.. |
PR
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ultra64
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ucode_disas.c progress (#188)
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2020-06-05 13:18:39 -04:00 |
alloca.h
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Various fixes/matches
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2020-03-18 01:09:31 +01:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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code_800FCE80 OK
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2020-03-21 03:43:48 +01:00 |
functions.h
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Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207)
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2020-06-13 23:29:59 -04:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207)
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2020-06-13 23:29:59 -04:00 |
math.h
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En_Floormas OK (#97)
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2020-05-07 19:18:09 -04:00 |
regs.h
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
segment_symbols.h
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Fix remaining rom/ram pointers (#190)
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2020-06-05 17:09:43 -04:00 |
sfx.h
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En_Floormas OK (#97)
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2020-05-07 19:18:09 -04:00 |
stdarg.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
string.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
ultra64.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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Decompile flg_set.c (#200)
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2020-06-09 18:14:18 -04:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207)
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2020-06-13 23:29:59 -04:00 |
z64actor.h
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Actor struct cleanup (#208)
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2020-06-14 00:09:51 -04:00 |
z64animation.h
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
z64audio.h
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Improve and fix some non matchings (#148)
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2020-05-19 15:55:49 -04:00 |
z64collision_check.h
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Fix offset and size comments in collision_check structs (#115)
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2020-05-04 07:04:32 -04:00 |
z64cutscene.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
z64cutscene_commands.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
z64dma.h
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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2020-03-24 12:16:13 -05:00 |
z64effect.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
z64item.h
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En_Kz OK (#176)
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2020-05-29 17:20:00 -04:00 |
z64light.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64math.h
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Split remaining z_camera files (#98)
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2020-04-30 10:49:11 -04:00 |
z64object.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64scene.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
z64transition.h
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Decompile a bunch of small files (#160)
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2020-05-25 23:18:14 +02:00 |