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f5f6f2ef6c
* Document Ganon objects * Better name for one texture
30 lines
2.9 KiB
XML
30 lines
2.9 KiB
XML
<Root>
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<!-- Animations used during the Ganondorf fight. -->
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<File Name="object_ganon_anime1" Segment="6">
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<Animation Name="gGanondorfBigMagicWindupAnim" Offset="0x0540"/> <!-- Original name is "gn1_BAatack01" -->
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<Animation Name="gGanondorfBigMagicThrowAnim" Offset="0x0FE8"/> <!-- Original name is "gn1_BAatack02" -->
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<Animation Name="gGanondorfBigMagicThrowEndAnim" Offset="0x1440"/> <!-- Original name is "gn1_BAhukki" ("return, comeback") -->
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<Animation Name="gGanondorfBigMagicChargeStartAnim" Offset="0x1B0C"/> <!-- Original name is "gn1_BAjunbi" ("preparation") -->
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<Animation Name="gGanondorfBigMagicChargeHoldAnim" Offset="0x1FF8"/> <!-- Original name is "gn1_BAtame" ("to amass, to accumulate") -->
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<Animation Name="gGanondorfPoundAnim" Offset="0x2D2C"/> <!-- Original name is "gn1_Patack" -->
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<Animation Name="gGanondorfPoundEndAnim" Offset="0x343C"/> <!-- Original name is "gn1_Phukki" -->
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<Animation Name="gGanondorfDownedAnim" Offset="0x3D40"/> <!-- Original name is "gn1_YAdown" -->
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<Animation Name="gGanondorfLightArrowHitAnim" Offset="0x4884"/> <!-- Original name is "gn1_YAhit01" -->
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<Animation Name="gGanondorfLightEnergyHitAnim" Offset="0x4DA8"/> <!-- Original name is "gn1_YAhit02" -->
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<Animation Name="gGanondorfGetUp1Anim" Offset="0x58C4"/> <!-- Original name is "gn1_YAhukki01" -->
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<Animation Name="gGanondorfGetUp2Anim" Offset="0x6028"/> <!-- Original name is "gn1_YAhukki02" -->
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<Animation Name="gGanondorfLandAnim" Offset="0x63CC"/> <!-- Original name is "gn1_YAlanding" -->
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<Animation Name="gGanondorfVulnerableAnim" Offset="0x69A0"/> <!-- Original name is "gn1_YAmahi" ("paralysis, stupor") -->
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<Animation Name="gGanondorfThrowAnim" Offset="0x738C"/> <!-- Original name is "gn1_atack" -->
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<Animation Name="gGanondorfBigMagicHitAnim" Offset="0x8128"/> <!-- Original name is "gn1_ballhit" -->
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<Animation Name="gGanondorfGetUp3Anim" Offset="0x8A88"/> <!-- Original name is "gn1_ballhukki" -->
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<Animation Name="gGanondorfLightArrowWaitAnim" Offset="0x8F44"/> <!-- Original name is "gn1_ballmahi" -->
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<Animation Name="gGanondorfDamageAnim" Offset="0x96B0"/> <!-- Original name is "gn1_damage" -->
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<Animation Name="gGanondorfFloatAnim" Offset="0x9A14"/> <!-- Original name is "gn1_fly" -->
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<Animation Name="gGanondorfBlockAnim" Offset="0x9D5C"/> <!-- Original name is "gn1_guard01" -->
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<Animation Name="gGanondorfBlockReleaseAnim" Offset="0xA598"/> <!-- Original name is "gn1_guard02" -->
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<Animation Name="gGanondorfChargeLightBallAnim" Offset="0xAA24"/> <!-- Original name is "gn1_preatack" -->
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<Animation Name="gGanondorfVolleyLeftAnim" Offset="0xB4AC"/> <!-- Original name is "gn1_resieve01" -->
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<Animation Name="gGanondorfVolleyRightAnim" Offset="0xBC28"/> <!-- Original name is "gn1_resieve02" -->
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</File>
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</Root>
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