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https://github.com/zeldaret/oot.git
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232fdb75d8
* Use intptr in most remaining code files * Fix missing uintptr_t in actor * Use u8* casts for texture pointer arithmetic * Use bg + 1 instead of casting in Room_DrawBackground2D
96 lines
3.3 KiB
C
96 lines
3.3 KiB
C
#include "global.h"
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// Linker symbol declarations (used in the table below)
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#define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name)
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#define DEFINE_ACTOR_INTERNAL(_0, _1, _2, _3)
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#define DEFINE_ACTOR_UNSET(_0)
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#include "tables/actor_table.h"
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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// Init Vars declarations (also used in the table below)
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#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorInit name##_InitVars;
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#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorInit name##_InitVars;
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#define DEFINE_ACTOR_UNSET(_0)
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#include "tables/actor_table.h"
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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// Actor Overlay Table definition
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#define DEFINE_ACTOR(name, _1, allocType, nameString) \
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{ (uintptr_t)_ovl_##name##SegmentRomStart, \
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(uintptr_t)_ovl_##name##SegmentRomEnd, \
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_ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, \
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NULL, \
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&name##_InitVars, \
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nameString, \
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allocType, \
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0 },
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
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{ 0, 0, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0 },
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#define DEFINE_ACTOR_UNSET(_0) { 0 },
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ActorOverlay gActorOverlayTable[] = {
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#include "tables/actor_table.h"
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};
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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s32 gMaxActorId = 0;
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static FaultClient sFaultClient;
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void ActorOverlayTable_LogPrint(void) {
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ActorOverlay* overlayEntry;
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u32 i;
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osSyncPrintf("actor_dlftbls %u\n", gMaxActorId);
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osSyncPrintf("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
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for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
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osSyncPrintf("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->vromStart, overlayEntry->vromEnd,
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overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr,
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&overlayEntry->initInfo->id, overlayEntry->name != NULL ? overlayEntry->name : "?");
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}
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}
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void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
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ActorOverlay* overlayEntry;
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u32 overlaySize;
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s32 i;
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FaultDrawer_SetCharPad(-2, 0);
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FaultDrawer_Printf("actor_dlftbls %u\n", gMaxActorId);
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FaultDrawer_Printf("No. RamStart- RamEnd cn Name\n");
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for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
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overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
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if (overlayEntry->loadedRamAddr != NULL) {
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FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr,
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(uintptr_t)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded,
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overlayEntry->name != NULL ? overlayEntry->name : "");
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}
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}
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}
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void ActorOverlayTable_Init(void) {
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gMaxActorId = ACTOR_ID_MAX;
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Fault_AddClient(&sFaultClient, ActorOverlayTable_FaultPrint, NULL, NULL);
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}
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void ActorOverlayTable_Cleanup(void) {
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Fault_RemoveClient(&sFaultClient);
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gMaxActorId = 0;
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}
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