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oot/assets/xml/objects/object_bob.xml
Derek Hensley a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00

52 lines
4.3 KiB
XML

<Root>
<File Name="object_bob" Segment="6">
<!-- Skeleton -->
<Limb Name="gHylianWoman2PelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gHylianWoman2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gHylianWoman2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gHylianWoman2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gHylianWoman2RightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gHylianWoman2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gHylianWoman2RightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gHylianWoman2TorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gHylianWoman2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gHylianWoman2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gHylianWoman2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gHylianWoman2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gHylianWoman2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gHylianWoman2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gHylianWoman2HeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gHylianWoman2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Textures -->
<Texture Name="gHylianWoman2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="gHylianWoman2SkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2HairTex" OutName="hair" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2EyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="gHylianWoman2EyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="gHylianWoman2EyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="gHylianWoman2FingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2ShirtTex" OutName="shirt" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2CollarTex" OutName="collar" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="gHylianWoman2DressTex" OutName="dress" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<!-- DLs -->
<DList Name="gHylianWoman2HeadDL" Offset="0x3B78"/>
<DList Name="gHylianWoman2RightHandDL" Offset="0x3F68"/>
<DList Name="gHylianWoman2RightForearmDL" Offset="0x40B0"/>
<DList Name="gHylianWoman2RightUpperArmDL" Offset="0x41E0"/>
<DList Name="gHylianWoman2LeftHandDL" Offset="0x4310"/>
<DList Name="gHylianWoman2LeftForearmDL" Offset="0x4458"/>
<DList Name="gHylianWoman2LeftUpperArmDL" Offset="0x4588"/>
<DList Name="gHylianWoman2TorsoDL" Offset="0x46B8"/>
<DList Name="gHylianWoman2RightFootDL" Offset="0x4A48"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2RightShinDL" Offset="0x4B18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2RightThighDL" Offset="0x4BE8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2LeftFootDL" Offset="0x4C38"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2LeftShinDL" Offset="0x4D08"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2LeftThighDL" Offset="0x4DD8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gHylianWoman2PelvisDL" Offset="0x4E28"/>
</File>
</Root>