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oot/src/code/z_malloc.c
Tharo f9d96d9f73
Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00

110 lines
3.1 KiB
C

#include "global.h"
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_ERROR 2
#define LOG_SEVERITY_VERBOSE 3
s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
Arena sZeldaArena;
void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
if (ptr == NULL) {
if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
// "%s: %u bytes %s failed\n"
osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
__osDisplayArena(&sZeldaArena);
}
} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "%s: %u bytes %s succeeded\n"
osSyncPrintf("%s: %u バイトの%sに成功しました\n", name, size, action);
}
}
void* ZeldaArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sZeldaArena, size);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc", "確保"); // Secure
return ptr;
}
void* ZeldaArena_MallocDebug(u32 size, const char* file, s32 line) {
void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_DEBUG", "確保"); // Secure
return ptr;
}
void* ZeldaArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sZeldaArena, size);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r", "確保"); // Secure
return ptr;
}
void* ZeldaArena_MallocRDebug(u32 size, const char* file, s32 line) {
void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
ZeldaArena_CheckPointer(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // Secure
return ptr;
}
void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
ZeldaArena_CheckPointer(ptr, newSize, "zelda_realloc", "再確保"); // Re-securing
return ptr;
}
void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line) {
ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
ZeldaArena_CheckPointer(ptr, newSize, "zelda_realloc_DEBUG", "再確保"); // Re-securing
return ptr;
}
void ZeldaArena_Free(void* ptr) {
__osFree(&sZeldaArena, ptr);
}
void ZeldaArena_FreeDebug(void* ptr, const char* file, s32 line) {
__osFreeDebug(&sZeldaArena, ptr, file, line);
}
void* ZeldaArena_Calloc(u32 num, u32 size) {
void* ret;
u32 n = num * size;
ret = __osMalloc(&sZeldaArena, n);
if (ret != NULL) {
bzero(ret, n);
}
ZeldaArena_CheckPointer(ret, n, "zelda_calloc", "確保");
return ret;
}
void ZeldaArena_Display() {
// Zelda heap display
osSyncPrintf("ゼルダヒープ表示\n");
__osDisplayArena(&sZeldaArena);
}
void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc) {
ArenaImpl_GetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc);
}
void ZeldaArena_Check() {
__osCheckArena(&sZeldaArena);
}
void ZeldaArena_Init(void* start, u32 size) {
gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
__osMallocInit(&sZeldaArena, start, size);
}
void ZeldaArena_Cleanup() {
gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
__osMallocCleanup(&sZeldaArena);
}
u8 ZeldaArena_IsInitalized() {
return __osMallocIsInitalized(&sZeldaArena);
}