mirror of
https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
14 lines
917 B
XML
14 lines
917 B
XML
<Root>
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<File Name="miharigoya_scene" Segment="2">
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<Texture Name="gGuardHouseOutSideView2NightTex" OutName="view_2_night" Format="rgba16" Width="64" Height="32" Offset="0x1350" />
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<Texture Name="gGuardHouseOutSideView2DayTex" OutName="view_2_day" Format="rgba16" Width="64" Height="32" Offset="0x2350" />
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<Texture Name="gGuardHouseOutSideView1NightTex" OutName="view_1_night" Format="rgba16" Width="64" Height="32" Offset="0x3550" />
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<Texture Name="gGuardHouseOutSideView1DayTex" OutName="view_1_day" Format="rgba16" Width="64" Height="32" Offset="0x6550" />
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<Scene Name="miharigoya_scene" Offset="0x0"/>
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</File>
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<File Name="miharigoya_room_0" Segment="3">
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<Blob Name="gMiharigoyaBlob_0038D8" Offset="0x38D8" Size="0x68"/>
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<Room Name="miharigoya_room_0" Offset="0x0"/>
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<DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/>
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</File>
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</Root>
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