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https://github.com/zeldaret/oot.git
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* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
20 lines
587 B
C
20 lines
587 B
C
#include "global.h"
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s32 __osSiRawStartDma(s32 dir, void* addr) {
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if (HW_REG(SI_STATUS_REG, u32) & (SI_STATUS_DMA_BUSY | SI_STATUS_IO_READ_BUSY)) {
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return -1;
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}
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if (dir == OS_WRITE) {
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osWritebackDCache(addr, 0x40);
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}
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HW_REG(SI_DRAM_ADDR_REG, void*) = (void*)osVirtualToPhysical(addr);
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if (dir == OS_READ) {
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HW_REG(SI_PIF_ADDR_RD64B_REG, void*) = (void*)PIF_RAM_START;
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} else {
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HW_REG(SI_PIF_ADDR_WR64B_REG, void*) = (void*)PIF_RAM_START;
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}
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if (dir == OS_READ) {
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osInvalDCache(addr, 0x40);
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}
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return 0;
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}
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