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a9526a3354
* Fix typo `vertexs` -> `vertices` * Fix typo `limbMatricies` -> `limbMatrices` * Fix some `gSPTextureRectangle` usage of fixed point constants * Run formatter * `ALIGN8` macro * `object_skj` cleanup * sholder -> shoulder * cleanup `stdbool.h` * Some function prototypes cleanup * Use macros in `osVirtualToPhysical`
38 lines
1.7 KiB
XML
38 lines
1.7 KiB
XML
<Root>
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<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
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<!-- D_80A8AA98. Carpet texture. -->
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<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
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<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="gShadowOddVtx" Count="144" Offset="0x22F8">
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<Vtx/>
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</Array>
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<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
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<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8">
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<Vtx/>
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</Array>
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<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8">
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<Vtx/>
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</Array>
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<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
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<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
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<!-- D_80A8D598. Draws the carpet's texture. -->
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<DList Name="sCarpetMaterialDL" Offset="0x3DF8"/>
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<!-- D_80A8D618. Draws the carpet's shadow texture. -->
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<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
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<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
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<DList Name="sModelDL" Offset="0x3EE8"/>
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<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
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<Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318">
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<Vtx/>
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</Array>
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<!-- D_80A8E400 -->
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<Collision Name="sCol" Offset="0x4C60"/>
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</File>
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</Root>
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