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oot/src/libultra_code_O2/guS2DInitBg.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

28 lines
911 B
C

#include "global.h"
void guS2DInitBg(uObjBg* bg) {
u16 shift;
u32 size;
s32 tmem;
tmem = (bg->b.imageFmt == G_IM_FMT_CI) ? 0x100 : 0x200;
shift = (6 - bg->b.imageSiz);
if (bg->b.imageLoad == G_BGLT_LOADBLOCK) {
bg->b.tmemW = bg->b.imageW >> shift;
bg->b.tmemH = (tmem / bg->b.tmemW) * 4;
bg->b.tmemSizeW = bg->b.tmemW * 2;
bg->b.tmemSize = bg->b.tmemH * bg->b.tmemSizeW;
bg->b.tmemLoadSH = (bg->b.tmemSize >> 1) - 1;
bg->b.tmemLoadTH = (0x7FF / bg->b.tmemW) + 1;
} else { // G_BGLT_LOADTILE
bg->b.tmemW = (bg->b.frameW >> shift) + 3;
bg->b.tmemH = (tmem / bg->b.tmemW) * 4;
bg->b.tmemSizeW = (bg->b.imageW >> shift) * 2;
size = bg->b.tmemH * bg->b.tmemSizeW;
bg->b.tmemSize = (size >> 16);
bg->b.tmemLoadSH = (size >> 0) & 0xFFFF;
bg->b.tmemLoadTH = bg->b.tmemH - 1;
}
}