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oot/src/code/z_parameter.c

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#include <ultra64.h>
#include <global.h>
#include <vt.h>
typedef struct
{
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
} RestrictionFlags;
RestrictionFlags sRestrictionFlags[] =
{
{ SCENE_SPOT00, 0x00, 0x00, 0x10 },
{ SCENE_SPOT01, 0x00, 0x00, 0x10 },
{ SCENE_SPOT02, 0x00, 0x00, 0x10 },
{ SCENE_SPOT03, 0x00, 0x00, 0x10 },
{ SCENE_SPOT04, 0x00, 0x00, 0x10 },
{ SCENE_SPOT05, 0x00, 0x00, 0x10 },
{ SCENE_SPOT06, 0x00, 0x00, 0x10 },
{ SCENE_SPOT07, 0x00, 0x00, 0x10 },
{ SCENE_SPOT08, 0x00, 0x00, 0x10 },
{ SCENE_SPOT09, 0x00, 0x00, 0x10 },
{ SCENE_SPOT10, 0x00, 0x00, 0x10 },
{ SCENE_SPOT11, 0x00, 0x00, 0x10 },
{ SCENE_SPOT12, 0x00, 0x00, 0x10 },
{ SCENE_SPOT13, 0x00, 0x00, 0x10 },
{ SCENE_SPOT15, 0x00, 0x00, 0x10 },
{ SCENE_GANON_TOU, 0x00, 0x00, 0x10 },
{ SCENE_SPOT16, 0x00, 0x00, 0x10 },
{ SCENE_SPOT17, 0x00, 0x00, 0x10 },
{ SCENE_SPOT18, 0x00, 0x00, 0x10 },
{ SCENE_SPOT20, 0x00, 0x00, 0x10 },
{ SCENE_TOKINOMA, 0x00, 0x10, 0x15 },
{ SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA },
{ SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 },
{ SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 },
{ SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 },
{ SCENE_HAKAANA, 0x00, 0x00, 0xD0 },
{ SCENE_HAKAANA2, 0x00, 0x00, 0xD0 },
{ SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 },
{ SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 },
{ SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 },
{ SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 },
{ SCENE_GANON_FINAL, 0x00, 0x05, 0x50 },
{ SCENE_NAKANIWA, 0x00, 0x05, 0x54 },
{ SCENE_TURIBORI, 0x11, 0x55, 0x55 },
{ SCENE_BOWLING, 0x11, 0x55, 0x55 },
{ SCENE_SOUKO, 0x00, 0x10, 0x15 },
{ SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 },
{ SCENE_MAHOUYA, 0x10, 0x15, 0x55 },
{ SCENE_TAKARAYA, 0x10, 0x15, 0x55 },
{ SCENE_KINSUTA, 0x00, 0x10, 0x15 },
{ SCENE_ENTRA, 0x00, 0x10, 0x15 },
{ SCENE_ENTRA_N, 0x00, 0x10, 0x15 },
{ SCENE_ENRUI, 0x00, 0x10, 0xD5 },
{ SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
{ SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 },
{ SCENE_SHRINE, 0x00, 0x10, 0x15 },
{ SCENE_SHRINE_N, 0x00, 0x10, 0x15 },
{ SCENE_SHRINE_R, 0x00, 0x10, 0xD5 },
{ SCENE_LINK_HOME, 0x10, 0x10, 0x15 },
{ SCENE_KAKARIKO, 0x10, 0x10, 0x15 },
{ SCENE_KAKARIKO3, 0x10, 0x10, 0x15 },
{ SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 },
{ SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 },
{ SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 },
{ SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 },
{ SCENE_MALON_STABLE, 0x10, 0x10, 0x15 },
{ SCENE_HUT, 0x10, 0x10, 0x15 },
{ SCENE_IMPA, 0x10, 0x10, 0x15 },
{ SCENE_LABO, 0x10, 0x10, 0x15 },
{ SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 },
{ SCENE_TENT, 0x10, 0x10, 0x15 },
{ SCENE_SHOP1, 0x10, 0x10, 0x15 },
{ SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_GOLON, 0x10, 0x10, 0x15 },
{ SCENE_ZOORA, 0x10, 0x10, 0x15 },
{ SCENE_DRAG, 0x10, 0x10, 0x15 },
{ SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_FACE_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_MEN, 0x00, 0x03, 0x10 },
{ SCENE_YDAN, 0x00, 0x00, 0x00 },
{ SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_DDAN, 0x00, 0x00, 0x00 },
{ SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_BDAN, 0x00, 0x00, 0x00 },
{ SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_BMORI1, 0x00, 0x00, 0x00 },
{ SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 },
{ SCENE_HAKADANCH, 0x00, 0x00, 0x00 },
{ SCENE_HAKADAN, 0x00, 0x00, 0x00 },
{ SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 },
{ SCENE_HIDAN, 0x00, 0x00, 0x00 },
{ SCENE_FIRE_BS, 0x00, 0x45, 0x50 },
{ SCENE_MIZUSIN, 0x00, 0x00, 0x00 },
{ SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 },
{ SCENE_JYASINZOU, 0x00, 0x00, 0x00 },
{ SCENE_JYASINBOSS, 0x00, 0x45, 0x50 },
{ SCENE_GANON, 0x00, 0x00, 0x00 },
{ SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 },
{ SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 },
{ SCENE_GANONTIKA, 0x00, 0x03, 0x10 },
{ SCENE_GANON_DEMO, 0x00, 0x45, 0x50 },
{ SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 },
{ SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 },
{ SCENE_GERUDOWAY, 0x00, 0x00, 0x10 },
{ SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 },
{ 0xFF, 0x00, 0x00, 0x00 },
};
s16 sHBAScoreTier = 0;
u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
u16 sCUpInvisible = 0;
u16 sCUpTimer = 0;
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
s16 sMagicBorderR = 0xFF;
s16 sMagicBorderG = 0xFF;
s16 sMagicBorderB = 0xFF;
s16 sExtraItemBases[] =
{
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB,
ITEM_BOMB, ITEM_BOMB, ITEM_BOW, ITEM_BOW, ITEM_BOW, ITEM_SEEDS,
ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
};
s16 D_80125A58 = 0;
s16 D_80125A5C = 0;
Gfx sSetupDL_80125A60[] =
{
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING |
G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP |
G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineLERP(0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE),
gsSPEndDisplayList(),
};
// original name: "alpha_change"
void Interface_ChangeAlpha(u16 alphaType)
{
if (alphaType != gSaveContext.unk_13EA)
{
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
gSaveContext.unk_13EC = 1;
}
}
void func_80082644(GlobalContext* globalCtx, s16 alpha)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (gSaveContext.button_status[0] == BTN_DISABLED)
{
if (interfaceCtx->bAlpha != 0x46)
interfaceCtx->bAlpha = 0x46;
}
else
{
if (interfaceCtx->bAlpha != 0xFF)
interfaceCtx->bAlpha = alpha;
}
if (gSaveContext.button_status[1] == BTN_DISABLED)
{
if (interfaceCtx->cLeftAlpha != 0x46)
interfaceCtx->cLeftAlpha = 0x46;
}
else
{
if (interfaceCtx->cLeftAlpha != 0xFF)
interfaceCtx->cLeftAlpha = alpha;
}
if (gSaveContext.button_status[2] == BTN_DISABLED)
{
if (interfaceCtx->cDownAlpha != 0x46)
interfaceCtx->cDownAlpha = 0x46;
}
else
{
if (interfaceCtx->cDownAlpha != 0xFF)
interfaceCtx->cDownAlpha = alpha;
}
if (gSaveContext.button_status[3] == BTN_DISABLED)
{
if (interfaceCtx->cRightAlpha != 0x46)
interfaceCtx->cRightAlpha = 0x46;
}
else
{
if (interfaceCtx->cRightAlpha != 0xFF)
interfaceCtx->cRightAlpha = alpha;
}
if (gSaveContext.button_status[4] == BTN_DISABLED)
{
if (interfaceCtx->aAlpha != 0x46)
interfaceCtx->aAlpha = 0x46;
}
else
{
if (interfaceCtx->aAlpha != 0xFF)
interfaceCtx->aAlpha = alpha;
}
}
void func_8008277C(GlobalContext* globalCtx, s16 maxAlpha, s16 alpha)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (gSaveContext.unk_13E7 != 0)
{
func_80082644(globalCtx, alpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
}
void func_80082850(GlobalContext* globalCtx, s16 maxAlpha)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 alpha;
alpha = 0xFF - maxAlpha;
switch (gSaveContext.unk_13E8)
{
case 1:
case 2:
case 8:
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
if (gSaveContext.unk_13E8 == 8)
{
if (interfaceCtx->bAlpha != 0xFF)
interfaceCtx->bAlpha = alpha;
}
else
{
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
break;
case 3:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
func_8008277C(globalCtx, maxAlpha, alpha);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
break;
case 4:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if (interfaceCtx->aAlpha != 0xFF)
interfaceCtx->aAlpha = alpha;
break;
case 5:
func_8008277C(globalCtx, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if (interfaceCtx->aAlpha != 0xFF)
interfaceCtx->aAlpha = alpha;
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha;
break;
case 6:
func_8008277C(globalCtx, maxAlpha, alpha);
if (interfaceCtx->aAlpha != 0xFF)
interfaceCtx->aAlpha = alpha;
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha;
switch (globalCtx->sceneNum)
{
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (interfaceCtx->minimapAlpha < 0xAA)
interfaceCtx->minimapAlpha = alpha;
else
interfaceCtx->minimapAlpha = 0xAA;
break;
default:
if (interfaceCtx->minimapAlpha != 0xFF)
interfaceCtx->minimapAlpha = alpha;
break;
}
break;
case 7:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
func_80082644(globalCtx, alpha);
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha;
break;
case 9:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha;
break;
case 10:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
interfaceCtx->healthAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if (interfaceCtx->bAlpha != 0xFF)
interfaceCtx->bAlpha = alpha;
break;
case 11:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha))
interfaceCtx->bAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha!= 0) && (interfaceCtx->magicAlpha > maxAlpha))
interfaceCtx->magicAlpha = maxAlpha;
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
break;
case 12:
if (interfaceCtx->aAlpha != 0xFF)
interfaceCtx->aAlpha = alpha;
if (interfaceCtx->bAlpha != 0xFF)
interfaceCtx->bAlpha = alpha;
if (interfaceCtx->minimapAlpha != 0xFF)
interfaceCtx->minimapAlpha = alpha;
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha))
interfaceCtx->cLeftAlpha = maxAlpha;
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha))
interfaceCtx->cDownAlpha = maxAlpha;
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha))
interfaceCtx->cRightAlpha = maxAlpha;
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha))
interfaceCtx->magicAlpha = maxAlpha;
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha))
interfaceCtx->healthAlpha = maxAlpha;
break;
case 13:
func_8008277C(globalCtx, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha))
interfaceCtx->minimapAlpha = maxAlpha;
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha))
interfaceCtx->aAlpha = maxAlpha;
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha;
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha;
break;
}
if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF))
interfaceCtx->minimapAlpha = 0xFF;
}
void func_80083108(GlobalContext* globalCtx)
{
MessageContext* msgCtx = &globalCtx->msgCtx;
Player* player = PLAYER;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
s16 sp28;
sp28 = 0;
if ((gSaveContext.cutscene_index < 0xFFF0) ||
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutscene_index == 0xFFF0)))
{
gSaveContext.unk_13E7 = 0;
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)))
{
if (gSaveContext.equips.button_items[0] != ITEM_NONE)
{
gSaveContext.unk_13E7 = 1;
if (gSaveContext.button_status[0] == BTN_DISABLED)
{
gSaveContext.button_status[0] = gSaveContext.button_status[1] =
gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED;
}
if ((gSaveContext.equips.button_items[0] != ITEM_SLINGSHOT) &&
(gSaveContext.equips.button_items[0] != ITEM_BOW) &&
(gSaveContext.equips.button_items[0] != ITEM_BOMBCHU) &&
(gSaveContext.equips.button_items[0] != ITEM_NONE))
{
gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))
{
gSaveContext.equips.button_items[0] = ITEM_BOMBCHU;
Interface_LoadItemIcon1(globalCtx, 0);
}
else
{
gSaveContext.equips.button_items[0] = ITEM_BOW;
if (globalCtx->unk_11E5C >= 2)
