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oot/assets/xml/objects/object_gnd.xml
petrie911 28cfd82a4f
Phantom Ganon (ovl_Boss_Ganondrof) and related actors (#442)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* It's Phantom Ganon time

* Fhg_Fire matched

* small touch up

* more documentation

* starting naming fire

* renaming

* cleanup

* hooray for new names

* merge

* first pass

* camera status

* bgcheck

* object 1

* object 2

* .s

* .s

* fig's comments

* implementing zel's suggestions and a few other things

* the work begins

* work continues

* docs, shifts, cleanup

* cleanup

* texture names

* addressing the rest of the notes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-29 15:35:46 -04:00

84 lines
6.1 KiB
XML

<Root>
<File Name="object_gnd" Segment="6">
<!-- Skeleton -->
<Skeleton Name="gPhantomGanonSkel" Type="Normal" LimbType="Standard" Offset="0xC710"/>
<!-- Riding animations -->
<Animation Name="gPhantomGanonRideAnim" Offset="0x3CA4"/>
<Animation Name="gPhantomGanonMaskOnAnim" Offset="0x1144"/>
<Animation Name="gPhantomGanonRidePoseAnim" Offset="0x19A4"/>
<Animation Name="gPhantomGanonHorseRearingAnim" Offset="0x2684"/>
<Animation Name="gPhantomGanonRideSpearRaiseAnim" Offset="0xD99C"/>
<Animation Name="gPhantomGanonRideSpearStrikeAnim" Offset="0x3080"/>
<Animation Name="gPhantomGanonRideSpearResetAnim" Offset="0xDF80"/>
<!-- Fight animations -->
<Animation Name="gPhantomGanonNeutralAnim" Offset="0x10060"/>
<Animation Name="gPhantomGanonThrowAnim" Offset="0xEC94"/>
<Animation Name="gPhantomGanonThrowEndAnim" Offset="0xF48C"/>
<Animation Name="gPhantomGanonReturn1Anim" Offset="0x10FD4"/>
<Animation Name="gPhantomGanonReturn2Anim" Offset="0x11800"/>
<Animation Name="gPhantomGanonBlockAnim" Offset="0x10344"/>
<Animation Name="gPhantomGanonChargeWindupAnim" Offset="0x129E0"/>
<Animation Name="gPhantomGanonChargeStartAnim" Offset="0x11F44"/>
<Animation Name="gPhantomGanonChargeAnim" Offset="0x1267C"/>
<Animation Name="gPhantomGanonAirDamageAnim" Offset="0x108D8"/>
<Animation Name="gPhantomGanonGroundDamageAnim" Offset="0xFAC8"/>
<Animation Name="gPhantomGanonStunnedAnim" Offset="0x11BCC"/>
<!-- Death animations -->
<Animation Name="gPhantomGanonDeathBlowAnim" Offset="0x90C"/>
<Animation Name="gPhantomGanonLimpAnim" Offset="0xD84"/>
<Animation Name="gPhantomGanonScreamAnim" Offset="0x189C"/>
<Animation Name="gPhantomGanonLastPoseAnim" Offset="0x1AB0"/>
<!-- Limb textures -->
<Texture Name="gPhantomGanonLimbTex_00B380" OutName="phantom_ganon_limb_tex_00B380" Format="rgb5a1" Width="16" Height="32" Offset="0xB380"/>
<Texture Name="gPhantomGanonLimbTex_00A800" OutName="phantom_ganon_limb_tex_00A800" Format="rgb5a1" Width="8" Height="8" Offset="0xA800"/>
<Texture Name="gPhantomGanonLimbTex_00AE80" OutName="phantom_ganon_limb_tex_00AE80" Format="rgb5a1" Width="8" Height="8" Offset="0xAE80"/>
<Texture Name="gPhantomGanonLimbTex_00AF00" OutName="phantom_ganon_limb_tex_00AF00" Format="rgb5a1" Width="8" Height="8" Offset="0xAF00"/>
<Texture Name="gPhantomGanonLimbTex_00C180" OutName="phantom_ganon_limb_tex_00C180" Format="rgb5a1" Width="8" Height="8" Offset="0xC180"/>
