..
PR
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
ultra64
Match/Improve more non matching functions ( #366 )
2020-08-30 12:51:46 -04:00
alloca.h
Various fixes/matches
2020-03-18 01:09:31 +01:00
bgm.h
First proper commit.
2020-03-17 00:31:30 -04:00
color.h
Arms_Hook OK ( #210 )
2020-06-17 15:44:22 -04:00
command_macros_base.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
fp.h
code_800FCE80 OK
2020-03-21 03:43:48 +01:00
functions.h
audio_seqplayer, the easy half ( #369 )
2020-09-01 17:23:30 -04:00
global.h
First proper commit.
2020-03-17 00:31:30 -04:00
ichain.h
Partially format header files
2020-03-22 22:50:15 +01:00
initvars.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
macro.inc
First proper commit.
2020-03-17 00:31:30 -04:00
macros.h
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel ( #371 )
2020-08-31 21:06:44 -04:00
math.h
Matched most remaining libultra files ( #221 )
2020-07-06 20:15:01 -04:00
regs.h
Elf_Msg, Elf_Msg2 OK ( #317 )
2020-08-18 14:31:34 -04:00
segment_symbols.h
Fix remaining rom/ram pointers ( #190 )
2020-06-05 17:09:43 -04:00
sfx.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
stdarg.h
First proper commit.
2020-03-17 00:31:30 -04:00
stdbool.h
Partially format header files
2020-03-22 22:50:15 +01:00
stddef.h
Partially format header files
2020-03-22 22:50:15 +01:00
stdlib.h
Partially format header files
2020-03-22 22:50:15 +01:00
string.h
Partially format header files
2020-03-22 22:50:15 +01:00
ultra64.h
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
unk.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
variables.h
audio_seqplayer, the easy half ( #369 )
2020-09-01 17:23:30 -04:00
vt.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64.h
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
z64actor.h
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
z64animation.h
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
z64audio.h
audio_seqplayer, the easy half ( #369 )
2020-09-01 17:23:30 -04:00
z64collision_check.h
Fix offset and size comments in collision_check structs ( #115 )
2020-05-04 07:04:32 -04:00
z64cutscene.h
ovl_Obj_Dekujr OK ( #276 )
2020-07-20 18:06:04 -04:00
z64cutscene_commands.h
Disassemble more cutscenes ( #241 )
2020-07-12 11:38:38 -04:00
z64dma.h
use clang, modify z64animation.h and z64dma.h to use open braces on newline
2020-03-24 12:16:13 -05:00
z64effect.h
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
z64item.h
En_Kz OK ( #176 )
2020-05-29 17:20:00 -04:00
z64light.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64math.h
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
z64object.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64scene.h
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
z64transition.h
Match more z_fbdemo functions ( #370 )
2020-09-03 14:13:57 -04:00