{
if (LINK_AGE_IN_YEARS == YEARS_CHILD)
gSaveContext.equips.button_items[0] = ITEM_SLINGSHOT;
Interface_LoadItemIcon1(globalCtx, 0);
}
else
{
if (gSaveContext.items[SLOT_BOW] == ITEM_NONE)
gSaveContext.equips.button_items[0] = ITEM_NONE;
else
Interface_LoadItemIcon1(globalCtx, 0);
}
}
gSaveContext.button_status[1] = gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED;
Interface_ChangeAlpha(6);
}
if (globalCtx->unk_1241B != 0)
Interface_ChangeAlpha(1);
else if (gSaveContext.minigame_state == 1)
Interface_ChangeAlpha(8);
else if (globalCtx->unk_11E5C >= 2)
Interface_ChangeAlpha(8);
else if ((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))
Interface_ChangeAlpha(8);
else if (player->stateFlags1 & 0x00800000)
Interface_ChangeAlpha(12);
}
else
{
if (player->stateFlags1 & 0x00800000)
Interface_ChangeAlpha(12);
}
}
else if (globalCtx->sceneNum == SCENE_KENJYANOMA)
{
Interface_ChangeAlpha(1);
}
else if (globalCtx->sceneNum == SCENE_TURIBORI)
{
gSaveContext.unk_13E7 = 2;
if (globalCtx->interfaceCtx.unk_260 != 0)
{
if (gSaveContext.equips.button_items[0] != ITEM_FISHING_POLE)
{
gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
gSaveContext.equips.button_items[0] = ITEM_FISHING_POLE;
gSaveContext.unk_13EA = 0;
Interface_LoadItemIcon1(globalCtx, 0);
Interface_ChangeAlpha(12);
}
if (gSaveContext.unk_13EA != 12)
Interface_ChangeAlpha(12);
}
else if (gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE)
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
gSaveContext.unk_13EA = 0;
if (gSaveContext.equips.button_items[0] != ITEM_NONE)
Interface_LoadItemIcon1(globalCtx, 0);
gSaveContext.button_status[0] = gSaveContext.button_status[1] =
gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
}
else
{
if (gSaveContext.button_status[0] == BTN_ENABLED)
gSaveContext.unk_13EA = 0;
gSaveContext.button_status[0] = gSaveContext.button_status[1] =
gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_DISABLED;
Interface_ChangeAlpha(50);
}
}
else if (msgCtx->msgMode == 0)
{
if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5))
{
if (gSaveContext.button_status[0] != BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[0] = BTN_DISABLED;
for (i = 1; i < 4; i++)
{
if (func_8008F2F8(globalCtx) == 2)
{
if ((gSaveContext.equips.button_items[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.button_items[i] != ITEM_LONGSHOT))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
else
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
else
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
if (sp28)
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
}
else if ((player->stateFlags1 & 0x00200000) || (player->stateFlags2 & 0x00040000))
{
if (gSaveContext.button_status[0] != BTN_DISABLED)
{
gSaveContext.button_status[0] = BTN_DISABLED;
gSaveContext.button_status[1] = BTN_DISABLED;
gSaveContext.button_status[2] = BTN_DISABLED;
gSaveContext.button_status[3] = BTN_DISABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
}
}
else if ((gSaveContext.event_inf[0] & 0xF) == 1)
{
if (player->stateFlags1 & 0x00800000)
{
if ((gSaveContext.equips.button_items[0] != ITEM_NONE) &&
(gSaveContext.equips.button_items[0] != ITEM_BOW))
{
if (gSaveContext.items[SLOT_BOW] == ITEM_NONE)
{
gSaveContext.equips.button_items[0] = ITEM_NONE;
}
else
{
gSaveContext.equips.button_items[0] = ITEM_BOW;
sp28 = 1;
}
}
}
else do
{
sp28 = 1;
if ((gSaveContext.equips.button_items[0] == ITEM_NONE) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW))
{
if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE))
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
}
else
{
gSaveContext.button_status[0] = gSaveContext.equips.button_items[0];
}
}
} while (0); // Necessary to match
if (sp28)
{
Interface_LoadItemIcon1(globalCtx, 0);
sp28 = 0;
}
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
else
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
if (sp28)
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
}
else
{
if (interfaceCtx->restrictions.bButton == 0)
{
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.button_items[0] == ITEM_NONE))
{
if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0))
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
sp28 = 1;
if (gSaveContext.equips.button_items[0] != ITEM_NONE)
Interface_LoadItemIcon1(globalCtx, 0);
}
}
else if ((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED)
{
sp28 = 1;
if (((gSaveContext.button_status[0] & 0xFF) == BTN_DISABLED) ||
((gSaveContext.button_status[0] & 0xFF) == BTN_ENABLED))
{
gSaveContext.button_status[0] = BTN_ENABLED;
}
else
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0] & 0xFF;
}
}
}
else if (interfaceCtx->restrictions.bButton == 1)
{
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.button_items[0] == ITEM_NONE))
{
if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0))
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
sp28 = 1;
if (gSaveContext.equips.button_items[0] != ITEM_NONE)
Interface_LoadItemIcon1(globalCtx, 0);
}
}
else
{
if (gSaveContext.button_status[0] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[0] = BTN_DISABLED;
}
}
if (interfaceCtx->restrictions.bottles != 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
}
else if (interfaceCtx->restrictions.bottles == 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE))
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.tradeItems != 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
}
else if (interfaceCtx->restrictions.tradeItems == 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK))
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.hookshot != 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) ||
(gSaveContext.equips.button_items[i] == ITEM_LONGSHOT))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
}
else if (interfaceCtx->restrictions.hookshot == 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT) ||
(gSaveContext.equips.button_items[i] == ITEM_LONGSHOT))
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.ocarina != 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) ||
(gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
}
else if (interfaceCtx->restrictions.ocarina == 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY) ||
(gSaveContext.equips.button_items[i] == ITEM_OCARINA_TIME))
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.farores != 0)
{
for (i = 1; i < 4; i++)
{
if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND)
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
osSyncPrintf("***(i=%d)*** ", i);
}
}
}
else if (interfaceCtx->restrictions.farores == 0)
{
for (i = 1; i < 4; i++)
{
if (gSaveContext.equips.button_items[i] == ITEM_FARORES_WIND)
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.dinsNayrus != 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] == ITEM_DINS_FIRE) ||
(gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
}
}
else if (interfaceCtx->restrictions.dinsNayrus == 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] == ITEM_DINS_FIRE) ||
(gSaveContext.equips.button_items[i] == ITEM_NAYRUS_LOVE))
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.all != 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) &&
!((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
{
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
(gSaveContext.equips.button_items[i] != ITEM_LENS))
{
if (gSaveContext.button_status[i] == BTN_ENABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_DISABLED;
}
else
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
}
else if (interfaceCtx->restrictions.all == 0)
{
for (i = 1; i < 4; i++)
{
if ((gSaveContext.equips.button_items[i] != ITEM_DINS_FIRE) &&
(gSaveContext.equips.button_items[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.button_items[i] != ITEM_LONGSHOT) &&
(gSaveContext.equips.button_items[i] != ITEM_FARORES_WIND) &&
(gSaveContext.equips.button_items[i] != ITEM_NAYRUS_LOVE) &&
(gSaveContext.equips.button_items[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.button_items[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) &&
!((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
{
if (gSaveContext.button_status[i] == BTN_DISABLED)
sp28 = 1;
gSaveContext.button_status[i] = BTN_ENABLED;
}
}
}
}
}
}
if (sp28)
{
gSaveContext.unk_13EA = 0;
if ((globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_1241B == 0))
{
Interface_ChangeAlpha(50);
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
}
else
{
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
}
}
}
void Interface_SetSceneRestrictions(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
u8 currentScene;
interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton =
interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles =
interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs =
interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores =
interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0;
i = 0;
// Translates to: "Data settings related to button display scene_data_ID=%d\n"
osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", globalCtx->sceneNum);
do
{
currentScene = (u8)globalCtx->sceneNum;
if (sRestrictionFlags[i].scene == currentScene)
{
interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0;
interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6;
interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4;
interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2;
interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0;
interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6;
interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("parameter->button_status = %x,%x,%x\n",
sRestrictionFlags[i].flags1, sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n",
interfaceCtx->restrictions.hGauge, interfaceCtx->restrictions.bButton,
interfaceCtx->restrictions.aButton, interfaceCtx->restrictions.bottles);
osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n",
interfaceCtx->restrictions.tradeItems, interfaceCtx->restrictions.hookshot,
interfaceCtx->restrictions.ocarina, interfaceCtx->restrictions.warpSongs);
osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n",
interfaceCtx->restrictions.sunsSong, interfaceCtx->restrictions.farores,
interfaceCtx->restrictions.dinsNayrus, interfaceCtx->restrictions.all);
osSyncPrintf(VT_RST);
return;
}
i++;
}
while (sRestrictionFlags[i].scene != 0xFF);
}
Gfx* Draw_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight,
s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy)
{
gDPLoadTextureBlock(displayListHead++,
texture,
G_IM_FMT_IA,
G_IM_SIZ_8b,
textureWidth, textureHeight,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++,
rectLeft * 4, rectTop * 4,
(rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
G_TX_RENDERTILE,
0, 0,
dsdx, dtdy);
return displayListHead;
}
Gfx* Draw_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight,
s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy)
{
gDPLoadTextureBlock(displayListHead++,
texture,
G_IM_FMT_I,
G_IM_SIZ_8b,
textureWidth, textureHeight,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(displayListHead++,
rectLeft * 4, rectTop * 4,
(rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
G_TX_RENDERTILE,
0, 0,
dsdx, dtdy);
return displayListHead;
}
#ifdef NON_MATCHING
// regalloc differences
void Inventory_SwapAgeEquipment(void)
{
s16 i;
u16 temp;
if (LINK_AGE_IN_YEARS == YEARS_CHILD)
{
for (i = 0; i < 4; i++)
{
if (i != 0)
gSaveContext.child_equips.button_items[i] = gSaveContext.equips.button_items[i];
else
gSaveContext.child_equips.button_items[i] = ITEM_SWORD_KOKIRI;
if (i != 0)
gSaveContext.child_equips.c_button_slots[i-1] = gSaveContext.equips.c_button_slots[i-1];
}
gSaveContext.child_equips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.adult_equips.button_items[0] == ITEM_NONE)
{
gSaveContext.equips.button_items[0] = ITEM_SWORD_MASTER;
if (gSaveContext.items[SLOT_NUT] != ITEM_NONE)
{
gSaveContext.equips.button_items[1] = ITEM_NUT;
gSaveContext.equips.c_button_slots[0] = SLOT_NUT;
}
else
{
gSaveContext.equips.c_button_slots[0] = SLOT_NONE;
gSaveContext.equips.button_items[1] = ITEM_NONE;
}
gSaveContext.equips.button_items[2] = ITEM_BOMB;
gSaveContext.equips.c_button_slots[1] = SLOT_BOMB;
gSaveContext.equips.c_button_slots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = 0x1122;
gSaveContext.equips.button_items[3] = gSaveContext.items[SLOT_OCARINA];
}
else
{
for (i = 0; i < 4; i++)
{
gSaveContext.equips.button_items[i] = gSaveContext.adult_equips.button_items[i];
if (i != 0)
gSaveContext.equips.c_button_slots[i-1] = gSaveContext.adult_equips.c_button_slots[i-1];
if (((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) ||
((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
{
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i-1]);
gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i-1]];
}
}
gSaveContext.equips.equipment = gSaveContext.adult_equips.equipment;
}
}
else
{
for (i = 0; i < 4; i++)
{
gSaveContext.adult_equips.button_items[i] = gSaveContext.equips.button_items[i];
if (i != 0)
gSaveContext.adult_equips.c_button_slots[i-1] = gSaveContext.equips.c_button_slots[i-1];
}
gSaveContext.adult_equips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.child_equips.button_items[0] != ITEM_NONE)
{
for (i = 0; i < 4; i++)
{
gSaveContext.equips.button_items[i] = gSaveContext.child_equips.button_items[i];
if (i != 0)
gSaveContext.equips.c_button_slots[i-1] = gSaveContext.child_equips.c_button_slots[i-1];
if (((gSaveContext.equips.button_items[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.button_items[i] <= ITEM_POE)) ||
((gSaveContext.equips.button_items[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.button_items[i] <= ITEM_CLAIM_CHECK)))
{
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.c_button_slots[i-1]);
gSaveContext.equips.button_items[i] = gSaveContext.items[gSaveContext.equips.c_button_slots[i-1]];
}
}
gSaveContext.equips.equipment = gSaveContext.child_equips.equipment;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x0001;
}
}
temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
if (temp != 0)
{
temp >>= gEquipShifts[EQUIP_SHIELD];
if (!(gBitFlags[temp + 3] & gSaveContext.equipment))
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_SwapAgeEquipment.s")
#endif
void Interface_InitHorsebackArchery(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
gSaveContext.minigame_state = 1;
interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0;
gSaveContext.minigame_score = sHBAScoreTier = 0;
interfaceCtx->hbaAmmo = 20;
}
void func_800849EC(GlobalContext* globalCtx)
{
gSaveContext.equipment |= gBitFlags[2] << gEquipShifts[0];
gSaveContext.equipment ^= 8 << gEquipShifts[0];
if (gBitFlags[3] & gSaveContext.equipment)
gSaveContext.equips.button_items[0] = ITEM_SWORD_KNIFE;
else
gSaveContext.equips.button_items[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0);
}
void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->icon_itemSegment + button * 0x1000,
(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.button_items[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1171);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, (u32)interfaceCtx->icon_itemSegment + button * 0x1000,
(u32)_icon_item_staticSegmentRomStart + (gSaveContext.equips.button_items[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 1193);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
void func_80084BF4(GlobalContext* globalCtx, u16 flag)
{
if (flag)
{
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE) ||
(gSaveContext.button_status[0] == BTN_DISABLED))
{
if ((gSaveContext.equips.button_items[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.button_items[0] == ITEM_BOW) ||
(gSaveContext.equips.button_items[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.button_items[0] == ITEM_FISHING_POLE))
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
Interface_LoadItemIcon1(globalCtx, 0);
}
}
else if (gSaveContext.equips.button_items[0] == ITEM_NONE)
{
if ((gSaveContext.equips.button_items[0] != ITEM_NONE) || (gSaveContext.inf_table[29] == 0))
{
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
Interface_LoadItemIcon1(globalCtx, 0);
}
}
gSaveContext.button_status[0] = gSaveContext.button_status[1] =
gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED;
Interface_ChangeAlpha(7);
}
else
{
gSaveContext.button_status[0] = gSaveContext.button_status[1] =
gSaveContext.button_status[2] = gSaveContext.button_status[3] = BTN_ENABLED;
func_80083108(globalCtx);
}
}
s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
#ifdef NON_MATCHING
// regalloc, minor ordering and stack usage differences
u8 Item_Give(GlobalContext* globalCtx, u8 item)
{
s16 i;
s16 slot;
s16 oldItem;
s16 bottleSlot;
s16 prevTradeItem;
s8 bombCount;
slot = SLOT(item);
if (item >= ITEM_STICKS_5)
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]);
osSyncPrintf(VT_RST);
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT))
{
gSaveContext.quest_items |= gBitFlags[item - ITEM_MEDALLION_FOREST];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Seals = %x"
osSyncPrintf("封印 = %x\n", gSaveContext.quest_items);
osSyncPrintf(VT_RST);
if (item == ITEM_MEDALLION_WATER)
func_8006D0AC(globalCtx);
return ITEM_NONE;
}
else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS))
{
gSaveContext.quest_items |= gBitFlags[item - ITEM_SONG_MINUET + 6];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Musical scores = %x"
osSyncPrintf("楽譜 = %x\n", gSaveContext.quest_items);
// Translates to: "Musical scores = %x (%x) (%x)"
osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.quest_items,
gBitFlags[item - ITEM_SONG_MINUET + 6], gBitFlags[item - ITEM_SONG_MINUET]);
osSyncPrintf(VT_RST);
return ITEM_NONE;
}
else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE))
{
gSaveContext.quest_items |= gBitFlags[item - ITEM_KOKIRI_EMERALD + 18];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Spiritual Stones = %x"
osSyncPrintf("精霊石 = %x\n", gSaveContext.quest_items);
osSyncPrintf(VT_RST);
return ITEM_NONE;
}
else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD))
{
gSaveContext.quest_items |= gBitFlags[item - ITEM_STONE_OF_AGONY + 21];
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Items = %x"
osSyncPrintf("アイテム = %x\n", gSaveContext.quest_items);
osSyncPrintf(VT_RST);
return ITEM_NONE;
}
else if (item == ITEM_SKULL_TOKEN)
{
gSaveContext.quest_items |= gBitFlags[item - ITEM_SKULL_TOKEN + 23];
gSaveContext.gs_tokens++;
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "N Coins = %x(%d)"
osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.quest_items, gSaveContext.gs_tokens);
osSyncPrintf(VT_RST);
return ITEM_NONE;
}
else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS))
{
gSaveContext.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
if (item == ITEM_SWORD_BGS)
{
gSaveContext.bgs_hits_left = 8;
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF)
{
gSaveContext.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
if (gSaveContext.equips.button_items[0] == ITEM_SWORD_KNIFE)
{
gSaveContext.equips.button_items[0] = ITEM_SWORD_BGS;
Interface_LoadItemIcon1(globalCtx, 0);
}
}
}
else if (item == ITEM_SWORD_MASTER)
{
gSaveContext.equips.button_items[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x0002;
Interface_LoadItemIcon1(globalCtx, 0);
}
return ITEM_NONE;
}
else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR))
{
gSaveContext.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
return ITEM_NONE;
}
else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA))
{
gSaveContext.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
return ITEM_NONE;
}
else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER))
{
gSaveContext.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
return ITEM_NONE;
}
else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP))
{
gSaveContext.dungeon_items[gSaveContext.dungeon_index] |= gBitFlags[item - ITEM_KEY_BOSS];
return ITEM_NONE;
}
else if (item == ITEM_KEY_SMALL)
{
if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] < 0)
{
gSaveContext.dungeon_keys[gSaveContext.dungeon_index] = 1;
return ITEM_NONE;
}
else
{
gSaveContext.dungeon_keys[gSaveContext.dungeon_index]++;
return ITEM_NONE;
}
}
else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW))
{
if (CUR_UPG_VALUE(UPG_QUIVER) == 0)
{
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
return ITEM_NONE;
}
else
{
AMMO(ITEM_BOW)++;
if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER))
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
}
else if (item == ITEM_QUIVER_40)
{
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
return ITEM_NONE;
}
else if (item == ITEM_QUIVER_50)
{
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
return ITEM_NONE;
}
else if (item == ITEM_BULLET_BAG_40)
{
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2);
return ITEM_NONE;
}
else if (item == ITEM_BULLET_BAG_50)
{
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3);
return ITEM_NONE;
}
else if (item == ITEM_BOMB_BAG_20)
{
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0)
{
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
return ITEM_NONE;
}
else
{
AMMO(ITEM_BOMB)++;
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
}
else if (item == ITEM_BOMB_BAG_30)
{
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
return ITEM_NONE;
}
else if (item == ITEM_BOMB_BAG_40)
{
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
return ITEM_NONE;
}
else if (item == ITEM_BRACELET)
{
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
return ITEM_NONE;
}
else if (item == ITEM_GAUNTLETS_SILVER)
{
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
return ITEM_NONE;
}
else if (item == ITEM_GAUNTLETS_GOLD)
{
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
return ITEM_NONE;
}
else if (item == ITEM_SCALE_SILVER)
{
Inventory_ChangeUpgrade(UPG_SCALE, 1);
return ITEM_NONE;
}
else if (item == ITEM_SCALE_GOLDEN)
{
Inventory_ChangeUpgrade(UPG_SCALE, 2);
return ITEM_NONE;
}
else if (item == ITEM_WALLET_ADULT)
{
Inventory_ChangeUpgrade(UPG_WALLET, 1);
return ITEM_NONE;
}
else if (item == ITEM_WALLET_GIANT)
{
Inventory_ChangeUpgrade(UPG_WALLET, 2);
return ITEM_NONE;
}
else if (item == ITEM_STICK_UPGRADE_20)
{
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
return ITEM_NONE;
}
