..
audio_playback
Improve and fix some non matchings ( #148 )
2020-05-19 15:55:49 -04:00
code_8006EA30
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800430A0
First proper commit.
2020-03-17 00:31:30 -04:00
code_80043480
First proper commit.
2020-03-17 00:31:30 -04:00
code_80110450
Move last 3 functions in z_message_PAL.c to a separate file ( #158 )
2020-05-26 10:32:18 -04:00
cosf
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
db_camera
First proper commit.
2020-03-17 00:31:30 -04:00
fault
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
flg_set
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
game
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
gfxprint
Various fixes/matches
2020-03-18 01:09:31 +01:00
graph
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
guLookAt
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
padmgr
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
relocation
First proper commit.
2020-03-17 00:31:30 -04:00
sched
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
sinf
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
sins
Naming some functions in libultra_code, decompiling a decent amount. ( #77 )
2020-04-18 21:40:27 -04:00
sys_math3d
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
sys_matrix
add script to find (and optionally delete) old/unused asm files and delete all currently present old/unused asm files. ( #65 )
2020-04-11 22:39:49 -04:00
z_actor
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_bgcheck
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_camera
Remove unused asm left recently ( #103 )
2020-05-01 07:21:01 -04:00
z_collision_check
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_construct
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_demo
fix 3 non-matchings in z_demo.c
2020-04-06 18:38:31 -04:00
z_eff_blure
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_spark
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_elf_message
Merge branch 'master' into z_rcp
2020-03-31 10:02:59 +02:00
z_fbdemo
code_80106550 / llcvt.c and code_80104450 / ortho.c OK ( #163 )
2020-05-27 03:48:07 -04:00
z_fbdemo_fade
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
z_horse
First proper commit.
2020-03-17 00:31:30 -04:00
z_jpeg
Decompile jpegutils.c ( #75 )
2020-04-16 14:08:23 -04:00
z_kaleido_scope_call
First proper commit.
2020-03-17 00:31:30 -04:00
z_kanfont
First proper commit.
2020-03-17 00:31:30 -04:00
z_kankyo
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
z_lifemeter
First proper commit.
2020-03-17 00:31:30 -04:00
z_lights
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_map_exp
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_message_PAL
Move last 3 functions in z_message_PAL.c to a separate file ( #158 )
2020-05-26 10:32:18 -04:00
z_onepointdemo
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_parameter
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_play
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_player_lib
Remove unused asm files ( #150 )
2020-05-20 07:01:23 -04:00
z_room
Fix more raw pointers (rsp and part of .data) ( #170 )
2020-05-27 09:06:37 -04:00
z_scene
First proper commit.
2020-03-17 00:31:30 -04:00
z_scene_table
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
z_skelanime
name more skelanime struct members, match all but 1 function, name more functions, some documentation
2020-03-31 20:19:21 -05:00
z_skin
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_skin_awb
Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup
2020-03-24 11:52:12 -05:00
z_skin_matrix
First proper commit.
2020-03-17 00:31:30 -04:00
z_sram
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_view
code_80106550 / llcvt.c and code_80104450 / ortho.c OK ( #163 )
2020-05-27 03:48:07 -04:00
z_vimode
First proper commit.
2020-03-17 00:31:30 -04:00
z_vr_box
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00