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b95643b397
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
35 lines
No EOL
2.3 KiB
XML
35 lines
No EOL
2.3 KiB
XML
<Root>
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<File Name="icon_item_nes_static">
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<Texture Name="Inside_Deku_Tree_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Dodongos_Cavern_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Inside_Jabu_Jabus_Belly_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Forest_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Fire_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Water_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Spirit_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Shadow_Temple_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Bottom_of_Well_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="Ice_Cavern_Title" Format="ia8" Width="96" Height="16"/>
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<Texture Name="To_Equip_Text" Format="ia8" Width="56" Height="16"/>
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<Texture Name="To_Decide_Text" Format="ia8" Width="64" Height="16"/>
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<Texture Name="To_Play_Melody_Text" Format="ia8" Width="80" Height="16"/>
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<Texture Name="To_Select_Item_Text" Format="ia8" Width="128" Height="16"/>
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<Texture Name="To_Map_Text" Format="ia8" Width="128" Height="16"/>
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<Texture Name="To_Quest_Status" Format="ia8" Width="128" Height="16"/>
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<Texture Name="To_Equipment" Format="ia8" Width="128" Height="16"/>
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<Texture Name="Save_Prompt" Format="ia8" Width="152" Height="16"/>
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<Texture Name="Save_Confirmation" Format="ia8" Width="152" Height="16"/>
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<Texture Name="Yes_Text" Format="ia8" Width="48" Height="16"/>
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<Texture Name="No_Text" Format="ia8" Width="48" Height="16"/>
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<Texture Name="Current_Position_Text" Format="i4" Width="64" Height="8"/>
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<Texture Name="Equipment_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Select_Item_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Map_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_0_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_1_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Quest_Status_2_0" Format="ia8" Width="80" Height="32"/>
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<Texture Name="Save_1_0" Format="ia8" Width="80" Height="32"/>
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</File>
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</Root> |