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oot/src/code/z_actor_dlftbls.c
Roman971 232fdb75d8
Use intptr in most remaining code files (#1438)
* Use intptr in most remaining code files

* Fix missing uintptr_t in actor

* Use u8* casts for texture pointer arithmetic

* Use bg + 1 instead of casting in Room_DrawBackground2D
2023-07-10 15:03:01 -04:00

96 lines
3.3 KiB
C

#include "global.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_ACTOR_INTERNAL(_0, _1, _2, _3)
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Init Vars declarations (also used in the table below)
#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorInit name##_InitVars;
#define DEFINE_ACTOR_UNSET(_0)
#include "tables/actor_table.h"
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#define DEFINE_ACTOR(name, _1, allocType, nameString) \
{ (uintptr_t)_ovl_##name##SegmentRomStart, \
(uintptr_t)_ovl_##name##SegmentRomEnd, \
_ovl_##name##SegmentStart, \
_ovl_##name##SegmentEnd, \
NULL, \
&name##_InitVars, \
nameString, \
allocType, \
0 },
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0 },
#define DEFINE_ACTOR_UNSET(_0) { 0 },
ActorOverlay gActorOverlayTable[] = {
#include "tables/actor_table.h"
};
#undef DEFINE_ACTOR
#undef DEFINE_ACTOR_INTERNAL
#undef DEFINE_ACTOR_UNSET
s32 gMaxActorId = 0;
static FaultClient sFaultClient;
void ActorOverlayTable_LogPrint(void) {
ActorOverlay* overlayEntry;
u32 i;
osSyncPrintf("actor_dlftbls %u\n", gMaxActorId);
osSyncPrintf("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
osSyncPrintf("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->vromStart, overlayEntry->vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr,
&overlayEntry->initInfo->id, overlayEntry->name != NULL ? overlayEntry->name : "?");
}
}
void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) {
ActorOverlay* overlayEntry;
u32 overlaySize;
s32 i;
FaultDrawer_SetCharPad(-2, 0);
FaultDrawer_Printf("actor_dlftbls %u\n", gMaxActorId);
FaultDrawer_Printf("No. RamStart- RamEnd cn Name\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) {
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
if (overlayEntry->loadedRamAddr != NULL) {
FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr,
(uintptr_t)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded,
overlayEntry->name != NULL ? overlayEntry->name : "");
}
}
}
void ActorOverlayTable_Init(void) {
gMaxActorId = ACTOR_ID_MAX;
Fault_AddClient(&sFaultClient, ActorOverlayTable_FaultPrint, NULL, NULL);
}
void ActorOverlayTable_Cleanup(void) {
Fault_RemoveClient(&sFaultClient);
gMaxActorId = 0;
}