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oot/tools/ZAPD/ZAPD/ZTexture.h
louist103 750c0cab35
Update ZAPD (#1001)
* remove fake match

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* new extraction script and a hack to make clear tag work

* fix clear tag again

* remove static from clear tag DLists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "e7a8a48cf"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "e7a8a48cf"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "e243634e5"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "e243634e5"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Update ovl_En_Clear_Tag.xml
2021-10-17 13:32:09 +02:00

90 lines
2.8 KiB
C++

#pragma once
#include "ImageBackend.h"
#include "ZResource.h"
#include "tinyxml2.h"
enum class TextureType
{
Error,
RGBA32bpp,
RGBA16bpp,
Palette4bpp,
Palette8bpp,
Grayscale4bpp,
Grayscale8bpp,
GrayscaleAlpha4bpp,
GrayscaleAlpha8bpp,
GrayscaleAlpha16bpp,
};
class ZTexture : public ZResource
{
protected:
TextureType format = TextureType::Error;
uint32_t width, height;
ImageBackend textureData;
std::vector<uint8_t> textureDataRaw; // When reading from a PNG file.
uint32_t tlutOffset = static_cast<uint32_t>(-1);
ZTexture* tlut = nullptr;
void PrepareBitmapRGBA16();
void PrepareBitmapRGBA32();
void PrepareBitmapGrayscale8();
void PrepareBitmapGrayscaleAlpha8();
void PrepareBitmapGrayscale4();
void PrepareBitmapGrayscaleAlpha4();
void PrepareBitmapGrayscaleAlpha16();
void PrepareBitmapPalette4();
void PrepareBitmapPalette8();
void PrepareRawDataFromFile(const fs::path& inFolder);
void PrepareRawDataRGBA16(const fs::path& rgbaPath);
void PrepareRawDataRGBA32(const fs::path& rgbaPath);
void PrepareRawDataGrayscale4(const fs::path& grayPath);
void PrepareRawDataGrayscale8(const fs::path& grayPath);
void PrepareRawDataGrayscaleAlpha4(const fs::path& grayAlphaPath);
void PrepareRawDataGrayscaleAlpha8(const fs::path& grayAlphaPath);
void PrepareRawDataGrayscaleAlpha16(const fs::path& grayAlphaPath);
void PrepareRawDataPalette4(const fs::path& palPath);
void PrepareRawDataPalette8(const fs::path& palPath);
public:
ZTexture(ZFile* nParent);
bool isPalette = false;
void ExtractFromBinary(uint32_t nRawDataIndex, int32_t nWidth, int32_t nHeight,
TextureType nType, bool nIsPalette);
void FromPNG(const fs::path& pngFilePath, TextureType texType);
static TextureType GetTextureTypeFromString(const std::string& str);
void ParseXML(tinyxml2::XMLElement* reader) override;
void ParseRawData() override;
void DeclareReferences(const std::string& prefix) override;
Declaration* DeclareVar(const std::string& prefix, const std::string& bodyStr) override;
std::string GetBodySourceCode() const override;
void CalcHash() override;
void Save(const fs::path& outFolder) override;
bool IsExternalResource() const override;
std::string GetSourceTypeName() const override;
ZResourceType GetResourceType() const override;
std::string GetExternalExtension() const override;
size_t GetRawDataSize() const override;
std::string GetIMFmtFromType();
std::string GetIMSizFromType();
std::string GetDefaultName(const std::string& prefix) const override;
uint32_t GetWidth() const;
uint32_t GetHeight() const;
void SetDimensions(uint32_t nWidth, uint32_t nHeight);
float GetPixelMultiplyer() const;
TextureType GetTextureType() const;
fs::path GetPoolOutPath(const fs::path& defaultValue);
bool IsColorIndexed() const;
void SetTlut(ZTexture* nTlut);
bool HasTlut() const;
};