else if (item == ITEM_STICK_UPGRADE_30)
{
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
return ITEM_NONE;
}
else if (item == ITEM_NUT_UPGRADE_30)
{
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
return ITEM_NONE;
}
else if (item == ITEM_NUT_UPGRADE_40)
{
if (gSaveContext.items[slot] == ITEM_NONE)
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
return ITEM_NONE;
}
else if (item == ITEM_LONGSHOT)
{
INV_CONTENT(item) = item;
for (i = 1; i < 4; i++)
{
if (gSaveContext.equips.button_items[i] == ITEM_HOOKSHOT)
{
gSaveContext.equips.button_items[i] = ITEM_LONGSHOT;
Interface_LoadItemIcon1(globalCtx, i);
}
}
return ITEM_NONE;
}
else if (item == ITEM_STICK)
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = 1;
}
else
{
AMMO(ITEM_STICK)++;
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS))
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10))
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
}
else
{
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS))
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
item = ITEM_STICK;
}
else if (item == ITEM_NUT)
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) = ITEM_NUT;
}
else
{
AMMO(ITEM_NUT)++;
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS))
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10))
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
// Translates to: "Deku Nuts %d(%d)=%d BS_count=%d"
osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n",
item, ITEM_NUTS_5, item - ITEM_NUTS_5, sAmmoRefillCounts[item - ITEM_NUTS_5]);
}
else
{
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS))
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
item = ITEM_NUT;
}
else if (item == ITEM_BOMB)
{
// Translates to: "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
bombCount = AMMO(ITEM_BOMB) + 1;
AMMO(ITEM_BOMB) = bombCount;
if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
return ITEM_NONE;
}
else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30))
{
bombCount = AMMO(ITEM_BOMB) + sAmmoRefillCounts[item - ITEM_BOMBS_5];
AMMO(ITEM_BOMB) = bombCount;
if (bombCount > CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
return ITEM_NONE;
}
else if (item == ITEM_BOMBCHU)
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) = 10;
return ITEM_NONE;
}
else
{
AMMO(ITEM_BOMBCHU) += 10;
if (AMMO(ITEM_BOMBCHU) > 50)
AMMO(ITEM_BOMBCHU) = 50;
return ITEM_NONE;
}
}
else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20))
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
return ITEM_NONE;
}
else
{
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
if (AMMO(ITEM_BOMBCHU) > 50)
AMMO(ITEM_BOMBCHU) = 50;
return ITEM_NONE;
}
}
else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE))
{
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0))
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
return ITEM_BOW;
}
else if (item == ITEM_SLINGSHOT)
{
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
AMMO(ITEM_SLINGSHOT) = 30;
return ITEM_NONE;
}
else if (item == ITEM_SEEDS)
{
AMMO(ITEM_SLINGSHOT) += 5;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG))
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
if (!(gSaveContext.item_get_inf[1] & 8))
{
gSaveContext.item_get_inf[1] |= 8;
return ITEM_NONE;
}
return ITEM_SEEDS;
}
else if (item == ITEM_SEEDS_30)
{
AMMO(ITEM_SLINGSHOT) += 30;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG))
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
if (!(gSaveContext.item_get_inf[1] & 8))
{
gSaveContext.item_get_inf[1] |= 8;
return ITEM_NONE;
}
return ITEM_SEEDS;
}
else if (item == ITEM_OCARINA_FAIRY)
{
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
return ITEM_NONE;
}
else if (item == ITEM_OCARINA_TIME)
{
INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
for (i = 1; i < 4; i++)
{
if (gSaveContext.equips.button_items[i] == ITEM_OCARINA_FAIRY)
{
gSaveContext.equips.button_items[i] = ITEM_OCARINA_TIME;
Interface_LoadItemIcon1(globalCtx, i);
}
}
return ITEM_NONE;
}
else if (item == ITEM_BEAN)
{
if (gSaveContext.items[slot] == ITEM_NONE)
{
INV_CONTENT(item) = item;
AMMO(ITEM_BEAN) = 1;
BEANS_BOUGHT = 1;
}
else
{
AMMO(ITEM_BEAN)++;
BEANS_BOUGHT++;
}
return ITEM_NONE;
}
else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE))
{
gSaveContext.quest_items += 0x10000000;
return ITEM_NONE;
}
else if (item == ITEM_HEART_CONTAINER)
{
gSaveContext.health_capacity += 0x10;
gSaveContext.health += 0x10;
return ITEM_NONE;
}
else if (item == ITEM_HEART)
{
// Translates to: "Recovery Heart"
osSyncPrintf("回復ハート回復ハート回復ハート\n");
Health_ChangeBy(globalCtx, 0x10);
return item;
}
else if (item == ITEM_MAGIC_SMALL)
{
if (gSaveContext.unk_13F0 != 10)
func_80087680(globalCtx);
func_80087708(globalCtx, 12, 5);
if (!(gSaveContext.inf_table[25] & 0x100))
{
gSaveContext.inf_table[25] |= 0x100;
return ITEM_NONE;
}
return item;
}
else if (item == ITEM_MAGIC_LARGE)
{
if (gSaveContext.unk_13F0 != 10)
func_80087680(globalCtx);
func_80087708(globalCtx, 24, 5);
if (!(gSaveContext.inf_table[25] & 0x100))
{
gSaveContext.inf_table[25] |= 0x100;
return ITEM_NONE;
}
return item;
}
else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8))
{
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
return ITEM_NONE;
}
else if (item == ITEM_BOTTLE)
{
for (i = 0; i < 4; i++)
{
if (gSaveContext.items[SLOT(item) + i] == ITEM_NONE)
{
gSaveContext.items[SLOT(item) + i] = item;
return ITEM_NONE;
}
}
}
else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK))
{
bottleSlot = SLOT(item);
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO))
{
if (item == ITEM_MILK)
{
item = ITEM_MILK_BOTTLE;
bottleSlot = SLOT(item);
}
for (i = 0; i < 4; i++)
{
if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE)
{
// Translates to: "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
gSaveContext.equips.c_button_slots[0],
gSaveContext.equips.c_button_slots[1],
gSaveContext.equips.c_button_slots[2],
bottleSlot + i, item);
if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[0])
{
gSaveContext.equips.button_items[1] = item;
Interface_LoadItemIcon2(globalCtx, 1);
gSaveContext.button_status[1] = BTN_ENABLED;
}
else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[1])
{
gSaveContext.equips.button_items[2] = item;
Interface_LoadItemIcon2(globalCtx, 2);
gSaveContext.button_status[2] = BTN_ENABLED;
}
else if ((bottleSlot + i) == gSaveContext.equips.c_button_slots[2])
{
gSaveContext.equips.button_items[3] = item;
Interface_LoadItemIcon1(globalCtx, 3);
gSaveContext.button_status[3] = BTN_ENABLED;
}
gSaveContext.items[bottleSlot + i] = item;
return ITEM_NONE;
}
}
}
else
{
for (i = 0; i < 4; i++)
{
if (gSaveContext.items[bottleSlot + i] == ITEM_NONE)
{
gSaveContext.items[bottleSlot + i] = item;
return ITEM_NONE;
}
}
}
}
else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK))
{
if (item == ITEM_SAW)
gSaveContext.item_get_inf[1] |= 0x8000;
prevTradeItem = INV_CONTENT(item);
INV_CONTENT(item) = item;
if (prevTradeItem != ITEM_NONE)
{
for (i = 1; i < 4; i++)
{
if (prevTradeItem == gSaveContext.equips.button_items[i])
{
if (item != ITEM_SOLD_OUT)
{
gSaveContext.equips.button_items[i] = item;
Interface_LoadItemIcon1(globalCtx, i);
}
else
{
gSaveContext.equips.button_items[i] = ITEM_NONE;
}
return ITEM_NONE;
}
}
}
return ITEM_NONE;
}
oldItem = gSaveContext.items[slot];
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, oldItem);
INV_CONTENT(item) = item;
return oldItem;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Item_Give.s")
#endif
u8 Item_CheckObtainability(u8 item)
{
s16 i;
s16 slot;
s32 bottleSlot;
slot = SLOT(item);
if (item >= ITEM_STICKS_5)
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.items[slot]);
osSyncPrintf(VT_RST);
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT))
{
return ITEM_NONE;
}
else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN))
{
return ITEM_NONE;
}
else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS))
{
if (item == ITEM_SWORD_BGS)
return ITEM_NONE;
else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.equipment)
return item;
else
return ITEM_NONE;
}
else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR))
{
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.equipment)
return item;
else
return ITEM_NONE;
}
else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA))
{
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.equipment)
return item;
else
return ITEM_NONE;
}
else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER))
{
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.equipment)
return item;
else
return ITEM_NONE;
}
else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP))
{
return ITEM_NONE;
}
else if (item == ITEM_KEY_SMALL)
{
return ITEM_NONE;
}
else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU))
{
return ITEM_NONE;
}
else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20))
{
return ITEM_NONE;
}
else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW))
{
if (CUR_UPG_VALUE(UPG_QUIVER) == 0)
return ITEM_NONE;
else
return 0;
}
else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50))
{
return ITEM_NONE;
}
else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50))
{
return ITEM_NONE;
}
else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB))
{
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0)
return ITEM_NONE;
else
return 0;
}
else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40))
{
return ITEM_NONE;
}
else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT))
{
return ITEM_NONE;
}
else if (item == ITEM_LONGSHOT)
{
return ITEM_NONE;
}
else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30))
{
if (!(gSaveContext.item_get_inf[1] & 0x8))
return ITEM_NONE;
else
return ITEM_SEEDS;
}
else if (item == ITEM_BEAN)
{
return ITEM_NONE;
}
else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE))
{
return ITEM_NONE;
}
else if (item == ITEM_HEART_CONTAINER)
{
return ITEM_NONE;
}
else if (item == ITEM_HEART)
{
return ITEM_HEART;
}
else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE))
{
// Translates to: "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", gSaveContext.inf_table[25] & 0x100);
if (!(gSaveContext.inf_table[25] & 0x100))
return ITEM_NONE;
else
return item;
}
else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8))
{
return ITEM_NONE;
}
else if (item == ITEM_BOTTLE)
{
return ITEM_NONE;
}
else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK))
{
bottleSlot = SLOT(item);
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO))
{
if (item == ITEM_MILK)
{
item = ITEM_MILK_BOTTLE;
bottleSlot = SLOT(item);
}
for (i = 0; i < 4; i++)
{
if (gSaveContext.items[bottleSlot + i] == ITEM_BOTTLE)
return ITEM_NONE;
}
}
else
{
for (i = 0; i < 4; i++)
{
if (gSaveContext.items[bottleSlot + i] == ITEM_NONE)
return ITEM_NONE;
}
}
}
else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK))
{
return ITEM_NONE;
}
return gSaveContext.items[slot];
}
void Inventory_DeleteItem(u16 item, u16 invSlot)
{
s16 i;
if (item == ITEM_BEAN)
BEANS_BOUGHT = 0; // Beans bought
gSaveContext.items[invSlot] = ITEM_NONE;
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.items[invSlot]);
for (i = 1; i < 4; i++)
{
if (gSaveContext.equips.button_items[i] == item)
