..
ovl_Arms_Hook
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Arrow_Fire
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Arrow_Ice
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Arrow_Light
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Bdan_Objects
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Bg_Bdan_Switch
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Bom_Guard
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_Bg_Bombwall
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Bowl_Wall
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Breakwall
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ddan_Jd
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ddan_Kd
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Bg_Dodoago
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Dy_Yoseizo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ganon_Otyuka
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Gate_Shutter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Gjyo_Bridge
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Gnd_Darkmeiro
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Gnd_Firemeiro
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Gnd_Iceblock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Gnd_Nisekabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Gnd_Soulmeiro
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Gate
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Huta
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Megane
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Haka_MeganeBG
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Sgami
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Ship
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Haka_Trap
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Bg_Haka_Tubo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Haka_Water
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Haka_Zou
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Heavy_Block
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Curtain
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Dalm
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Firewall
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Fslift
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Fwbig
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Bg_Hidan_Hamstep
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Hrock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Kousi
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Kowarerukabe
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Rock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Rsekizou
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Hidan_Sekizou
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Sima
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Hidan_Syoku
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Ice_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ice_Shelter
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Ice_Shutter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ice_Turara
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ingate
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_1flift
Bigmirror OK and documented ( #530 )
2020-12-29 03:50:56 -05:00
ovl_Bg_Jya_Amishutter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Bigmirror
Bigmirror OK and documented ( #530 )
2020-12-29 03:50:56 -05:00
ovl_Bg_Jya_Block
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Jya_Bombchuiwa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Bombiwa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Cobra
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Goroiwa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Haheniron
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Ironobj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Jya_Kanaami
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Lift
Bigmirror OK and documented ( #530 )
2020-12-29 03:50:56 -05:00
ovl_Bg_Jya_Megami
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Jya_Zurerukabe
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Menkuri_Eye
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Menkuri_Kaiten
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Menkuri_Nisekabe
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Bwall
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Movebg
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Shutter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Mizu_Uzu
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Mizu_Water
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Mjin
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Bigst
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Mori_Elevator
Bigmirror OK and documented ( #530 )
2020-12-29 03:50:56 -05:00
ovl_Bg_Mori_Hashigo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Mori_Hashira4
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Mori_Hineri
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Bg_Mori_Idomizu
Bigmirror OK and documented ( #530 )
2020-12-29 03:50:56 -05:00
ovl_Bg_Mori_Kaitenkabe
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Mori_Rakkatenjo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Po_Event
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Po_Syokudai
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Pushbox
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Relay_Objects
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot00_Break
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Spot00_Hanebasi
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot01_Fusya
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot01_Idohashira
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Idomizu
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Spot01_Idosoko
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot01_Objects2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Bg_Spot02_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot03_Taki
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot05_Soko
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot06_Objects
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot07_Taki
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Spot08_Bakudankabe
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot08_Iceblock
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Bg_Spot09_Obj
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Spot11_Bakudankabe
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Spot11_Oasis
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Spot12_Gate
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot12_Saku
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot15_Rrbox
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot15_Saku
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot16_Bombstone
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot16_Doughnut
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Spot17_Bakudankabe
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot17_Funen
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Spot18_Basket
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot18_Futa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot18_Obj
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Spot18_Shutter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Sst_Floor
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Toki_Hikari
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Toki_Swd
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Bg_Treemouth
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Umajump
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Vb_Sima
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Bg_Ydan_Hasi
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Bg_Ydan_Maruta
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Bg_Ydan_Sp
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Bg_Zg
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Boss_Dodongo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Fd
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Fd2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Ganon
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Ganon2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Ganondrof
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Goma
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00
ovl_Boss_Mo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Sst
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Boss_Tw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Boss_Va
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_6K
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Du
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Ec
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Effect
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_Demo_Ext
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Geff
z_demo_gt.c, 2/112 non matching ( #480 )
2020-12-05 16:19:48 -05:00
ovl_Demo_Gj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Go
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Gt
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Ik
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Demo_Im
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Kankyo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Kekkai
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Demo_Sa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Demo_Shd
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_Demo_Tre_Lgt
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Door_Ana
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Gerudo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Killer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Door_Shutter
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Door_Toki
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Door_Warp1
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Efc_Erupc
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Eff_Dust
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Elf_Msg
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_Elf_Msg2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Am
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ani
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Anubice
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Fire
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Anubice_Tag
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Arow_Trap
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Arrow
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Attack_Niw
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ba
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bdfire
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bigokuta
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bili
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bird
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Blkobj
En_Torch2 ( #486 )
2020-12-28 20:56:24 -05:00
ovl_En_Bom
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bom_Bowl_Man
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bom_Bowl_Pit
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Bom_Chu
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Bombf
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Boom
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Box
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Brob
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bubble
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Butte
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Bw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Bx
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Changer
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Clear_Tag
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Cow
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Crow
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Cs
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Daiku
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Daiku_Kakariko
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dekubaba
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dekunuts
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dh
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dha
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Diving_Game
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dns
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dnt_Demo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Dnt_Jiji
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dnt_Nomal
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dodojr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dodongo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Dog
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Door
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ds
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Du
