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e6bc4bd8cb
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
#ifndef Z64GAME_H
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#define Z64GAME_H
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// This file is named "game" after game.c for now, this may change later with the system name
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#include "ultra64/ultratypes.h"
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#include "padmgr.h"
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#include "tha.h"
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struct GraphicsContext;
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typedef struct GameAllocEntry {
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/* 0x00 */ struct GameAllocEntry* next;
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/* 0x04 */ struct GameAllocEntry* prev;
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/* 0x08 */ u32 size;
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/* 0x0C */ u32 unk_0C;
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} GameAllocEntry; // size = 0x10
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typedef struct GameAlloc {
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/* 0x00 */ GameAllocEntry base;
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/* 0x10 */ GameAllocEntry* head;
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} GameAlloc; // size = 0x14
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// Used in Graph_GetNextGameState in graph.c
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#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName,
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#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
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typedef enum GameStateId {
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#include "tables/gamestate_table.h"
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GAMESTATE_ID_MAX
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} GameStateId;
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#undef DEFINE_GAMESTATE
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#undef DEFINE_GAMESTATE_INTERNAL
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struct GameState;
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typedef void (*GameStateFunc)(struct GameState* gameState);
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typedef struct GameState {
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/* 0x00 */ struct GraphicsContext* gfxCtx;
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/* 0x04 */ GameStateFunc main;
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/* 0x08 */ GameStateFunc destroy; // "cleanup"
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/* 0x0C */ GameStateFunc init;
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/* 0x10 */ u32 size;
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/* 0x14 */ Input input[MAXCONTROLLERS];
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/* 0x74 */ TwoHeadArena tha;
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/* 0x84 */ GameAlloc alloc;
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/* 0x98 */ u32 running;
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/* 0x9C */ u32 frames;
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/* 0xA0 */ u32 inPreNMIState;
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} GameState; // size = 0xA4
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#endif
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