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5f552a369c
* skin_awb some functions done * more matches * stuff * matching skins * closer? * less skin * skin * format * one thing * merge actor Co-authored-by: gns <adamkiddle23@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
224 lines
7.4 KiB
C
224 lines
7.4 KiB
C
#include "global.h"
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MtxF D_801600C0[60];
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char D_80160FC0[0x10];
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void func_800A57C0(MtxF* mtx, Struct_800A57C0* arg1, Struct_800A598C* arg2, Vtx* arg3, Vec3f* arg4) {
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Vtx* temp_s2;
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Struct_800A57C0* phi_s1;
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f32 temp_x;
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f32 temp_y;
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f32 temp_z;
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Vec3f sp70;
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Vec3f sp64;
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for (phi_s1 = arg1; phi_s1 < arg1 + arg2->unk_0; phi_s1++) {
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temp_s2 = &arg3[phi_s1->unk_0];
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temp_s2->n.ob[0] = arg4->x;
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temp_s2->n.ob[1] = arg4->y;
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temp_s2->n.ob[2] = arg4->z;
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temp_x = mtx->wx;
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temp_y = mtx->wy;
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temp_z = mtx->wz;
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mtx->wz = 0.0f;
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mtx->wy = 0.0f;
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mtx->wx = 0.0f;
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sp64.x = phi_s1->unk_6;
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sp64.y = phi_s1->unk_7;
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sp64.z = phi_s1->unk_8;
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SkinMatrix_Vec3fMtxFMultXYZ(mtx, &sp64, &sp70);
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temp_s2->n.n[0] = sp70.x;
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temp_s2->n.n[1] = sp70.y;
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temp_s2->n.n[2] = sp70.z;
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mtx->wx = temp_x;
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mtx->wy = temp_y;
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mtx->wz = temp_z;
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}
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}
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void func_800A598C(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3) {
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s32 temp_1;
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SkinLimb** skeleton;
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SkinLimb* limb;
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Struct_800A5E28* data;
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Struct_800A598C* phi_s6;
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SkinAvb* avb;
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s32 temp_a0_2;
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f32 temp_f20;
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Struct_800A57C0* temp_v0;
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Struct_800A598C_2* temp_s3;
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Vtx* spEC;
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Struct_800A598C* temp_2;
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Vec3f spDC;
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Vec3f spD0;
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Struct_800A598C_2* phi_s0;
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OPEN_DISPS(gfxCtx, "../z_skin.c", 254);
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skeleton = (SkinLimb**)SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
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data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment);
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temp_2 = (Struct_800A598C*)SEGMENTED_TO_VIRTUAL(data->unk_4);
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avb = &skin->avbTbl[limbIndex];
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spEC = avb->buf[avb->unk_0];
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temp_1 = data->unk_2;
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for (phi_s6 = temp_2; phi_s6 < temp_2 + temp_1; phi_s6++) {
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temp_a0_2 = phi_s6->unk_2;
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temp_v0 = (Struct_800A57C0*)SEGMENTED_TO_VIRTUAL(phi_s6->unk_8);
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temp_s3 = (Struct_800A598C_2*)SEGMENTED_TO_VIRTUAL(phi_s6->unk_C);
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if (temp_a0_2 == 1) {
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Vec3f spAC;
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spAC.x = temp_s3[0].x;
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spAC.y = temp_s3[0].y;
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spAC.z = temp_s3[0].z;
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SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[temp_s3[0].unk_0], &spAC, &spDC);
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} else if (arg3 == 1) {
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Vec3f spA0;
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phi_s0 = &temp_s3[phi_s6->unk_4];
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spA0.x = phi_s0->x;
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spA0.y = phi_s0->y;
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spA0.z = phi_s0->z;
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SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[phi_s0->unk_0], &spA0, &spDC);
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} else {
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Vec3f phi_f20;
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Vec3f sp88;
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phi_f20.x = phi_f20.y = phi_f20.z = 0.0f;
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for (phi_s0 = &temp_s3[0]; phi_s0 < &temp_s3[temp_a0_2]; phi_s0++) {
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temp_f20 = phi_s0->unk_8 * 0.01f;
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sp88.x = phi_s0->x;
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sp88.y = phi_s0->y;
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sp88.z = phi_s0->z;
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SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[phi_s0->unk_0], &sp88, &spD0);
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spD0.x *= temp_f20;
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spD0.y *= temp_f20;
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spD0.z *= temp_f20;
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phi_f20.x += spD0.x;
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phi_f20.y += spD0.y;
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phi_f20.z += spD0.z;
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}
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spDC.x = phi_f20.x;
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spDC.y = phi_f20.y;
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spDC.z = phi_f20.z;
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}
