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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/objects/object_sd.xml
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00

71 lines
5.4 KiB
XML

<Root>
<File Name="object_sd" Segment="6">
<Skeleton Name="gEnHeishiSkel" Type="Standard" LimbType="Standard" Offset="0xBAC8"/>
<Limb Name="gEnHeishiRootLimb" LimbType="Standard" Offset="0xB9C8"/>
<Limb Name="gEnHeishiTorsoLimb" LimbType="Standard" Offset="0xB9D4"/>
<Limb Name="gEnHeishiLeftThighLimb" LimbType="Standard" Offset="0xB9E0"/>
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
<Limb Name="gEnHeishiLeftFootLimb" LimbType="Standard" Offset="0xB9F8"/>
<Limb Name="gEnHeishiRightThighLimb" LimbType="Standard" Offset="0xBA04"/>
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
<Limb Name="gEnHeishiRightFootLimb" LimbType="Standard" Offset="0xBA1C"/>
<Limb Name="gEnHeishiChestLimb" LimbType="Standard" Offset="0xBA28"/>
<Limb Name="gEnHeishiLeftUpperArmLimb" LimbType="Standard" Offset="0xBA34"/>
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
<Limb Name="gEnHeishiLeftHandLimb" LimbType="Standard" Offset="0xBA4C"/>
<Limb Name="gEnHeishiRightUpperArmLimb" LimbType="Standard" Offset="0xBA58"/>
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
<Limb Name="gEnHeishiRightHandLimb" LimbType="Standard" Offset="0xBA70"/>
<Limb Name="gEnHeishiRightHeadLimb" LimbType="Standard" Offset="0xBA7C"/>
<Animation Name="gEnHeishiSlamSpearAnim" Offset="0x5500"/>
<Animation Name="gEnHeishiWalkAnim" Offset="0x5880"/>
<Animation Name="gEnHeishiIdleAnim" Offset="0x5C30"/>
<Animation Name="gEnHeishiDyingGuardTalkAnim" Offset="0xC6C8"/>
<Animation Name="gEnHeishiDyingGuardDieAnim" Offset="0xC374"/>
<Animation Name="gEnHeishiDyingGuardAnim_00C444" Offset="0xC444"/>
<DList Name="gHeishiKingGuardDL" Offset="0x2C10"/>
<DList Name="gEnHeishiHeadDL" Offset="0xA030"/>
<DList Name="gEnHeishiTorsoArmorDL" Offset="0xA440"/>
<DList Name="gEnHeishiTorsoDL" Offset="0xA6F8"/><!--Belt?-->
<DList Name="gEnHeishiRightFootDL" Offset="0xA848"/>
<DList Name="gEnHeishiLeg1DL" Offset="0xA930"/>
<DList Name="gEnHeishiUpperLeg1DL" Offset="0xAAC0"/>
<DList Name="gEnHeishiSpearDL" Offset="0xAC10"/>
<DList Name="gEnHeishiLowerRightArmDL" Offset="0xAEC0"/>
<DList Name="gEnHeishiUpperArmDL" Offset="0xB050"/>
<DList Name="gEnHeishiLeftFootDL" Offset="0xB158"/>
<DList Name="gEnHeishiLeftShinDL" Offset="0xB240"/>
<DList Name="gEnHeishiLeftThighDL" Offset="0xB3D0"/>
<DList Name="gEnHeishiHandDL" Offset="0xB520"/>
<DList Name="gEnHeishiLeftArmDL" Offset="0xB730"/>
<DList Name="gEnHeishiUpperLeftArmDL" Offset="0xB8C0"/>
<!--King Guard Textures-->
<Texture Name="gEnHeishiKingGuardTLUT" OutName="king_guard_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x0000"/>
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200"/><!--Mouth?-->
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240"/><!--Eyes?-->
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280"/>
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0"/>
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340"/>
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40"/> <!--Leg Armor?-->
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40"/>
<Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80"/>
<!--Normal Guard Textures-->
<Texture Name="gHeishiTLUT" OutName="guard_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x5C40"/>
<Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40"/>
<Texture Name="gEnHeishiGradient1Tex" OutName="gradient1" Format="ci8" Width="8" Height="8" Offset="0x5F40"/>
<Texture Name="gEnHeishiGradient2Tex" OutName="gradient2" Format="ci8" Width="8" Height="8" Offset="0x5F80"/>
<Texture Name="gEnHeishiArmorTex" OutName="armor" Format="ci8" Width="8" Height="8" Offset="0x5FC0"/>
<Texture Name="gEnHeishiUniform1Tex" OutName="uniform1" Format="i4" Width="16" Height="16" Offset="0x6000"/>
<Texture Name="gEnHeishiUniform2Tex" OutName="uniform2" Format="i4" Width="16" Height="8" Offset="0x6080"/>
<Texture Name="gEnHeishiUniformGreyTriforceTex" OutName="uniform_grey_triforce" Format="i4" Width="32" Height="32" Offset="0x60C0"/>
<Texture Name="gEnHeishiUniformGoldTriforceTex" OutName="uniform_gold_triforce" Format="ci8" Width="32" Height="32" Offset="0x62C0"/>
<Texture Name="gEnHeishiLegTex" OutName="leg" Format="ci8" Width="16" Height="16" Offset="0x66C0"/>
<Texture Name="gEnHeishiTex_0067C0" Format="ci8" Width="32" Height="32" Offset="0x67C0"/>
<Texture Name="gEnHeishiHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x6BC0"/>
</File>
</Root>