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5ad7cf9dbb
* Minor labelling * progress * play percentage -> delay * duration -> gatetime * more * more * more * seqIdx -> playerIdx * more * more * more * more * format * fix comment * filters * more * media * confusion * Sync load is actually slow load * AudioHeap prefix * more * more * reformat * more * more * AudioLoad * more * more * seq banks * more consistent * more * name last function in audio_load * More audio_synthesis * clean up audio tables * minor * slow/fast load ramAddr * format * remove unused * Remove union * remove padding * audio bank -> sound font * seqLayer -> layer * stuff * seqChannel -> channel * ChannelLayer -> Layer * remove define, add bug comment * format * more * cache enum * more * AudioSeq function prefix * naming * bankIdx -> bankId * more * format * review * more * fixes * avoid hardcoded sfxid's * SE -> Sfx Co-authored-by: zelda2774 <zelda2774@invalid>
38 lines
847 B
ArmAsm
38 lines
847 B
ArmAsm
.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purpose registers
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.section .rodata
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.balign 16
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glabel gSoundFontTable
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.incbin "baserom.z64", 0xBCC270, 0x270
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glabel gSequenceFontTable
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.incbin "baserom.z64", 0xBCC4E0, 0x1C0
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glabel gSequenceTable
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.incbin "baserom.z64", 0xBCC6A0, 0x6F0
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glabel gSampleBankTable
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.incbin "baserom.z64", 0xBCCD90, 0x80
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glabel rspAspMainDataStart
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.incbin "baserom.z64", 0xBCCE10, 0x2E0
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glabel rspAspMainDataEnd
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glabel D_80155F50
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.incbin "baserom.z64", 0xBCD0F0, 0x1630
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glabel D_80157580
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.incbin "baserom.z64", 0xBCE720, 0x420
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glabel D_801579A0
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.incbin "baserom.z64", 0xBCEB40, 0x390
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glabel gJpegUCodeData
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.incbin "baserom.z64", 0xBCEED0, 0x60
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