{
gSaveContext.equips.button_items[i] = ITEM_NONE;
gSaveContext.equips.c_button_slots[i-1] = SLOT_NONE;
}
}
}
#ifdef NON_MATCHING
// regalloc differences
s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem)
{
s16 i;
s16 j;
for (i = 0; i < ARRAY_COUNT(gSaveContext.items); i++)
{
if (gSaveContext.items[i] == oldItem)
{
gSaveContext.items[i] = newItem;
// Translates to: "Item Purge (%d)"
osSyncPrintf("アイテム消去(%d)", i);
for (j = 1; j < 4; j++)
{
if (gSaveContext.equips.button_items[j] == oldItem)
{
gSaveContext.equips.button_items[j] = newItem;
Interface_LoadItemIcon1(globalCtx, j);
break;
}
}
return 1;
}
}
return 0;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_ReplaceItem.s")
#endif
s32 Inventory_HasEmptyBottle(void)
{
u8* items = gSaveContext.items;
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE)
return 1;
else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE)
return 1;
else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE)
return 1;
else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE)
return 1;
else
return 0;
}
s32 Inventory_HasSpecificBottle(u8 bottleItem)
{
u8* items = gSaveContext.items;
if (items[SLOT_BOTTLE_1] == bottleItem)
return 1;
else if (items[SLOT_BOTTLE_2] == bottleItem)
return 1;
else if (items[SLOT_BOTTLE_3] == bottleItem)
return 1;
else if (items[SLOT_BOTTLE_4] == bottleItem)
return 1;
else
return 0;
}
#ifdef NON_MATCHING
// save context pointer isn't reused after Interface_LoadItemIcon1 when it should be
void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton)
{
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n",
item, cButton, gSaveContext.equips.c_button_slots[cButton-1],
gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]]);
// Special case to only empty half of a Lon Lon Milk Bottle
if ((gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]] == ITEM_MILK_BOTTLE) && (item == ITEM_BOTTLE))
item = ITEM_MILK_HALF;
gSaveContext.items[gSaveContext.equips.c_button_slots[cButton-1]] = item;
gSaveContext.equips.button_items[cButton] = item;
if (1) ; // Improves codegen but may not be necessary
Interface_LoadItemIcon1(globalCtx, cButton);
globalCtx->pauseCtx.unk_23E = item;
gSaveContext.button_status[0] = BTN_ENABLED;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_UpdateBottleItem.s")
#endif
#ifdef NON_MATCHING
// mostly regalloc, minor ordering, and stack usage differences
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx)
{
s32 bottleSlot;
s16 i;
s16 j;
bottleSlot = SLOT(ITEM_FAIRY);
for (i = 0; i < 4; i++)
{
if (gSaveContext.items[bottleSlot + i] == ITEM_FAIRY)
{
for (j = 1; j < 4; j++)
{
if (gSaveContext.equips.button_items[j] == ITEM_FAIRY)
{
gSaveContext.equips.button_items[j] = ITEM_BOTTLE;
Interface_LoadItemIcon1(globalCtx, j);
bottleSlot = gSaveContext.equips.c_button_slots[j-1];
break;
}
}
// Translates to: "Fairy Usage%d"
osSyncPrintf("妖精使用=%d\n", bottleSlot);
gSaveContext.items[bottleSlot] = ITEM_BOTTLE;
return 1;
}
}
return 0;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Inventory_ConsumeFairy.s")
#endif
void func_80086D5C(s32* buf, u16 size)
{
u16 i;
for (i = 0; i < size; i++)
{
buf[i] = 0;
}
}
u32 sDoActionTextures[] = { 0x07000000, 0x07000180 };
#ifdef NON_MATCHING
// 0x80000000 is reused in the 2 *_TO_VIRTUAL macros when it shouldn't
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2)
{
if (action >= 0x1D)
action = 0x0A;
if (gSaveContext.language != 0)
action += 0x1D;
if (gSaveContext.language == 2)
action += 0x1D;
if ((action != 0x0A) && (action != 0x27) && (action != 0x44))
{
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + (arg2 * 0x180),
(u32)_do_action_staticSegmentRomStart + (action * 0x180),
0x180, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
else
{
gSegments[7] = PHYSICAL_TO_VIRTUAL(interfaceCtx->do_actionSegment);
func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[arg2]), 0x180 / 4);
}
}
#else
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadActionLabel.s")
#endif
void Interface_SetDoAction(GlobalContext* globalCtx, u16 action)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
if (interfaceCtx->unk_1F0 != action)
{
interfaceCtx->unk_1F0 = action;
interfaceCtx->unk_1EC = 1;
interfaceCtx->unk_1F4 = 0.0f;
Interface_LoadActionLabel(interfaceCtx, action, 1);
if (pauseCtx->state != 0)
interfaceCtx->unk_1EC = 3;
}
}
void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) &&
!interfaceCtx->naviCalling &&
(globalCtx->csCtx.state == 0))
{
// clang-format off
// NOLINTNEXTLINE
if (naviCallState == 0x1E) Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
// clang-format on
if (naviCallState == 0x1D)
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
interfaceCtx->naviCalling = 1;
sCUpInvisible = 0;
sCUpTimer = 10;
}
else if ((naviCallState == 0x1F) &&
interfaceCtx->naviCalling)
{
interfaceCtx->naviCalling = 0;
}
}
void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (gSaveContext.language != 0)
action += 0x1D;
if (gSaveContext.language == 2)
action += 0x1D;
interfaceCtx->unk_1FC = action;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, (u32)interfaceCtx->do_actionSegment + 0x180,
(u32)_do_action_staticSegmentRomStart + (action * 0x180),
0x180, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_1FA = 1;
}
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange)
{
u16 heartCount;
u16 healthLevel;
// Translates to: " Fluctuation=%d (now=%d, max=%d) "
osSyncPrintf(" 増減=%d (now=%d, max=%d) ", healthChange, gSaveContext.health, gSaveContext.health_capacity);
// clang-format off
// NOLINTNEXTLINE
if (healthChange > 0) Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8);
else if ((gSaveContext.double_defense != 0) && (healthChange < 0)) {
healthChange >>= 1;
// Translates to: "Heart decrease halved!!%d"
osSyncPrintf("ハート減少半分!!=%d\n", healthChange);
}
// clang-format on
gSaveContext.health += healthChange;
if (gSaveContext.health > gSaveContext.health_capacity)
gSaveContext.health = gSaveContext.health_capacity;
heartCount = gSaveContext.health % 0x10;
healthLevel = heartCount;
if (heartCount != 0)
{
if (heartCount > 10)
healthLevel = 3;
else if (heartCount > 5)
healthLevel = 2;
else
healthLevel = 1;
}
// Translates to: "Life=%d %d "
osSyncPrintf(" ライフ=%d %d \n", gSaveContext.health, healthLevel);
if (gSaveContext.health <= 0)
{
gSaveContext.health = 0;
return 0;
}
else
{
return 1;
}
}
void Health_GiveHearts(s16 hearts)
{
gSaveContext.health_capacity += hearts * 0x10;
}
void Rupees_ChangeBy(s16 rupeeChange)
{
gSaveContext.rupee_accumulator += rupeeChange;
}
void Inventory_ChangeAmmo(s16 item, s16 ammoChange)
{
// Translates to: "Item = (%d) Amount = (%d + %d)"
osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
if (item == ITEM_STICK)
{
AMMO(ITEM_STICK) += ammoChange;
if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS))
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
else if (AMMO(ITEM_STICK) < 0)
AMMO(ITEM_STICK) = 0;
}
else if (item == ITEM_NUT)
{
AMMO(ITEM_NUT) += ammoChange;
if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS))
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
else if (AMMO(ITEM_NUT) < 0)
AMMO(ITEM_NUT) = 0;
}
else if (item == ITEM_BOMBCHU)
{
AMMO(ITEM_BOMBCHU) += ammoChange;
if (AMMO(ITEM_BOMBCHU) >= 50)
AMMO(ITEM_BOMBCHU) = 50;
else if (AMMO(ITEM_BOMBCHU) < 0)
AMMO(ITEM_BOMBCHU) = 0;
}
else if (item == ITEM_BOW)
{
AMMO(ITEM_BOW) += ammoChange;
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER))
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
else if (AMMO(ITEM_BOW) < 0)
AMMO(ITEM_BOW) = 0;
}
else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS))
{
AMMO(ITEM_SLINGSHOT) += ammoChange;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG))
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
else if (AMMO(ITEM_SLINGSHOT) < 0)
AMMO(ITEM_SLINGSHOT) = 0;
}
else if (item == ITEM_BOMB)
{
AMMO(ITEM_BOMB) += ammoChange;
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG))
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
else if (AMMO(ITEM_BOMB) < 0)
AMMO(ITEM_BOMB) = 0;
}
else if (item == ITEM_BEAN)
{
AMMO(ITEM_BEAN) += ammoChange;
}
// Translates to: "Total = (%d)"
osSyncPrintf("合計 = (%d)\n", AMMO(item));
}
void func_80087680(GlobalContext* globalCtx)
{
if (gSaveContext.magic_acquired)
{
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
gSaveContext.unk_13F6 = (gSaveContext.double_magic * 0x30) + 0x30;
gSaveContext.unk_13F0 = 9;
}
}
void func_800876C8(GlobalContext* globalCtx)
{
if ((gSaveContext.unk_13F0 != 8) && (gSaveContext.unk_13F0 != 9))
{
if (gSaveContext.unk_13F0 == 10)
gSaveContext.unk_13F2 = gSaveContext.unk_13F0;
gSaveContext.unk_13F0 = 5;
}
}
s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2)
{
if (!gSaveContext.magic_acquired)
return 0;
if ((arg2 != 5) && (gSaveContext.magic - arg1) < 0)
{
if (gSaveContext.unk_13F4 != 0)
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
switch (arg2)
{
case 0:
case 2:
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7))
{
if (gSaveContext.unk_13F0 == 7)
globalCtx->actorCtx.unk_03 = 0;
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
gSaveContext.unk_13F0 = 1;
return 1;
}
else
{
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
case 1:
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7))
{
if (gSaveContext.unk_13F0 == 7)
globalCtx->actorCtx.unk_03 = 0;
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
gSaveContext.unk_13F0 = 6;
return 1;
}
else
{
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
case 3:
if (gSaveContext.unk_13F0 == 0)
{
if (gSaveContext.magic != 0)
{
globalCtx->interfaceCtx.unk_230 = 80;
gSaveContext.unk_13F0 = 7;
return 1;
}
else
return 0;
}
else
{
if (gSaveContext.unk_13F0 == 7)
return 1;
else
return 0;
}
case 4:
if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7))
{
if (gSaveContext.unk_13F0 == 7)
globalCtx->actorCtx.unk_03 = 0;
gSaveContext.unk_13F8 = gSaveContext.magic - arg1;
gSaveContext.unk_13F0 = 4;
return 1;
}
else
{
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
return 0;
}
case 5:
if (gSaveContext.unk_13F4 >= gSaveContext.magic)
{
gSaveContext.unk_13F8 = gSaveContext.magic + arg1;
if (gSaveContext.unk_13F8 >= gSaveContext.unk_13F4)
gSaveContext.unk_13F8 = gSaveContext.unk_13F4;
gSaveContext.unk_13F0 = 10;
return 1;
}
break;
}
return 0;
}
#ifdef NON_MATCHING
// this function still needs some work
void Interface_UpdateMagicBar(GlobalContext* globalCtx)
{
static s16 sMagicBorderColors[][3] =
{
{ 0xFF, 0xFF, 0xFF },
{ 0x96, 0x96, 0x96 },
{ 0xFF, 0xFF, 0x96 },
{ 0xFF, 0xFF, 0x32 },
};
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
static s16 sMagicBorderStep = 1;
s16* color;
s16 maxMagic;
switch (gSaveContext.unk_13F0)
{
case 8:
maxMagic = gSaveContext.magic_level * 0x30;
if (gSaveContext.unk_13F4 != maxMagic)
{
if (gSaveContext.unk_13F4 < maxMagic)
{
gSaveContext.unk_13F4 += 8;
if (gSaveContext.unk_13F4 > maxMagic)
gSaveContext.unk_13F4 = maxMagic;
}
else
{
gSaveContext.unk_13F4 -= 8;
if (gSaveContext.unk_13F4 <= maxMagic)
gSaveContext.unk_13F4 = maxMagic;
}
}
else
{
gSaveContext.unk_13F0 = 9;
}
break;
case 9:
gSaveContext.magic += 4;
if (gSaveContext.game_mode == 0 && gSaveContext.scene_setup_index < 4)
Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
// Translates to: "Storage MAGIC_NOW=%d (%d)"
osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.unk_13F6);
if (gSaveContext.magic >= gSaveContext.unk_13F6)
{
gSaveContext.magic = gSaveContext.unk_13F6;
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
gSaveContext.unk_13F2 = 0;
}
break;
case 1:
sMagicBorderRatio = 2;
gSaveContext.unk_13F0 = 2;
break;
case 2:
gSaveContext.magic -= 2;
if (gSaveContext.magic <= 0)
{
gSaveContext.magic = 0;
gSaveContext.unk_13F0 = 3;
sMagicBorderB = 0xFF;
sMagicBorderG = 0xFF;
sMagicBorderR = 0xFF;
}
else if (gSaveContext.magic == gSaveContext.unk_13F8)
{
gSaveContext.unk_13F0 = 3;
sMagicBorderB = 0xFF;
sMagicBorderG = 0xFF;
sMagicBorderR = 0xFF;
}
case 3:
case 4:
case 6:
color = sMagicBorderColors[sMagicBorderIndexes[sMagicBorderStep]];
if (sMagicBorderR >= color[0])
sMagicBorderR -= ABS(sMagicBorderR - color[0]) / sMagicBorderRatio;
else
sMagicBorderR += ABS(sMagicBorderR - color[0]) / sMagicBorderRatio;
if (sMagicBorderG >= color[1])
sMagicBorderG -= ABS(sMagicBorderG - color[1]) / sMagicBorderRatio;
else
sMagicBorderG += ABS(sMagicBorderG - color[1]) / sMagicBorderRatio;
if (sMagicBorderB >= color[2])
sMagicBorderB -= ABS(sMagicBorderB - color[2]) / sMagicBorderRatio;
else
sMagicBorderB += ABS(sMagicBorderB - color[2]) / sMagicBorderRatio;
sMagicBorderRatio--;
if (sMagicBorderRatio == 0)
{
sMagicBorderR = color[0];
sMagicBorderG = color[1];
sMagicBorderB = color[2];
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
sMagicBorderStep++;
if (sMagicBorderStep >= 4)
sMagicBorderStep = 0;
}
break;
case 5:
sMagicBorderB = 0xFF;
sMagicBorderG = 0xFF;
sMagicBorderR = 0xFF;
gSaveContext.unk_13F0 = 0;
break;
case 7:
if ((globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.flag == 0) &&
(globalCtx->msgCtx.msgMode == 0) &&
(globalCtx->unk_10A20 == 0) &&
(globalCtx->sceneLoadFlag == 0) &&
(globalCtx->unk_1241B == 0) &&
(func_800BFC84(globalCtx) == 0))
{
if ((gSaveContext.magic == 0) ||
((func_8008F2F8(globalCtx) >= 2) &&
(func_8008F2F8(globalCtx) < 5)) ||
((gSaveContext.equips.button_items[1] != ITEM_LENS) &&
(gSaveContext.equips.button_items[2] != ITEM_LENS) &&
(gSaveContext.equips.button_items[3] != ITEM_LENS)) ||
(globalCtx->actorCtx.unk_03 == 0))
{
globalCtx->actorCtx.unk_03 = 0;
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.unk_13F0 = 0;
sMagicBorderR = sMagicBorderG = sMagicBorderB = 0xFF;
break;
}
globalCtx->interfaceCtx.unk_230--;
if (globalCtx->interfaceCtx.unk_230 == 0)
{
gSaveContext.magic--;
globalCtx->interfaceCtx.unk_230 = 80;
}
}
color = sMagicBorderColors[sMagicBorderIndexes[sMagicBorderStep]];
if (sMagicBorderR >= color[0])
sMagicBorderR -= ABS(sMagicBorderR - color[0]) / sMagicBorderRatio;
else
sMagicBorderR += ABS(sMagicBorderR - color[0]) / sMagicBorderRatio;
if (sMagicBorderG >= color[1])
sMagicBorderG -= ABS(sMagicBorderG - color[1]) / sMagicBorderRatio;
else
sMagicBorderG += ABS(sMagicBorderG - color[1]) / sMagicBorderRatio;
if (sMagicBorderB >= color[2])
sMagicBorderB -= ABS(sMagicBorderB - color[2]) / sMagicBorderRatio;
else
sMagicBorderB += ABS(sMagicBorderB - color[2]) / sMagicBorderRatio;
sMagicBorderRatio--;
if (sMagicBorderRatio == 0)
{
sMagicBorderR = color[0];
sMagicBorderG = color[1];
sMagicBorderB = color[2];
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
sMagicBorderStep++;
if (sMagicBorderStep >= 4)
sMagicBorderStep = 0;
}
break;
case 10:
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (gSaveContext.magic >= gSaveContext.unk_13F8)
{
gSaveContext.magic = gSaveContext.unk_13F8;
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
gSaveContext.unk_13F2 = 0;
}
break;
default:
gSaveContext.unk_13F0 = 0;
break;
}
}
#else
s16 sMagicBorderColors[][3] =
{
{ 0xFF, 0xFF, 0xFF },
{ 0x96, 0x96, 0x96 },
{ 0xFF, 0xFF, 0x96 },
{ 0xFF, 0xFF, 0x32 },
};
s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
s16 sMagicBorderRatio = 2;
s16 sMagicBorderStep = 1;
void Interface_UpdateMagicBar(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_UpdateMagicBar.s")
#endif
void Interface_DrawMagicBar(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 magicBarY;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2650);
if (gSaveContext.magic_level != 0)
{
if (gSaveContext.health_capacity > 0xA0)
magicBarY = R_MAGIC_BAR_LARGE_Y;
else
magicBarY = R_MAGIC_BAR_SMALL_Y;
func_80094520(globalCtx->state.gfxCtx);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
D_020038C0,
8, 16,
R_MAGIC_BAR_X, magicBarY,
8, 16,
1024, 1024);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
D_02003940,
24, 16,
R_MAGIC_BAR_X + 8, magicBarY,
gSaveContext.unk_13F4, 16,
1024, 1024);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_020038C0);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 2048);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b,
1, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_MIRROR | G_TX_WRAP, 3, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 28, 60);
gSPTextureRectangle(gfxCtx->overlay.p++,
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 8) << 2, magicBarY << 2,
((R_MAGIC_BAR_X + gSaveContext.unk_13F4) + 16) << 2, (magicBarY + 16) << 2,
G_TX_RENDERTILE,
256, 0,
1024, 1024);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
if (gSaveContext.unk_13F0 == 4)
{
// Yellow part of the bar being used when casting a spell
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFA, 0xFA, 0x00, interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(gfxCtx->overlay.p++,
D_02003AC0,
0,
G_TX_RENDERTILE,
G_IM_FMT_I,
16, 16,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE,
0, 0,
1024, 1024);
// Fill the rest of the bar with the normal magic color
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.unk_13F8) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE,
0, 0,
1024, 1024);
}
else
{
// Fill the whole bar with the normal magic color
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2), interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(gfxCtx->overlay.p++,
D_02003AC0,
0,
G_TX_RENDERTILE,
G_IM_FMT_I,
16, 16,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_MAGIC_FILL_X << 2, (magicBarY + 3) << 2,
(R_MAGIC_FILL_X + gSaveContext.magic) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE,
0, 0,
1024, 1024);
}
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2731);
}
void func_80088AA0(s16 arg0)
{
gSaveContext.timer_x[1] = 140;
gSaveContext.timer_y[1] = 80;
D_80125A5C = 0;
gSaveContext.timer_2_value = arg0;
if (arg0 != 0)
gSaveContext.timer_2_state = 1;
else
gSaveContext.timer_2_state = 7;
}
void func_80088AF0(GlobalContext* globalCtx)
{
if (gSaveContext.timer_2_state != 0)
{
if (gSaveContext.event_inf[1] & 1)
gSaveContext.timer_2_value = 239;
else
gSaveContext.timer_2_value = 1;
}
}
void func_80088B34(s16 arg0)
{
gSaveContext.timer_x[0] = 140;
gSaveContext.timer_y[0] = 80;
D_80125A5C = 0;
gSaveContext.timer_1_value = arg0;
if (arg0 != 0)
gSaveContext.timer_1_state = 5;
else
gSaveContext.timer_1_state = 11;
}
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture)
{
Gfx* gfxArr[5];
func_800C6AC4(gfxArr, gfxCtx, "../z_parameter.c", 2820);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
3, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0);
func_800C6B54(gfxArr, gfxCtx, "../z_parameter.c", 2829);
}
u8* sCUpLabelTextures[] = { D_02002FC0, D_02002FC0, D_02002FC0 };
s16 sStartButtonLeftPos[] = { 132, 130, 130 };
#ifdef NON_MATCHING
// regalloc and ordering differences
void Interface_DrawItemButtons(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Player* player = PLAYER;
f32 temp;
s16 i; // sp+0x14A
s16 cUpAlpha;
s32 pad;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 2900);
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_B_BTN_COLOR(0), R_B_BTN_COLOR(1),
R_B_BTN_COLOR(2), interfaceCtx->bAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
&D_02000A00[0],
32, 32,
R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0),
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_WIDTH(0),
R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
// C-Left Button Color & Texture
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_ITEM_BTN_X(1) << 2,
R_ITEM_BTN_Y(1) << 2,
(R_ITEM_BTN_X(1) + R_ITEM_BTN_WIDTH(1)) << 2,
(R_ITEM_BTN_Y(1) + R_ITEM_BTN_WIDTH(1)) << 2,
G_TX_RENDERTILE,
0, 0,
R_ITEM_BTN_DD(1) * 2,
R_ITEM_BTN_DD(1) * 2);
// C-Down Button Color & Texture
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_ITEM_BTN_X(2) << 2,
R_ITEM_BTN_Y(2) << 2,
(R_ITEM_BTN_X(2) + R_ITEM_BTN_WIDTH(2)) << 2,
(R_ITEM_BTN_Y(2) + R_ITEM_BTN_WIDTH(2)) << 2,
G_TX_RENDERTILE,
0, 0,
R_ITEM_BTN_DD(2) * 2,
R_ITEM_BTN_DD(2) * 2);
// C-Right Button Color & Texture
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_ITEM_BTN_X(3) << 2,
R_ITEM_BTN_Y(3) << 2,
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2,
(R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE,
0, 0,
R_ITEM_BTN_DD(3) * 2,
R_ITEM_BTN_DD(3) * 2);
if ((globalCtx->pauseCtx.state < 8) || (globalCtx->pauseCtx.state >= 18))
{
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0))
{
// Start Button Texture, Color & Label
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0x78, 0x78, interfaceCtx->startAlpha);
gSPTextureRectangle(gfxCtx->overlay.p++,
sStartButtonLeftPos[gSaveContext.language] << 2, 156,
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 68,
G_TX_RENDERTILE,
0, 0,
1462, 1462);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->startAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x300);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
3, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 48, 16);
temp = R_START_LABEL_DD(gSaveContext.language) / 100.0f;
gSPTextureRectangle(gfxCtx->overlay.p++,
R_START_LABEL_X(gSaveContext.language) << 2,
R_START_LABEL_Y(gSaveContext.language) << 2,
(R_START_LABEL_X(gSaveContext.language) + (s16)(16 / temp)) << 2,
(R_START_LABEL_Y(gSaveContext.language) + (s16)(48 / temp)) << 2,
G_TX_RENDERTILE,
0, 0,
(s16)(1024 / temp),
(s16)(1024 / temp));
}
}
if (interfaceCtx->naviCalling && (globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.flag == 0) && (globalCtx->csCtx.state == 0))
{
if (!sCUpInvisible)
{
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(gfxCtx->overlay.p++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5))
cUpAlpha = 0;
else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) || (player->stateFlags2 & 0x00040000))
cUpAlpha = 0x46;
else
cUpAlpha = interfaceCtx->healthAlpha;
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), cUpAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2,
(R_C_UP_BTN_X + 16) << 2, (R_C_UP_BTN_Y + 16) << 2,
G_TX_RENDERTILE,
0, 0,
2048, 2048);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, cUpAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, sCUpLabelTextures[gSaveContext.language]);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
0, 0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 63, 1024);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
2, 0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 28);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2,
(R_C_UP_ICON_X + 8) << 2, (R_C_UP_ICON_Y + 32) << 2,
