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oot/src/code/z_kaleido_setup.c

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#include "global.h"
s16 sKaleidoSetupKscpPos0[] = {
PAUSE_QUEST, // PAUSE_ITEM
PAUSE_EQUIP, // PAUSE_MAP
PAUSE_ITEM, // PAUSE_QUEST
PAUSE_MAP, // PAUSE_EQUIP
};
f32 sKaleidoSetupEyeX0[] = { 0.0f, 64.0f, 0.0f, -64.0f };
f32 sKaleidoSetupEyeZ0[] = { -64.0f, 0.0f, 64.0f, 0.0f };
s16 sKaleidoSetupKscpPos1[] = {
PAUSE_MAP, // PAUSE_ITEM
PAUSE_QUEST, // PAUSE_MAP
PAUSE_EQUIP, // PAUSE_QUEST
PAUSE_ITEM, // PAUSE_EQUIP
};
f32 sKaleidoSetupEyeX1[] = { -64.0f, 0.0f, 64.0f, 0.0f };
f32 sKaleidoSetupEyeZ1[] = { 0.0f, -64.0f, 0.0f, 64.0f };
void KaleidoSetup_Update(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
Input* input = &play->state.input[0];
if (pauseCtx->state == PAUSE_STATE_OFF && pauseCtx->debugState == 0 &&
play->gameOverCtx.state == GAMEOVER_INACTIVE && play->transitionTrigger == TRANS_TRIGGER_OFF &&
play->transitionMode == TRANS_MODE_OFF && gSaveContext.cutsceneIndex < 0xFFF0 &&
gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && play->shootingGalleryStatus <= 1 &&
gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
if (BREG(0)) {
pauseCtx->debugState = 3;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
// The start button was pressed, pause
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
R_PAUSE_CURSOR_LEFT_X = -175;
R_PAUSE_CURSOR_RIGHT_X = 155;
pauseCtx->unk_1EA_OpenMenuAndPageSwitchTimer__ = 0;
pauseCtx->mainSubState = PAUSE_MAIN_STATE_1_SWITCH_PAGE_; // irrelevant? reset in PAUSE_STATE_WAIT_LETTERBOX
// by KaleidoScopeCall_Update
if (R_START_LABEL_DD(0) == 0) {
pauseCtx->eye.x = sKaleidoSetupEyeX0[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ0[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupKscpPos0[pauseCtx->pageIndex];
} else {
pauseCtx->eye.x = sKaleidoSetupEyeX1[pauseCtx->pageIndex];
pauseCtx->eye.z = sKaleidoSetupEyeZ1[pauseCtx->pageIndex];
pauseCtx->pageIndex = sKaleidoSetupKscpPos1[pauseCtx->pageIndex];
}
pauseCtx->mode = (u16)(pauseCtx->pageIndex * 2) + 1;
pauseCtx->state = PAUSE_STATE_WAIT_LETTERBOX;
osSyncPrintf("=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, pauseCtx->eye.x,
pauseCtx->eye.z, pauseCtx->pageIndex);
}
if (pauseCtx->state == PAUSE_STATE_WAIT_LETTERBOX) {
R_PAUSE_OFFSET_VERTICAL = -6240;
R_UPDATE_RATE = 2;
if (Letterbox_GetSizeTarget() != 0) {
Letterbox_SetSizeTarget(0);
}
func_800F64E0(1);
}
}
}
void KaleidoSetup_Init(PlayState* play) {
PauseContext* pauseCtx = &play->pauseCtx;
u64 temp = 0; // Necessary to match
pauseCtx->state = PAUSE_STATE_OFF;
pauseCtx->debugState = 0;
pauseCtx->alpha = 0;
pauseCtx->unk_1EA_OpenMenuAndPageSwitchTimer__ = 0;
pauseCtx->mainSubState = PAUSE_MAIN_STATE_0_IDLE_;
pauseCtx->mode = 0;
pauseCtx->pageIndex = PAUSE_ITEM;
pauseCtx->rollRotPageItem = pauseCtx->rollRotPageEquip = pauseCtx->rollRotPageMap = pauseCtx->rollRotPageQuest =
160.0f;
pauseCtx->eye.z = 64.0f;
pauseCtx->savePromptOffsetDepth_unk_1F0 = 936.0f;
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
pauseCtx->rollRotSavePromptPage_unk_204 = -314.0f;
pauseCtx->cursorPoint[PAUSE_ITEM] = 0;
pauseCtx->cursorPoint[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorPoint[PAUSE_QUEST] = QUEST_MEDALLION_FOREST;
pauseCtx->cursorPoint[PAUSE_EQUIP] = 1;
pauseCtx->cursorPoint[PAUSE_WORLD_MAP] = 10;
pauseCtx->cursorX[PAUSE_ITEM] = 0;
pauseCtx->cursorY[PAUSE_ITEM] = 0;
pauseCtx->cursorX[PAUSE_MAP] = 0;
pauseCtx->cursorY[PAUSE_MAP] = 0;
pauseCtx->cursorX[PAUSE_QUEST] = temp;
pauseCtx->cursorY[PAUSE_QUEST] = temp;
pauseCtx->cursorX[PAUSE_EQUIP] = 1;
pauseCtx->cursorY[PAUSE_EQUIP] = 0;
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorItem[PAUSE_QUEST] = PAUSE_ITEM_NONE;
pauseCtx->cursorItem[PAUSE_EQUIP] = ITEM_SWORD_KOKIRI;
pauseCtx->cursorSlot[PAUSE_ITEM] = 0;
pauseCtx->cursorSlot[PAUSE_MAP] = VREG(30) + 3;
pauseCtx->cursorSlot[PAUSE_QUEST] = 0;
pauseCtx->cursorSlot[PAUSE_EQUIP] = pauseCtx->cursorPoint[PAUSE_EQUIP];
pauseCtx->infoPanelOffsetY = -40;
pauseCtx->nameDisplayTimer = 0;
pauseCtx->nameColorSet = 0;
pauseCtx->cursorColorSet = 4;
pauseCtx->ocarinaSongIdx = -1;
pauseCtx->cursorSpecialPos = 0;
View_Init(&pauseCtx->view, play->state.gfxCtx);
}
void KaleidoSetup_Destroy(PlayState* play) {
}