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oot/asm/non_matchings/overlays
mzxrules 1ac9479cae
z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-25 19:36:43 -04:00
..
actors z_bg_mizu_movebg and object_mizu_objects (#747) 2021-04-25 19:36:43 -04:00
gamestates/ovl_file_choose Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00