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oot/assets/xml/textures/icon_item_nes_static.xml
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00

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2.3 KiB
XML

<Root>
<File Name="icon_item_nes_static">
<Texture Name="Inside_Deku_Tree_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Dodongos_Cavern_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Inside_Jabu_Jabus_Belly_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Forest_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Fire_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Water_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Spirit_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Shadow_Temple_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Bottom_of_Well_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="Ice_Cavern_Title" Format="ia8" Width="96" Height="16"/>
<Texture Name="To_Equip_Text" Format="ia8" Width="56" Height="16"/>
<Texture Name="To_Decide_Text" Format="ia8" Width="64" Height="16"/>
<Texture Name="To_Play_Melody_Text" Format="ia8" Width="80" Height="16"/>
<Texture Name="To_Select_Item_Text" Format="ia8" Width="128" Height="16"/>
<Texture Name="To_Map_Text" Format="ia8" Width="128" Height="16"/>
<Texture Name="To_Quest_Status" Format="ia8" Width="128" Height="16"/>
<Texture Name="To_Equipment" Format="ia8" Width="128" Height="16"/>
<Texture Name="Save_Prompt" Format="ia8" Width="152" Height="16"/>
<Texture Name="Save_Confirmation" Format="ia8" Width="152" Height="16"/>
<Texture Name="Yes_Text" Format="ia8" Width="48" Height="16"/>
<Texture Name="No_Text" Format="ia8" Width="48" Height="16"/>
<Texture Name="Current_Position_Text" Format="i4" Width="64" Height="8"/>
<Texture Name="Equipment_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_1_0" Format="ia8" Width="80" Height="32"/>
</File>
</Root>