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func_800A57C0(&D_801600C0[temp_s3[phi_s6->unk_4].unk_0], temp_v0, phi_s6, spEC, &spDC);
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}
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gSPSegment(POLY_OPA_DISP++, 0x08, avb->buf[avb->unk_0]);
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avb->unk_0 = (avb->unk_0 == 0) ? 1 : 0;
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CLOSE_DISPS(gfxCtx, "../z_skin.c", 344);
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}
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void func_800A5E28(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3, s32 arg4) {
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SkinLimb** skeleton;
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Struct_800A5E28* temp_t9;
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OPEN_DISPS(gfxCtx, "../z_skin.c", 364);
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skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
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temp_t9 = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment);
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if (!(arg4 & 1)) {
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func_800A598C(gfxCtx, skin, limbIndex, arg3);
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}
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gSPDisplayList(POLY_OPA_DISP++, temp_t9->unk_8);
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CLOSE_DISPS(gfxCtx, "../z_skin.c", 377);
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}
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void func_800A5F60(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, Gfx* arg3, s32 arg4) {
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Gfx* gfx = arg3;
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SkinLimb** skeleton;
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s32 pad;
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OPEN_DISPS(gfxCtx, "../z_skin.c", 395);
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skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
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if (arg3 == NULL) {
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gfx = ((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment;
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}
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if (gfx != NULL) {
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Mtx* mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &D_801600C0[limbIndex]);
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if (mtx != NULL) {
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gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gfx);
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gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
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gDPPipeSync(POLY_OPA_DISP++);
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}
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}
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CLOSE_DISPS(gfxCtx, "../z_skin.c", 433);
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}
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void func_800A60D8(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5, s32 arg6, s32 arg7) {
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s32 i;
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s32 dataType;
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SkinLimb** skeleton;
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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s32 pad;
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OPEN_DISPS(gfxCtx, "../z_skin.c", 471);
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if ((arg7 & 1) == 0) {
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func_800A6AC4(skin, &D_801600C0[0], actor, arg5);
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}
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skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
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if ((arg7 & 2) == 0) {
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Mtx* mtx;
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &skin->mtx);
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if (mtx == NULL) {
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goto close_disps;
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}
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gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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for (i = 0; i < skin->skeletonHeader->limbCount; i++) {
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s32 phi_a0 = 1;
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if (arg4 != NULL) {
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phi_a0 = arg4(actor, globalCtx, i, skin);
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}
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dataType = ((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[i]))->unk_8;
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if (dataType == 4 && phi_a0 == 1) {
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func_800A5E28(gfxCtx, skin, i, arg6, arg7);
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} else if (dataType == 0xB && phi_a0 == 1) {
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func_800A5F60(gfxCtx, skin, i, NULL, arg7);
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}
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}
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if (callback != NULL) {
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callback(actor, globalCtx, skin);
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}
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close_disps:
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CLOSE_DISPS(gfxCtx, "../z_skin.c", 534);
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}
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void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, s32 arg4) {
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func_800A60D8(this, globalCtx, skin, callback, NULL, arg4, 0, 0);
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}
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void func_800A6360(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5) {
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func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, 0, 0);
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}
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void func_800A6394(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5, s32 arg6) {
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func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, arg6, 0);
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}
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void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4,
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s32 arg5, s32 arg6, s32 arg7) {
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func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, arg6, arg7);
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}
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void func_800A6408(PSkinAwb* skin, s32 joint, Vec3f* arg2, Vec3f* arg3) {
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MtxF sp18;
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SkinMatrix_MtxFMtxFMult(&skin->mtx, &D_801600C0[joint], &sp18);
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SkinMatrix_Vec3fMtxFMultXYZ(&sp18, arg2, arg3);
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}
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