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Dy_Extra
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Eg
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Eiyer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Elf
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Encount1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Encount2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ex_Item
Bombchu bowling OK ( #496 )
2020-12-06 13:48:51 -05:00
ovl_En_Ex_Ruppy
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fd
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fd_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_fHG
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Fhg_Fire
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fire_Rock
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Firefly
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Fish
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Floormas
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Fu
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Fw
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Fz
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_G_Switch
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Ganon_Mant
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Ganon_Organ
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Gb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge1
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ge3
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_GeldB
matched EnGeldB_DodgeRanged ( #565 )
2020-12-28 07:22:31 -05:00
ovl_En_GirlA
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Gm
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Go
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Go2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Goma
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Goroiwa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Gs
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Guest
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Hata
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Heishi1
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Heishi2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Heishi3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Heishi4
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Hintnuts
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Holl
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Honotrap
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Horse
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_En_Horse_Game_Check
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Horse_Ganon
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Horse_Link_Child
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Horse_Normal
Decompile z_skin.c ( #548 )
2020-12-29 00:30:23 -05:00
ovl_En_Horse_Zelda
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Hs
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Hs2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Hy
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ice_Hono
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ik
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_In
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Insect
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ishi
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_It
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Jj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Js
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Jsjutan
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Kakasi
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Kakasi2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Kakasi3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Kanban
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Karebaba
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ko
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Kusa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Kz
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Light
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Lightbox
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_M_Fire1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_M_Thunder
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ma1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ma2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ma3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Mag
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Mb
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Md
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Mk
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Mm
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Mm2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Ms
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_En_Mu
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Nb
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Niw
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Niw_Girl
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Niw_Lady
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Nutsball
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Nwc
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ny
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_OE2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Effect
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Okarina_Tag
Decompile z_sram.c ( #431 )
2020-10-11 13:45:08 -04:00
ovl_En_Okuta
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ossan
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Owl
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Part
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Peehat
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Po_Desert
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Po_Field
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Po_Relay
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Po_Sisters
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Poh
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Pu_box
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_En_Rd
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Reeba
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_River_Sound
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Rl
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Rr
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Ru1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Ru2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sa
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Sb
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Scene_Change
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Sda
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Shopnuts
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Si
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Siofuki
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Skb
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Skj
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Skjneedle
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Ssh
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_St
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sth
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Stream
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Sw
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Syateki_Itm
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Syateki_Man
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Syateki_Niw
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Ta
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Takara_Man
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Tana
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_En_Test
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tg
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tite
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tk
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Torch
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Torch2
En_Torch2 ( #486 )
2020-12-28 20:56:24 -05:00
ovl_En_Toryo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tp
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tr
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Trap
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Tubo_Trap
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Vali
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Vase
Updated Texture Asset Handling ( #478 )
2020-12-26 06:39:52 -05:00
ovl_En_Vb_Ball
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Viewer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Vm
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_En_Wall_Tubo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Wallmas
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Weather_Tag
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Weiyer
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Wf
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Wonder_Item
En_Wonder_Item ( #451 )
2020-11-21 14:18:14 -05:00
ovl_En_Wonder_Talk
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Wonder_Talk2
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched ( #493 )
2020-11-23 21:34:32 -05:00
ovl_En_Wood02
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Xc
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Yabusame_Mark
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_En_Yukabyun
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Zf
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Zl1
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Zl2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Zl3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_En_Zl4
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_En_Zo
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_End_Title
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_Fishing
Undefined Symbols in the ASM ( #527 )
2020-12-12 14:22:33 -05:00
ovl_Item_B_Heart
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Item_Etcetera
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Item_Inbox
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Item_Ocarina
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Item_Shield
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_kaleido_scope
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Magic_Dark
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Magic_Fire
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Magic_Wind
SkelAnime "Skeleton" Documentation Pass ( #497 )
2020-12-01 22:19:56 -05:00
ovl_Mir_Ray
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Bean
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Blockstop
Oshihiki ( #441 )
2020-10-26 09:33:58 -04:00
ovl_Obj_Bombiwa
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Comb
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Dekujr
Use macros for oGfxCtx accesses ( #465 )
2020-10-29 17:31:09 -04:00
ovl_Obj_Elevator
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Hamishi
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Hana
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Hsblock
matched Math3D_CylVsLineSeg and fixed a Math_ error ( #564 )
2020-12-27 11:13:38 -05:00
ovl_Obj_Ice_Poly
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Kibako
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Kibako2
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Lift
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Obj_Lightswitch
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Makekinsuta
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Makeoshihiki
Oshihiki ( #441 )
2020-10-26 09:33:58 -04:00
ovl_Obj_Mure
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Mure2
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Mure3
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Oshihiki
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Roomtimer
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Switch
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Syokudai
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Obj_Timeblock
Remove inline THIS-> from actors ( #538 )
2020-12-17 17:49:41 -05:00
ovl_Obj_Tsubo
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
ovl_Obj_Warp2block
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Object_Kankyo
Add remaining undefined syms ( #500 )
2020-12-01 21:50:35 -05:00
ovl_Oceff_Spot
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Oceff_Storm
decompile z_camera ( #398 )
2020-12-06 17:39:47 -05:00
ovl_Oceff_Wipe
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe2
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe3
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_Oceff_Wipe4
Consistent naming for Math_ functions ( #542 )
2020-12-26 05:44:53 -05:00
ovl_player_actor
Match 4 functions in z_player.c ( #560 )
2020-12-27 20:45:03 -05:00
ovl_Shot_Sun
ovl_Door_Shutter OK ( #413 )
2020-12-03 16:55:01 -05:00