<Texture Name="gPhantomGanonLimbTex_00C400" OutName="phantom_ganon_limb_tex_00C400" Format="rgb5a1" Width="8" Height="8" Offset="0xC400"/>
<Texture Name="gPhantomGanonLimbTex_00B980" OutName="phantom_ganon_limb_tex_00B980" Format="rgb5a1" Width="16" Height="8" Offset="0xB980"/>
<Texture Name="gPhantomGanonLimbTex_00C480" OutName="phantom_ganon_limb_tex_00C480" Format="rgb5a1" Width="16" Height="8" Offset="0xC480"/>
<Texture Name="gPhantomGanonLimbTex_00BC80" OutName="phantom_ganon_limb_tex_00BC80" Format="rgb5a1" Width="16" Height="8" Offset="0xBC80"/>
<Texture Name="gPhantomGanonLimbTex_00BD80" OutName="phantom_ganon_limb_tex_00BD80" Format="rgb5a1" Width="16" Height="8" Offset="0xBD80"/>
<Texture Name="gPhantomGanonLimbTex_00C080" OutName="phantom_ganon_limb_tex_00C080" Format="rgb5a1" Width="16" Height="8" Offset="0xC080"/>
<Texture Name="gPhantomGanonLimbTex_00C200" OutName="phantom_ganon_limb_tex_00C200" Format="rgb5a1" Width="16" Height="16" Offset="0xC200"/>
<Texture Name="gPhantomGanonLimbTex_00A000" OutName="phantom_ganon_limb_tex_00A000" Format="rgb5a1" Width="16" Height="16" Offset="0xA000"/>
<Texture Name="gPhantomGanonLimbTex_00A200" OutName="phantom_ganon_limb_tex_00A200" Format="rgb5a1" Width="16" Height="16" Offset="0xA200"/>
<Texture Name="gPhantomGanonLimbTex_00A400" OutName="phantom_ganon_limb_tex_00A400" Format="rgb5a1" Width="16" Height="16" Offset="0xA400"/>
<Texture Name="gPhantomGanonLimbTex_00A600" OutName="phantom_ganon_limb_tex_00A600" Format="rgb5a1" Width="16" Height="16" Offset="0xA600"/>
<Texture Name="gPhantomGanonLimbTex_00A880" OutName="phantom_ganon_limb_tex_00A880" Format="rgb5a1" Width="16" Height="16" Offset="0xA880"/>
<Texture Name="gPhantomGanonLimbTex_00B780" OutName="phantom_ganon_limb_tex_00B780" Format="rgb5a1" Width="16" Height="16" Offset="0xB780"/>
<Texture Name="gPhantomGanonLimbTex_00BA80" OutName="phantom_ganon_limb_tex_00BA80" Format="rgb5a1" Width="16" Height="16" Offset="0xBA80"/>
<Texture Name="gPhantomGanonLimbTex_00BE80" OutName="phantom_ganon_limb_tex_00BE80" Format="rgb5a1" Width="16" Height="16" Offset="0xBE80"/>
<Texture Name="gPhantomGanonLimbTex_00AA80" OutName="phantom_ganon_limb_tex_00AA80" Format="rgb5a1" Width="32" Height="16" Offset="0xAA80"/>
<Texture Name="gPhantomGanonLimbTex_00AF80" OutName="phantom_ganon_limb_tex_00AF80" Format="rgb5a1" Width="32" Height="16" Offset="0xAF80"/>
<!-- Face DList -->
<DList Name="gPhantomGanonFaceDL" Offset="0x4EC0"/>
<!-- Face textures-->
<Texture Name="gPhantomGanonEyeTex" OutName="phantom_ganon_eye_tex" Format="ci8" Width="32" Height="16" Offset="0x3DB0"/>
<Texture Name="gPhantomGanonSmileTex" OutName="phantom_ganon_smile_tex" Format="ci8" Width="16" Height="16" Offset="0x3FB0"/>
<Texture Name="gPhantomGanonMouthTex" OutName="phantom_ganon_mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x40B0"/>
<!-- Unused Animations, seem to be corrupt -->
<Animation Name="gPhantomGanonAnim_003854" Offset="0x3854"/>
<Animation Name="gPhantomGanonAnim_00D398" Offset="0xD398"/>
<Animation Name="gPhantomGanonAnim_00CC84" Offset="0xCC84"/>
<Animation Name="gPhantomGanonAnim_012320" Offset="0x12320"/>
<!-- Bars -->
<DList Name="gPhantomGanonBarsDL" Offset="0x12AB0"/>
<Collision Name="gPhantomGanonBarsCol" Offset="0x12FD0"/>
</File>
</Root>