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oot/src/code/z_DLF.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

113 lines
4.6 KiB
C

#include "global.h"
#include "vt.h"
void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
// Translates to: "ALREADY LINKED"
osSyncPrintf("既にリンクされています\n");
return;
}
if (overlayEntry->vramStart == 0) {
overlayEntry->unk_28 = 0;
} else {
overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr == NULL) {
// Translates to: "LOADING FAILED"
osSyncPrintf("ロードに失敗しました\n");
return;
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
overlayEntry->loadedRamAddr,
(u32)overlayEntry->loadedRamAddr + (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart,
(u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, "");
osSyncPrintf(VT_RST);
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((u32)overlayEntry->init -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((u32)overlayEntry->destroy -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 -
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
overlayEntry->unk_28 = 0;
}
}
void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
s32 temp = overlayEntry->unk_28 != 0 ? -1 : 0;
if (temp == 0) {
if (overlayEntry->unk_14 != NULL) {
overlayEntry->unk_14 = (void*)((u32)overlayEntry->unk_14 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_14 = NULL;
}
if (overlayEntry->init != NULL) {
overlayEntry->init = (void*)((u32)overlayEntry->init +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->init = NULL;
}
if (overlayEntry->destroy != NULL) {
overlayEntry->destroy = (void*)((u32)overlayEntry->destroy +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->destroy = NULL;
}
if (overlayEntry->unk_20 != NULL) {
overlayEntry->unk_20 = (void*)((u32)overlayEntry->unk_20 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_20 = NULL;
}
if (overlayEntry->unk_24 != NULL) {
overlayEntry->unk_24 = (void*)((u32)overlayEntry->unk_24 +
(s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr));
} else {
overlayEntry->unk_24 = NULL;
}
SystemArena_FreeDebug(overlayEntry->loadedRamAddr, "../z_DLF.c", 149);
overlayEntry->loadedRamAddr = NULL;
}
}
}