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oot/asm/non_matchings/code/z_play
petrie911 2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
..
func_800BC5E0.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
Gameplay_Draw.s decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
Gameplay_Init.s Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
Gameplay_Update.s Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00