; // size = 0x30
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/*
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* SFX IDs
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*
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* index 0000000111111111 observed in audio code
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* & 200 0000001000000000 single bit
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* & 400 0000010000000000 single bit
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* & 800 0000100000000000 single bit, what we currently call SFX_FLAG
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* & 600 0000011000000000 2 bits
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* & A00 0000101000000000 2 bits
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* & C00 0000110000000000 2 bits, observed in audio code
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* & E00 0000111000000000 all 3 bits
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* bank 1111000000000000 observed in audio code
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*/
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#define DEFINE_SFX(enum, _1, _2, _3, _4) enum,
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typedef enum {
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NA_SE_PL_BASE = 0x7FF,
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#include "tables/sfx/playerbank_table.h"
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NA_SE_IT_BASE = 0x17FF,
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#include "tables/sfx/itembank_table.h"
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NA_SE_EV_BASE = 0x27FF,
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#include "tables/sfx/environmentbank_table.h"
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NA_SE_EN_BASE = 0x37FF,
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#include "tables/sfx/enemybank_table.h"
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NA_SE_SY_BASE = 0x47FF,
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#include "tables/sfx/systembank_table.h"
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NA_SE_OC_BASE = 0x57FF,
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#include "tables/sfx/ocarinabank_table.h"
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NA_SE_VO_BASE = 0x67FF,
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#include "tables/sfx/voicebank_table.h"
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NA_SE_MAX
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} SfxId;
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#undef DEFINE_SFX
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#define SFX_BANK_SHIFT(sfxId) (((sfxId) >> 12) & 0xFF)
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#define SFX_BANK_MASK(sfxId) ((sfxId) & 0xF000)
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#define SFX_INDEX(sfxId) ((sfxId) & 0x01FF)
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#define SFX_BANK(sfxId) SFX_BANK_SHIFT(SFX_BANK_MASK(sfxId))
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#define SFX_FLAG 0x800
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typedef struct {
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u32 priority; // lower is more prioritized
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u8 entryIndex;
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} ActiveSound;
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// SoundParams bit-packing
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#define SFX_PARAM_01_SHIFT 0
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#define SFX_PARAM_01_MASK (3 << SFX_PARAM_01_SHIFT)
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#define SFX_FLAG_2 (1 << 2)
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#define SFX_FLAG_3 (1 << 3)
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#define SFX_FLAG_4 (1 << 4)
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#define SFX_FLAG_5 (1 << 5)
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#define SFX_PARAM_67_SHIFT 6
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#define SFX_PARAM_67_MASK (3 << SFX_PARAM_67_SHIFT)
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#define SFX_FLAG_9 (1 << 9)
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#define SFX_FLAG_10_SHIFT 10
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#define SFX_FLAG_10 (1 << SFX_FLAG_10_SHIFT)
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#define SFX_FLAG_11 (1 << 11)
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#define SFX_FLAG_12 (1 << 12)
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#define SFX_FLAG_13 (1 << 13)
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#define SFX_FLAG_14 (1 << 14)
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#define SFX_FLAG_15 (1 << 15)
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typedef struct {
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u8 importance;
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u16 params;
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} SoundParams;
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#endif
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