mirror of
https://github.com/zeldaret/oot.git
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232fdb75d8
* Use intptr in most remaining code files * Fix missing uintptr_t in actor * Use u8* casts for texture pointer arithmetic * Use bg + 1 instead of casting in Room_DrawBackground2D
155 lines
5.9 KiB
C
155 lines
5.9 KiB
C
#include "global.h"
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#include "terminal.h"
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#include "assets/textures/parameter_static/parameter_static.h"
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typedef struct {
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/* 0x00 */ void* texture;
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/* 0x04 */ u32 imageFormat;
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/* 0x08 */ u32 imageSize;
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/* 0x0C */ u32 textureWidth;
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/* 0x10 */ u32 textureHeight;
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/* 0x14 */ u32 rectWidth;
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/* 0x18 */ u32 rectHeight;
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/* 0x1C */ u32 dsdx;
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/* 0x20 */ u32 dtdy;
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} MapMarkInfo; // size = 0x24
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typedef struct {
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/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
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/* 0x04 */ uintptr_t vromStart;
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/* 0x08 */ uintptr_t vromEnd;
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/* 0x0C */ void* vramStart;
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/* 0x10 */ void* vramEnd;
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/* 0x14 */ void* vramTable;
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} MapMarkDataOverlay; // size = 0x18
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static u32 sBaseImageSizes[] = { 0, 1, 2, 3 };
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static u32 sLoadBlockImageSizes[] = { 2, 2, 2, 3 };
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static u32 sIncrImageSizes[] = { 3, 1, 0, 0 };
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static u32 sShiftImageSizes[] = { 2, 1, 0, 0 };
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static u32 sBytesImageSizes[] = { 0, 1, 2, 4 };
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static u32 sLineBytesImageSizes[] = { 0, 1, 2, 2 };
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#define G_IM_SIZ_MARK sBaseImageSizes[markInfo->imageSize]
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#define G_IM_SIZ_MARK_LOAD_BLOCK sLoadBlockImageSizes[markInfo->imageSize]
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#define G_IM_SIZ_MARK_INCR sIncrImageSizes[markInfo->imageSize]
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#define G_IM_SIZ_MARK_SHIFT sShiftImageSizes[markInfo->imageSize]
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#define G_IM_SIZ_MARK_BYTES sBytesImageSizes[markInfo->imageSize]
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#define G_IM_SIZ_MARK_LINE_BYTES sLineBytesImageSizes[markInfo->imageSize]
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static MapMarkInfo sMapMarkInfoTable[] = {
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{ gMapChestIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Chest Icon
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{ gMapBossIconTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 32, 32, 1 << 10, 1 << 10 }, // Boss Skull Icon
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};
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static MapMarkDataOverlay sMapMarkDataOvl = {
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NULL,
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(uintptr_t)_ovl_map_mark_dataSegmentRomStart,
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(uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
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_ovl_map_mark_dataSegmentStart,
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_ovl_map_mark_dataSegmentEnd,
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gMapMarkDataTable,
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};
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static MapMarkData** sLoadedMarkDataTable;
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void MapMark_Init(PlayState* play) {
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MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
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u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
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overlay->loadedRamAddr = GameState_Alloc(&play->state, overlaySize, "../z_map_mark.c", 235);
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LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
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Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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sLoadedMarkDataTable = gMapMarkDataTable;
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sLoadedMarkDataTable =
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(void*)(uintptr_t)((overlay->vramTable != NULL)
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? (void*)((uintptr_t)overlay->vramTable -
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(intptr_t)((uintptr_t)overlay->vramStart - (uintptr_t)overlay->loadedRamAddr))
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: NULL);
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}
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void MapMark_ClearPointers(PlayState* play) {
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sMapMarkDataOvl.loadedRamAddr = NULL;
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sLoadedMarkDataTable = NULL;
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}
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void MapMark_DrawForDungeon(PlayState* play) {
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InterfaceContext* interfaceCtx;
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MapMarkIconData* mapMarkIconData;
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MapMarkPoint* markPoint;
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MapMarkInfo* markInfo;
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u16 dungeon = gSaveContext.mapIndex;
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s32 i;
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s32 rectLeft;
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s32 rectTop;
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interfaceCtx = &play->interfaceCtx;
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if ((gMapData != NULL) && (play->interfaceCtx.mapRoomNum >= gMapData->dgnMinimapCount[dungeon])) {
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// "Room number exceeded, yikes %d/%d MapMarkDraw processing interrupted"
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osSyncPrintf(VT_COL(RED, WHITE) "部屋番号がオーバーしてるで,ヤバイで %d/%d \nMapMarkDraw の処理を中断します\n",
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VT_RST, play->interfaceCtx.mapRoomNum, gMapData->dgnMinimapCount[dungeon]);
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return;
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}
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mapMarkIconData = &sLoadedMarkDataTable[dungeon][interfaceCtx->mapRoomNum][0];
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OPEN_DISPS(play->state.gfxCtx, "../z_map_mark.c", 303);
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while (true) {
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if (mapMarkIconData->markType == MAP_MARK_NONE) {
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break;
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}
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetTextureLUT(OVERLAY_DISP++, G_TT_NONE);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, interfaceCtx->minimapAlpha);
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markPoint = &mapMarkIconData->points[0];
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for (i = 0; i < mapMarkIconData->count; i++) {
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if ((mapMarkIconData->markType != MAP_MARK_CHEST) || !Flags_GetTreasure(play, markPoint->chestFlag)) {
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markInfo = &sMapMarkInfoTable[mapMarkIconData->markType];
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gDPPipeSync(OVERLAY_DISP++);
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gDPLoadTextureBlock(OVERLAY_DISP++, markInfo->texture, markInfo->imageFormat, G_IM_SIZ_MARK,
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markInfo->textureWidth, markInfo->textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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rectLeft = (GREG(94) + markPoint->x + 204) << 2;
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rectTop = (GREG(95) + markPoint->y + 140) << 2;
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gSPTextureRectangle(OVERLAY_DISP++, rectLeft, rectTop, markInfo->rectWidth + rectLeft,
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rectTop + markInfo->rectHeight, G_TX_RENDERTILE, 0, 0, markInfo->dsdx,
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markInfo->dtdy);
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}
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markPoint++;
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}
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mapMarkIconData++;
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_map_mark.c", 339);
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}
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void MapMark_Draw(PlayState* play) {
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switch (play->sceneId) {
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case SCENE_DEKU_TREE:
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case SCENE_DODONGOS_CAVERN:
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case SCENE_JABU_JABU:
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case SCENE_FOREST_TEMPLE:
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case SCENE_FIRE_TEMPLE:
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case SCENE_WATER_TEMPLE:
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case SCENE_SPIRIT_TEMPLE:
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case SCENE_SHADOW_TEMPLE:
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case SCENE_BOTTOM_OF_THE_WELL:
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case SCENE_ICE_CAVERN:
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case SCENE_DEKU_TREE_BOSS:
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case SCENE_DODONGOS_CAVERN_BOSS:
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case SCENE_JABU_JABU_BOSS:
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case SCENE_FOREST_TEMPLE_BOSS:
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case SCENE_FIRE_TEMPLE_BOSS:
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MapMark_DrawForDungeon(play);
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break;
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}
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}
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