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oot/assets/xml/objects/object_oE10.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

16 lines
1.3 KiB
XML

<Root>
<File Name="object_oE10" Segment="6">
<DList Name="object_oE10_DL_000720" Offset="0x720"/>
<Texture Name="object_oE10_TLUT_000C10" OutName="tlut_00000C10" Format="rgb5a1" Width="16" Height="16" Offset="0xC10"/>
<Texture Name="object_oE10_Tex_000E10" OutName="tex_00000E10" Format="ci8" Width="8" Height="8" Offset="0xE10"/>
<Texture Name="object_oE10_Tex_000E50" OutName="tex_00000E50" Format="ci8" Width="16" Height="16" Offset="0xE50"/>
<Texture Name="object_oE10_Tex_000F50" OutName="tex_00000F50" Format="ci8" Width="8" Height="8" Offset="0xF50"/>
<Texture Name="object_oE10_TLUT_000F90" OutName="tlut_00000F90" Format="rgb5a1" Width="16" Height="16" Offset="0xF90"/>
<Texture Name="object_oE10_Tex_001190" OutName="tex_00001190" Format="ci8" Width="32" Height="32" Offset="0x1190"/>
<Texture Name="object_oE10_Tex_001590" OutName="tex_00001590" Format="rgb5a1" Width="32" Height="32" Offset="0x1590"/>
<Texture Name="object_oE10_Tex_001D90" OutName="tex_00001D90" Format="i4" Width="16" Height="8" Offset="0x1D90"/>
<Texture Name="object_oE10_Tex_001DD0" OutName="tex_00001DD0" Format="rgb5a1" Width="16" Height="32" Offset="0x1DD0"/>
<Texture Name="object_oE10_Tex_0021D0" OutName="tex_000021D0" Format="rgb5a1" Width="32" Height="32" Offset="0x21D0"/>
</File>
</Root>