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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
9 lines
292 B
XML
9 lines
292 B
XML
<Root>
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<File Name="spot11_scene" Segment="2">
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<Cutscene Name="gDesertColossusIntroCs" Offset="0x7990"/>
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<Scene Name="spot11_scene" Offset="0x0"/>
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</File>
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<File Name="spot11_room_0" Segment="3">
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<Room Name="spot11_room_0" Offset="0x0"/>
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</File>
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</Root>
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