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ovl_Bg_Bombwall
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Breakwall
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Dy_Yoseizo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Gnd_Firemeiro
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Gnd_Iceblock
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Gate
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Huta
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Ship
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Zou
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Hamstep
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Hrock
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Kowarerukabe
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Rock
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Sekizou
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Sima
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ice_Objects
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ice_Shelter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Cobra
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Ironobj
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Mizu_Bwall
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Mizu_Movebg
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot00_Hanebasi
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot02_Objects
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot06_Objects
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot07_Taki
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Spot08_Iceblock
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Sst_Floor
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Toki_Hikari
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Vb_Sima
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ydan_Sp
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Dodongo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Fd
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Fd2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Ganon
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Ganon2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Ganondrof
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Goma
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Mo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Sst
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Tw
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Boss_Va
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_6K
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Demo_Du
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Ext
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Demo_Gj
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Ik
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Demo_Kankyo
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Demo_Kekkai
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Killer
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Warp1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Efc_Erupc
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Eff_Dust
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Am
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Anubice
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Anubice_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Arrow
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ba
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bb
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bdfire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bigokuta
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bili
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bom_Chu
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Brob
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bubble
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bw
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Clear_Tag
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Cs
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Daiku
ovl_En_Daiku OK and documented ( #422 )
2020-12-03 16:58:05 -05:00
ovl_En_Daiku_Kakariko
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dekubaba
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dekunuts
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Diving_Game
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dnt_Demo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dnt_Jiji
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dnt_Nomal
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dodojr
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Du
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Eiyer
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Elf
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_Encount2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ex_Item
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_fHG
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fhg_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fire_Rock
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fish
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fr
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fz
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ganon_Mant
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Gb
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ge1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ge2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ge3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Go
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Go2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Goma
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Holl
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Honotrap
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Horse
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Horse_Game_Check
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Hy
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_In
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Jj
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Jsjutan
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Kanban
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ko
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_M_Thunder
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Mk
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Mm
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Mm2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Mu
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ny
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ossan
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Owl
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Peehat
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_River_Sound
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Sa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sda
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Skb
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Skj
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sth
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sw
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Test
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Tg
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_En_Tite
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Torch2
En_Torch2 ( #486 )
2020-12-28 20:56:24 -05:00
ovl_En_Toryo
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_En_Tp
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Tr
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Trap
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Vali
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Vb_Ball
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Viewer
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Weiyer
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Wf
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Wood02
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Xc
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Yabusame_Mark
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zf
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Zl4
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Fishing
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Item_Shield
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_kaleido_scope
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Magic_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Bean
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Kibako2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Lift
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Mure
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Mure2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Mure3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Tsubo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Warp2block
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Object_Kankyo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_player_actor
Match 4 functions in z_player.c ( #560 )
2020-12-27 20:45:03 -05:00