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oot/tools
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
..
asm_processor Update asm-processor and add make dependencies for global asm and early includes (#801) 2021-05-02 16:21:27 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
ido5.3_compiler Migrated rodata 2020-03-17 16:33:41 -04:00
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
ido_recomp Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
overlayhelpers Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
ZAPD Decompile a bunch of objects (#603) 2021-05-26 18:59:21 -04:00
ZAPDConfigs/MqDbg Updated to use latest version of ZAPD (#777) 2021-04-30 23:23:22 +02:00
.gitignore Add actorfixer.py ~~and graphovl.py~~; and a few improvements to extract_assets.py (#783) 2021-05-22 20:00:10 -04:00
actorfixer.py Add actorfixer.py ~~and graphovl.py~~; and a few improvements to extract_assets.py (#783) 2021-05-22 20:00:10 -04:00
animfixer.py Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
assist.py Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
bootstrap_actors.py Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
bootstrap_fx.py Fx bootstrap (#278) 2020-07-19 19:42:59 -04:00
bootstrap_overlay_decomp.py First proper commit. 2020-03-17 00:31:30 -04:00
compare_actors_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
convert_chars.py First proper commit. 2020-03-17 00:31:30 -04:00
create_actor_headers.py First proper commit. 2020-03-17 00:31:30 -04:00
csdis.py Fix colliderinit.py to run from project root (#531) 2020-12-15 18:27:35 -05:00
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disassemble.py First proper commit. 2020-03-17 00:31:30 -04:00
elf2rom.c Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
elf32.c First proper commit. 2020-03-17 00:31:30 -04:00
elf32.h First proper commit. 2020-03-17 00:31:30 -04:00
find_unused_asm.sh Fail the Jenkins build if there's any unused asm (#222) 2020-06-23 13:59:59 -04:00
fix_data_stuff.py First proper commit. 2020-03-17 00:31:30 -04:00
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
get_actor_sizes.py Improve the get_actor_sizes.py script (#673) 2021-02-02 13:30:34 -05:00
ichaindis.py Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
m2ctx.py m2ctx.py fixes (#681) 2021-02-11 14:08:24 -05:00
Makefile Poe Objects (#743) 2021-04-04 23:48:12 +02:00
makeromfs.c First proper commit. 2020-03-17 00:31:30 -04:00
mathfixer.py Decompile King Dodongo and his fire effect (#744) 2021-04-11 18:38:22 +02:00
migrate-rodata.py Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
mkldscript.c Fixing mkldscript.c for mac (#563) 2020-12-25 16:38:57 -05:00
n64chksum.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.h First proper commit. 2020-03-17 00:31:30 -04:00
permuter_settings.toml Decompile En_Mag (#406) 2020-09-27 10:14:25 -04:00
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py ViMode progress (#802) 2021-05-03 21:49:09 -04:00
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out.py First proper commit. 2020-03-17 00:31:30 -04:00
split_out_overlay_funcs.py First proper commit. 2020-03-17 00:31:30 -04:00
util.c First proper commit. 2020-03-17 00:31:30 -04:00
util.h Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
vt_fmt.py add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
vtxdis.c Fix some fixable warnings (#728) 2021-03-23 19:45:42 -04:00
xmlcreate.py Decompile object_zo 🐬 (#794) 2021-05-01 01:55:52 +02:00
yaz0.c First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0tool.c First proper commit. 2020-03-17 00:31:30 -04:00