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b95643b397
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
32 lines
No EOL
2 KiB
XML
32 lines
No EOL
2 KiB
XML
<Root>
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<File Name="icon_item_field_static">
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<Texture Name="World_Map" Format="ci8" Width="216" Height="128"/>
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<Texture Name="World_Map_Palette" Format="rgb5a1" Width="16" Height="16"/>
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<Texture Name="World_Map_Dot" Format="ia8" Width="8" Height="8"/>
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<Texture Name="Kakariko_Village_Market_Box" Format="ia4" Width="32" Height="19"/>
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<Texture Name="Kokiri_Forest_Lake_Hylia_Box" Format="ia4" Width="48" Height="38"/>
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<Texture Name="Goron_City" Format="ia4" Width="32" Height="17"/>
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<Texture Name="Death_Mountain_Crater_Box" Format="ia4" Width="32" Height="13"/>
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<Texture Name="Death_Mountain_Trial" Format="ia4" Width="32" Height="26"/>
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<Texture Name="Zoras_River_Box" Format="ia4" Width="48" Height="19"/>
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<Texture Name="Hyrule_Field_Box" Format="ia4" Width="96" Height="59"/>
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<Texture Name="Lost_Woods_Haunted_Wasteland_QBox" Format="ia4" Width="16" Height="16"/>
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<Texture Name="World_Map_Arrow" Format="ia8" Width="8" Height="8"/>
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<Texture Name="Lake_Hylia_Cloud" Format="i4" Width="64" Height="60"/>
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<Texture Name="Desert_Colossus_Cloud" Format="i4" Width="48" Height="45"/>
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<Texture Name="Cloud" Format="i4" Width="48" Height="32"/>
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<Texture Name="Gerudo_Valley_Cloud" Format="i4" Width="48" Height="49"/>
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<Texture Name="Cloud_2" Format="i4" Width="48" Height="21"/>
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<Texture Name="Cloud_3" Format="i4" Width="32" Height="22"/>
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<Texture Name="Cloud_4" Format="i4" Width="64" Height="26"/>
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<Texture Name="Cloud_5" Format="i4" Width="32" Height="14"/>
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<Texture Name="Cloud_6" Format="i4" Width="48" Height="27"/>
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<Texture Name="Cloud_7" Format="i4" Width="32" Height="19"/>
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<Texture Name="Cloud_8" Format="i4" Width="32" Height="19"/>
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<Texture Name="Cloud_9" Format="i4" Width="32" Height="20"/>
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<Texture Name="Cloud_10" Format="i4" Width="48" Height="22"/>
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<Texture Name="Lon_Lon_Ranch_Cloud" Format="i4" Width="32" Height="13"/>
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<Texture Name="Hyule_Field_Cloud" Format="i4" Width="112" Height="72"/>
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<Texture Name="Lost_Woods_Cloud" Format="i4" Width="32" Height="24"/>
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</File>
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</Root> |