G_TX_RENDERTILE,
0, 0,
1024, 1024);
}
sCUpTimer--;
if (sCUpTimer == 0)
{
sCUpTimer = 10;
sCUpInvisible ^= 1;
}
}
gDPPipeSync(gfxCtx->overlay.p++);
// Empty C Button Arrows
for (i = 1; i < 4; i++)
{
if (gSaveContext.equips.button_items[i] > 0xF0)
{
if (i == 1)
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), interfaceCtx->cLeftAlpha);
else if (i == 2)
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), interfaceCtx->cDownAlpha);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_C_BTN_COLOR(0), R_C_BTN_COLOR(1),
R_C_BTN_COLOR(2), interfaceCtx->cRightAlpha);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
&D_02000A00[i + 1],
0x20, 0x20,
R_ITEM_BTN_X(i), R_ITEM_BTN_Y(i),
R_ITEM_BTN_WIDTH(i), R_ITEM_BTN_WIDTH(i),
R_ITEM_BTN_DD(i) * 2, R_ITEM_BTN_DD(i) * 2);
}
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3071);
}
#else
void Interface_DrawItemButtons(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_DrawItemButtons.s")
#endif
void Interface_DrawItemIconTexture(GlobalContext* globalCtx, void* texture, s16 button)
{
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3079);
gDPLoadTextureBlock(gfxCtx->overlay.p++,
texture,
G_IM_FMT_RGBA,
G_IM_SIZ_32b,
32, 32,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_ITEM_ICON_X(button) << 2,
R_ITEM_ICON_Y(button) << 2,
(R_ITEM_ICON_X(button) + R_ITEM_ICON_WIDTH(button)) << 2,
(R_ITEM_ICON_Y(button) + R_ITEM_ICON_WIDTH(button)) << 2,
G_TX_RENDERTILE,
0, 0,
R_ITEM_ICON_DD(button) * 2,
R_ITEM_ICON_DD(button) * 2);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3094);
}
void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha)
{
s16 item;
s16 ammo;
GraphicsContext* gfxCtx;
s16 i;
Gfx* gfxArr[3];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3105);
item = gSaveContext.equips.button_items[button];
if ((item == ITEM_STICK) || (item == ITEM_NUT) ||
(item == ITEM_BOMB) || (item == ITEM_BOW) ||
((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT)) ||
(item == ITEM_SLINGSHOT) || (item == ITEM_BOMBCHU) || (item == ITEM_BEAN))
{
if ((item >= ITEM_BOW_ARROW_FIRE) && (item <= ITEM_BOW_ARROW_LIGHT))
item = ITEM_BOW;
ammo = AMMO(item);
gDPPipeSync(gfxCtx->overlay.p++);
if ((button == 0) && (gSaveContext.minigame_state == 1))
{
ammo = globalCtx->interfaceCtx.hbaAmmo;
}
else if ((button == 0) && (globalCtx->unk_11E5C >= 2))
{
ammo = globalCtx->unk_11E5C - 1;
}
else if ((button == 0) && (globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))
{
ammo = globalCtx->bombchuBowlingAmmo;
if (ammo < 0)
ammo = 0;
}
else if (((item == ITEM_BOW) && (AMMO(item) == CUR_CAPACITY(UPG_QUIVER))) ||
((item == ITEM_BOMB) && (AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
((item == ITEM_SLINGSHOT) && (AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) ||
((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) ||
((item == ITEM_BOMBCHU) && (ammo == 50)) ||
((item == ITEM_BEAN) && (ammo == 15)))
{
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, alpha);
}
if (ammo == 0)
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, alpha);
for (i = 0; ammo >= 10; i++)
ammo -= 10;
if (i != 0)
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
&D_020035C0[i],
8, 8,
R_ITEM_AMMO_X(button), R_ITEM_AMMO_Y(button),
8, 8,
1024, 1024);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
&D_020035C0[ammo],
8, 8,
R_ITEM_AMMO_X(button) + 6, R_ITEM_AMMO_Y(button),
8, 8,
1024, 1024);
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3158);
}
void Interface_DrawActionButton(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3172);
Matrix_Translate(0.0f, 0.0f, XREG(18) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
if (1) ; // Necessary to match
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3177), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(gfxCtx->overlay.p++, interfaceCtx->vtx_128, 4, 0);
gDPLoadTextureBlock(gfxCtx->overlay.p++,
&D_02000A00[0],
G_IM_FMT_IA,
G_IM_SIZ_8b,
32, 32,
0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3187);
}
void Interface_InitVertices(GlobalContext* globalCtx)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
s16 i;
interfaceCtx->vtx_128 = Graph_Alloc(globalCtx->state.gfxCtx, 8 * sizeof(Vtx));
interfaceCtx->vtx_128[0].v.ob[0] =
interfaceCtx->vtx_128[2].v.ob[0] = -14;
interfaceCtx->vtx_128[1].v.ob[0] =
interfaceCtx->vtx_128[3].v.ob[0] = interfaceCtx->vtx_128[0].v.ob[0] + 28;
interfaceCtx->vtx_128[0].v.ob[1] =
interfaceCtx->vtx_128[1].v.ob[1] = 14;
interfaceCtx->vtx_128[2].v.ob[1] =
interfaceCtx->vtx_128[3].v.ob[1] = interfaceCtx->vtx_128[0].v.ob[1] - 28;
interfaceCtx->vtx_128[4].v.ob[0] =
interfaceCtx->vtx_128[6].v.ob[0] = -(XREG(21) / 2);
interfaceCtx->vtx_128[5].v.ob[0] =
interfaceCtx->vtx_128[7].v.ob[0] = interfaceCtx->vtx_128[4].v.ob[0] + XREG(21);
interfaceCtx->vtx_128[4].v.ob[1] =
interfaceCtx->vtx_128[5].v.ob[1] = XREG(28) / 2;
interfaceCtx->vtx_128[6].v.ob[1] =
interfaceCtx->vtx_128[7].v.ob[1] = interfaceCtx->vtx_128[4].v.ob[1] - XREG(28);
for (i = 0; i < 8; i += 4)
{
interfaceCtx->vtx_128[i].v.ob[2] = interfaceCtx->vtx_128[i+1].v.ob[2] =
interfaceCtx->vtx_128[i+2].v.ob[2] = interfaceCtx->vtx_128[i+3].v.ob[2] = 0;
interfaceCtx->vtx_128[i].v.flag = interfaceCtx->vtx_128[i+1].v.flag =
interfaceCtx->vtx_128[i+2].v.flag = interfaceCtx->vtx_128[i+3].v.flag = 0;
interfaceCtx->vtx_128[i].v.tc[0] = interfaceCtx->vtx_128[i].v.tc[1] =
interfaceCtx->vtx_128[i+1].v.tc[1] = interfaceCtx->vtx_128[i+2].v.tc[0] = 0;
interfaceCtx->vtx_128[i+1].v.tc[0] = interfaceCtx->vtx_128[i+2].v.tc[1] =
interfaceCtx->vtx_128[i+3].v.tc[0] = interfaceCtx->vtx_128[i+3].v.tc[1] = 1024;
interfaceCtx->vtx_128[i].v.cn[0] = interfaceCtx->vtx_128[i+1].v.cn[0] =
interfaceCtx->vtx_128[i+2].v.cn[0] = interfaceCtx->vtx_128[i+3].v.cn[0] =
interfaceCtx->vtx_128[i].v.cn[1] = interfaceCtx->vtx_128[i+1].v.cn[1] =
interfaceCtx->vtx_128[i+2].v.cn[1] = interfaceCtx->vtx_128[i+3].v.cn[1] =
interfaceCtx->vtx_128[i].v.cn[2] = interfaceCtx->vtx_128[i+1].v.cn[2] =
interfaceCtx->vtx_128[i+2].v.cn[2] = interfaceCtx->vtx_128[i+3].v.cn[2] = 0xFF;
interfaceCtx->vtx_128[i].v.cn[3] = interfaceCtx->vtx_128[i+1].v.cn[3] =
interfaceCtx->vtx_128[i+2].v.cn[3] = interfaceCtx->vtx_128[i+3].v.cn[3] = 0xFF;
}
interfaceCtx->vtx_128[5].v.tc[0] = interfaceCtx->vtx_128[7].v.tc[0] = 1536;
interfaceCtx->vtx_128[6].v.tc[1] = interfaceCtx->vtx_128[7].v.tc[1] = 512;
interfaceCtx->vtx_12C = Graph_Alloc(globalCtx->state.gfxCtx, 4 * sizeof(Vtx));
interfaceCtx->vtx_12C[0].v.ob[0] = interfaceCtx->vtx_12C[2].v.ob[0] = -8;
interfaceCtx->vtx_12C[1].v.ob[0] = interfaceCtx->vtx_12C[3].v.ob[0] = 8;
interfaceCtx->vtx_12C[0].v.ob[1] = interfaceCtx->vtx_12C[1].v.ob[1] = 8;
interfaceCtx->vtx_12C[2].v.ob[1] = interfaceCtx->vtx_12C[3].v.ob[1] = -8;
interfaceCtx->vtx_12C[0].v.ob[2] = interfaceCtx->vtx_12C[1].v.ob[2] =
interfaceCtx->vtx_12C[2].v.ob[2] = interfaceCtx->vtx_12C[3].v.ob[2] = 0;
interfaceCtx->vtx_12C[0].v.flag = interfaceCtx->vtx_12C[1].v.flag =
interfaceCtx->vtx_12C[2].v.flag = interfaceCtx->vtx_12C[3].v.flag = 0;
interfaceCtx->vtx_12C[0].v.tc[0] = interfaceCtx->vtx_12C[0].v.tc[1] =
interfaceCtx->vtx_12C[1].v.tc[1] = interfaceCtx->vtx_12C[2].v.tc[0] = 0;
interfaceCtx->vtx_12C[1].v.tc[0] = interfaceCtx->vtx_12C[2].v.tc[1] =
interfaceCtx->vtx_12C[3].v.tc[0] = interfaceCtx->vtx_12C[3].v.tc[1] = 512;
interfaceCtx->vtx_12C[0].v.cn[0] = interfaceCtx->vtx_12C[1].v.cn[0] =
interfaceCtx->vtx_12C[2].v.cn[0] = interfaceCtx->vtx_12C[3].v.cn[0] =
interfaceCtx->vtx_12C[0].v.cn[1] = interfaceCtx->vtx_12C[1].v.cn[1] =
interfaceCtx->vtx_12C[2].v.cn[1] = interfaceCtx->vtx_12C[3].v.cn[1] =
interfaceCtx->vtx_12C[0].v.cn[2] = interfaceCtx->vtx_12C[1].v.cn[2] =
interfaceCtx->vtx_12C[2].v.cn[2] = interfaceCtx->vtx_12C[3].v.cn[2] =
interfaceCtx->vtx_12C[0].v.cn[3] = interfaceCtx->vtx_12C[1].v.cn[3] =
interfaceCtx->vtx_12C[2].v.cn[3] = interfaceCtx->vtx_12C[3].v.cn[3] = 0xFF;
}
void func_8008A8B8(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
{
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Vec3f sp40;
Vec3f sp34;
Vec3f sp28;
sp40.x = sp40.y = sp40.z = 0.0f;
sp34.x = sp34.y = 0.0f;
sp34.z = -1.0f;
sp28.x = sp28.z = 0.0f;
sp28.y = 1.0f;
func_800AA358(&interfaceCtx->view, &sp40, &sp34, &sp28);
interfaceCtx->unk_1DC[0] = arg1;
interfaceCtx->unk_1DC[1] = arg2;
interfaceCtx->unk_1DC[2] = arg3;
interfaceCtx->unk_1DC[3] = arg4;
func_800AA4FC(&interfaceCtx->view, interfaceCtx->unk_1DC);
func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
func_800AB560(&interfaceCtx->view);
}
void func_8008A994(InterfaceContext* interfaceCtx)
{
s32 sp18[4];
// clang-format off
sp18[1] = SCREEN_HEIGHT; sp18[3] = SCREEN_WIDTH;
sp18[0] = 0; sp18[2] = 0;
// clang-format on
func_800AA4FC(&interfaceCtx->view, sp18);
func_800AB2C4(&interfaceCtx->view);
}
s16 sMagicArrowEffectsR[] = { 0xFF, 0x64, 0xFF };
s16 sMagicArrowEffectsG[] = { 0x00, 0x64, 0xFF };
s16 sMagicArrowEffectsB[] = { 0x00, 0xFF, 0x64 };
s16 sTimerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
s16 sDigitWidth[] = { 9, 9, 8, 9, 9 };
// unused, most likely colors
s16 D_80125B1C[][3] =
{
{ 0x00, 0x96, 0x00 },
{ 0x64, 0xFF, 0x00 },
{ 0xFF, 0xFF, 0xFF },
{ 0x00, 0x00, 0x00 },
{ 0xFF, 0xFF, 0xFF },
};
s16 sRupeeDigitsFirst[] = { 1, 0, 0 };
s16 sRupeeDigitsCount[] = { 2, 3, 3 };
s16 sSpoilingItemEntrances[] = { 0x01AD, 0x0153, 0x0153 };
u16 D_80125B54 = 0xC220; // unused
u16 D_80125B58 = 0xC20C; // unused
s16 D_80125B5C[] = { 91, 91 }; // unused
#ifdef NON_MATCHING
// mostly regalloc, minor ordering and stack usage differences
void Interface_Draw(GlobalContext* globalCtx)
{
static s16 D_8015FFE0;
static s16 D_8015FFE2;
static s16 D_8015FFE4;
static s16 D_8015FFE6;
static s16 sTimerDigits[5];
MessageContext* msgCtx = &globalCtx->msgCtx;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Player* player = PLAYER;
s16 phi_s3_2;
s16 phi_s3;
s16 phi_s2;
s16 phi_s1;
s16 phi_s0;
s16 sp274;
GraphicsContext* gfxCtx;
Gfx* gfxArr[4];
s32 pad;
gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
gSPSegment(gfxCtx->overlay.p++, 0x02, interfaceCtx->parameterSegment);
gSPSegment(gfxCtx->overlay.p++, 0x07, interfaceCtx->do_actionSegment);
gSPSegment(gfxCtx->overlay.p++, 0x08, interfaceCtx->icon_itemSegment);
gSPSegment(gfxCtx->overlay.p++, 0x0B, interfaceCtx->mapSegment);
if (pauseCtx->flag == 0)
{
Interface_InitVertices(globalCtx);
func_8008A994(interfaceCtx);
Interface_DrawHealth(globalCtx);
func_80094520(globalCtx->state.gfxCtx);
// Rupee Icon
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
D_02001F00,
16, 16,
26, 206,
16, 16,
1024, 1024);
switch (globalCtx->sceneNum)
{
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_TAKARAYA:
if (gSaveContext.dungeon_keys[gSaveContext.dungeon_index] >= 0)
{
// Small Key Icon
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
D_02001E00,
16, 16,
26, 190,
16, 16,
1024, 1024);
// Small Key Counter
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
interfaceCtx->counterDigits[3] = gSaveContext.dungeon_keys[gSaveContext.dungeon_index];
while (interfaceCtx->counterDigits[3] >= 10)
{
interfaceCtx->counterDigits[2]++;
interfaceCtx->counterDigits[3] -= 10;
}
phi_s2 = 42;
if (interfaceCtx->counterDigits[2] != 0)
{
gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
&D_02003040[interfaceCtx->counterDigits[2]],
