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oot/assets/xml/objects/object_mb.xml
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00

59 lines
3.4 KiB
XML

<Root>
<File Name="object_mb" Segment="6">
<Skeleton Name="gEnMbSkel_008F38" Type="Flex" LimbType="Standard" Offset="0x8F38"/>
<Skeleton Name="gEnMbSkel_014190" Type="Flex" LimbType="Standard" Offset="0x14190"/>
<Animation Name="gEnMbFallForwardAnim" Offset="0x6A4"/><!--Unused-->
<Animation Name="gEnMbAnim_00095C" Offset="0x95C"/><!--Unused-->
<Animation Name="gEnMbAnim_001000" Offset="0x1000"/><!--Unused-->
<Animation Name="gEnMbFallBackAnim" Offset="0x16B4"/>
<Animation Name="gEnMbAnim_001950" Offset="0x1950"/>
<Animation Name="gEnMbStandStillAnim" Offset="0x28E0"/>
<Animation Name="gEnMbReadyAttackAnim" Offset="0x2C10"/>
<Animation Name="gEnMbChargePlayerAnim" Offset="0x2F10"/>
<Animation Name="gEnMbLookLeftAndRightAnim" Offset="0x41A8"/>
<Animation Name="gEnMbResumePatrolAnim" Offset="0x9280"/>
<Animation Name ="gEnMbAnim_009450" Offset="0x9450"/> <!--Unused -->
<Animation Name="gEnMbWalkAnim" Offset="0x9FC0"/>
<Animation Name="gEnMbUnusedGrabSpearAnim" Offset="0xA410"/>
<Animation Name="gEnMbUnusedGrabSpear2Anim" Offset="0xA80C"/>
<Animation Name="gEnMbAnim_00ABE0" Offset="0xABE0"/>
<Animation Name="gEnMbAnim_00B4BC" Offset="0xB4BC"/>
<Animation Name="gEnMbAnim_00BE58" Offset="0xBE58"/>
<Animation Name="gEnMbAnim_00C44C" Offset="0xC44C"/>
<Animation Name="gEnMbAnim_00CF1C" Offset="0xCF1C"/>
<Animation Name="gEnMbAnim_00D380" Offset="0xD380"/>
<Animation Name="gEnMbAnim_00D5D4" Offset="0xD5D4"/>
<Animation Name="gEnMbAnim_00E18C" Offset="0xE18C"/>
<Animation Name="gEnMbAnim_00EBE4" Offset="0xEBE4"/>
<DList Name="gEnMbDL_006930" Offset="0x06930"/>
<DList Name="gEnMbDL_006A18" Offset="0x06A18"/>
<DList Name="gEnMbDL_006B20" Offset="0x06B20"/>
<DList Name="gEnMbDL_006CD0" Offset="0x06CD0"/>
<DList Name="gEnMbDL_006DD8" Offset="0x06DD8"/>
<DList Name="gEnMbDL_006EE0" Offset="0x06EE0"/>
<DList Name="gEnMbDL_007090" Offset="0x07090"/>
<DList Name="gEnMbDL_007198" Offset="0x07198"/><!--Spear-->
<DList Name="gEnMbDL_0073F0" Offset="0x073F0"/>
<DList Name="gEnMbDL_007500" Offset="0x07500"/>
<DList Name="gEnMbDL_0076C8" Offset="0x076C8"/>
<DList Name="gEnMbDL_0077F8" Offset="0x077F8"/>
<DList Name="gEnMbDL_007AD0" Offset="0x07AD0"/>
<DList Name="gEnMbDL_007E70" Offset="0x07E70"/>
<Texture Name="gEnMbFaceTex" OutName="face" Format="rgb5a1" Width="16" Height="32" Offset="0x8528"/>
<DList Name="gEnMbDL_012580" Offset="0x12580"/>
<DList Name="gEnMbDL_012698" Offset="0x12698"/>
<DList Name="gEnMbDL_012868" Offset="0x12868"/>
<DList Name="gEnMbDL_012A18" Offset="0x12A18"/>
<DList Name="gEnMbDL_012B20" Offset="0x12B20"/>
<DList Name="gEnMbDL_012CF0" Offset="0x12CF0"/>
<DList Name="gEnMbDL_012EA0" Offset="0x12EA0"/>
<DList Name="gEnMbDL_012FA8" Offset="0x12FA8"/>
<DList Name="gEnMbDL_0130D8" Offset="0x130D8"/>
<DList Name="gEnMbDL_013228" Offset="0x13228"/>
<DList Name="gEnMbDL_013440" Offset="0x13440"/>
<DList Name="gEnMbDL_0136C8" Offset="0x136C8"/>
<DList Name="gEnMbDL_013818" Offset="0x13818"/>
<DList Name="gEnMbDL_013A30" Offset="0x13A30"/>
<DList Name="gEnMbDL_013DF0" Offset="0x13DF0"/>
</File>
</Root>