8, 16,
phi_s2, 190,
8, 16,
1024, 1024);
phi_s2 = 50;
}
gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
&D_02003040[interfaceCtx->counterDigits[3]],
8, 16,
phi_s2, 190,
8, 16,
1024, 1024);
}
phi_s2 = 42;
break;
default:
phi_s2 = 42;
break;
}
phi_s2 = 42;
// Rupee Counter
gDPPipeSync(gfxCtx->overlay.p++);
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, interfaceCtx->magicAlpha);
else if (gSaveContext.rupees != 0)
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, interfaceCtx->magicAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
if ((interfaceCtx->counterDigits[2] >= 10000) || (interfaceCtx->counterDigits[2] < 0))
interfaceCtx->counterDigits[2] &= 0xDDD;
while (interfaceCtx->counterDigits[2] >= 100)
{
interfaceCtx->counterDigits[2] -= 100;
interfaceCtx->counterDigits[0]++;
}
while (interfaceCtx->counterDigits[2] >= 10)
{
interfaceCtx->counterDigits[2] -= 10;
interfaceCtx->counterDigits[1]++;
}
phi_s0 = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
phi_s1 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (phi_s3 = 0; phi_s3 < phi_s1; phi_s3++, phi_s0++, phi_s2 += 8)
{
gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
&D_02003040[interfaceCtx->counterDigits[phi_s0]],
8, 16,
phi_s2, 206,
8, 16,
1024, 1024);
}
Interface_DrawMagicBar(globalCtx);
Interface_DrawMinimap(globalCtx);
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3))
func_8002C124(&globalCtx->actorCtx.targetCtx, globalCtx); // Draw Z-Target
func_80094520(globalCtx->state.gfxCtx);
Interface_DrawItemButtons(globalCtx);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
if (interfaceCtx->unk_1FA == 0)
{
// B Button Icon & possibly Ammo Count
if (gSaveContext.equips.button_items[0] != ITEM_NONE)
{
Interface_DrawItemIconTexture(globalCtx, (void*)(u32)interfaceCtx->icon_itemSegment, 0);
if ((player->stateFlags1 & 0x00800000) || (globalCtx->unk_11E5C >= 2) ||
((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)))
{
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 0, interfaceCtx->bAlpha);
}
}
}
else
{
// B Button Do Action Label
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (u32)interfaceCtx->do_actionSegment + 0x180);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 191, 683);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_4b,
3, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 188, 60);
R_B_LABEL_DD = 1024.0f / (WREG(37 + gSaveContext.language) / 100.0f);
gSPTextureRectangle(gfxCtx->overlay.p++,
R_B_LABEL_X(gSaveContext.language) << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
(R_B_LABEL_X(gSaveContext.language) + 48) << 2, R_B_LABEL_Y(gSaveContext.language) << 2,
G_TX_RENDERTILE,
0, 0,
R_B_LABEL_DD, R_B_LABEL_DD);
}
gDPPipeSync(gfxCtx->overlay.p++);
// C-Left Button Icon & Ammo Count
if (gSaveContext.equips.button_items[1] < 0xF0)
{
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cLeftAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 1, interfaceCtx->cLeftAlpha);
}
gDPPipeSync(gfxCtx->overlay.p++);
// C-Down Button Icon & Ammo Count
if (gSaveContext.equips.button_items[2] < 0xF0)
{
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cDownAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 2, interfaceCtx->cDownAlpha);
}
gDPPipeSync(gfxCtx->overlay.p++);
// C-Right Button Icon & Ammo Count
if (gSaveContext.equips.button_items[3] < 0xF0)
{
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cRightAlpha);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(globalCtx, 3, interfaceCtx->cRightAlpha);
}
// A Button
func_80094A14(globalCtx->state.gfxCtx);
func_8008A8B8(globalCtx,
R_A_BTN_Y, R_A_BTN_Y + 45,
R_A_BTN_X, R_A_BTN_X + 45);
gSPClearGeometryMode(gfxCtx->overlay.p++, G_CULL_BOTH);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
R_A_BTN_COLOR(0), R_A_BTN_COLOR(1),
R_A_BTN_COLOR(2), interfaceCtx->aAlpha);
Interface_DrawActionButton(globalCtx);
gDPPipeSync(gfxCtx->overlay.p++);
func_8008A8B8(globalCtx,
R_A_ICON_Y, R_A_ICON_Y + 45,
R_A_ICON_X, R_A_ICON_X + 45);
gSPSetGeometryMode(gfxCtx->overlay.p++, G_CULL_BACK);
gDPSetCombineLERP(gfxCtx->overlay.p++,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_parameter.c", 3701), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(gfxCtx->overlay.p++, &interfaceCtx->vtx_128[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3))
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)(u32)interfaceCtx->do_actionSegment);
else
Interface_DrawActionLabel(globalCtx->state.gfxCtx, (void*)((u32)interfaceCtx->do_actionSegment + 0x180));
gDPPipeSync(gfxCtx->overlay.p++);
func_8008A994(interfaceCtx);
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3))
{
// Inventory Equip Effects
gSPSegment(gfxCtx->overlay.p++, 0x08, pauseCtx->unk_128);
func_80094A14(globalCtx->state.gfxCtx);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->unk_254 / 10;
pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] + WREG(90) / 10;
pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->unk_256 / 10;
pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] - WREG(90) / 10;
if (pauseCtx->unk_24E < 0xBF)
{
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, pauseCtx->unk_258);
gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 1023, 128);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
8, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
}
else
{
// Magic Arrow Equip Effect
phi_s3_2 = pauseCtx->unk_24E - 0xBF;
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0,
sMagicArrowEffectsR[phi_s3_2], sMagicArrowEffectsG[phi_s3_2],
sMagicArrowEffectsB[phi_s3_2], pauseCtx->unk_258);
if ((pauseCtx->unk_258 > 0) && (pauseCtx->unk_258 < 0xFF))
{
phi_s3_2 = (pauseCtx->unk_258 / 8) / 2;
pauseCtx->vtx_168[16].v.ob[0] = pauseCtx->vtx_168[18].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] - phi_s3_2;
pauseCtx->vtx_168[17].v.ob[0] = pauseCtx->vtx_168[19].v.ob[0] = pauseCtx->vtx_168[16].v.ob[0] + phi_s3_2 * 2 + 32;
pauseCtx->vtx_168[16].v.ob[1] = pauseCtx->vtx_168[17].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] + phi_s3_2;
pauseCtx->vtx_168[18].v.ob[1] = pauseCtx->vtx_168[19].v.ob[1] = pauseCtx->vtx_168[16].v.ob[1] - phi_s3_2 * 2 - 32;
}
gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, D_080895C0);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b,
0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 511, 512);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b,
4, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 124, 124);
}
gSP1Quadrangle(gfxCtx->overlay.p++, 0, 2, 3, 1, 0);
}
func_80094520(globalCtx->state.gfxCtx);
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0))
{
if (gSaveContext.minigame_state != 1)
{
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_1EE == 8)
{
// Load Carrot Icon
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, &D_02002100);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 255, 256);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b,
4, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 60, 60);
// Draw 6 carrots
phi_s1 = ZREG(14);
for (phi_s3 = 1; phi_s3 < 7; phi_s3++)
{
// Carrot Color (based on availability)
if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x96, 0xFF, interfaceCtx->aAlpha);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha);
gSPTextureRectangle(gfxCtx->overlay.p++,
phi_s1 << 2, ZREG(15) << 2,
(phi_s1 + 16) << 2, (ZREG(15) + 16) << 2,
G_TX_RENDERTILE,
0, 0,
1024, 1024);
phi_s1 += 16;
}
}
}
else
{
// Score for the Horseback Archery
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
// Target Icon
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
0, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadBlock(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, 383, 342);
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b,
6, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, 92, 60);
gSPTextureRectangle(gfxCtx->overlay.p++,
(WREG(32) + 28) << 2, ZREG(15) << 2,
(WREG(32) + 52) << 2, (ZREG(15) + 16) << 2,
G_TX_RENDERTILE,
0, 0,
1024, 1024);
// Score Counter
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
phi_s0 = 0;
phi_s1 = WREG(32) + 6 * 9;
for (phi_s3 = 0; phi_s3 < 4; phi_s3++)
{
if (sHBAScoreDigits[phi_s3] != 0 || (phi_s0 != 0) || (phi_s3 >= 3))
{
gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
&D_02003040[sHBAScoreDigits[phi_s3]],
8, 16,
phi_s1, ZREG(15) - 2,
sDigitWidth[0], VREG(42),
VREG(43) * 2, VREG(43) * 2);
phi_s1 += 9;
phi_s0++;
}
}
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0,
TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0);
}
}
if ((gSaveContext.timer_2_state == 5) && (func_8010BDBC(&globalCtx->msgCtx) == 5))
{
// Trade quest timer reached 0
gSaveContext.cutscene_index = 0;
globalCtx->sceneLoadFlag = 0x14;
globalCtx->fadeOutTransition = 3;
gSaveContext.timer_2_state = 0;
D_8015FFE6 = 40;
if ((gSaveContext.equips.button_items[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.button_items[0] != ITEM_SWORD_KNIFE))
{
if (gSaveContext.button_status[0] != BTN_ENABLED)
gSaveContext.equips.button_items[0] = gSaveContext.button_status[0];
else
gSaveContext.equips.button_items[0] = ITEM_NONE;
}
// Revert any spoiling trade quest items
for (phi_s3 = 0; phi_s3 < ARRAY_COUNT(gSpoilingItems); phi_s3++)
{
if (INV_CONTENT(ITEM_POCKET_EGG) == gSpoilingItems[phi_s3])
{
gSaveContext.event_inf[0] &= 0x7F80;
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.event_inf[0]);
globalCtx->nextEntranceIndex = sSpoilingItemEntrances[phi_s3];
INV_CONTENT(gSpoilingItemReverts[phi_s3]) = gSpoilingItemReverts[phi_s3];
for (phi_s0 = 1; phi_s0 < 4; phi_s0++)
{
if (gSaveContext.equips.button_items[phi_s0] == gSpoilingItems[phi_s3])
{
gSaveContext.equips.button_items[phi_s0] = gSpoilingItemReverts[phi_s3];
Interface_LoadItemIcon1(globalCtx, phi_s0);
}
}
}
}
}
if ((globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.flag == 0) &&
(globalCtx->unk_10A20 == 0) &&
(msgCtx->msgMode == 0) &&
!(player->stateFlags2 & 0x01000000) &&
(globalCtx->sceneLoadFlag == 0) &&
(globalCtx->unk_1241B == 0) &&
(func_800BFC84(globalCtx) == 0) &&
(gSaveContext.minigame_state != 1) &&
(globalCtx->unk_11E5C < 2) &&
!((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38)))
{
sp274 = 0;
switch (gSaveContext.timer_1_state)
{
case 1:
gSaveContext.timer_1_state = 2;
gSaveContext.timer_1_value = gSaveContext.health >> 1;
D_8015FFE0 = D_8015FFE2 = 20;
break;
case 2:
D_8015FFE2--;
if (D_8015FFE2 == 0)
{
gSaveContext.timer_1_state = 3;
D_8015FFE2 = 20;
}
break;
case 5:
case 11:
D_8015FFE0 = D_8015FFE2 = 20;
if (gSaveContext.timer_1_state == 5)
gSaveContext.timer_1_state = 6;
else
gSaveContext.timer_1_state = 12;
break;
case 6:
case 12:
D_8015FFE2--;
if (D_8015FFE2 == 0)
{
D_8015FFE2 = 20;
if (gSaveContext.timer_1_state == 6)
gSaveContext.timer_1_state = 7;
else
gSaveContext.timer_1_state = 13;
}
break;
case 3:
case 7:
phi_s3 = (gSaveContext.timer_x[0] - 26) / D_8015FFE2;
gSaveContext.timer_x[0] -= phi_s3;
if (gSaveContext.health_capacity > 0xA0)
phi_s3 = (gSaveContext.timer_y[0] - 54) / D_8015FFE2;
else
phi_s3 = (gSaveContext.timer_y[0] - 46) / D_8015FFE2;
gSaveContext.timer_y[0] -= phi_s3;
D_8015FFE2--;
if (D_8015FFE2 == 0)
{
gSaveContext.timer_x[0] = 26;
D_8015FFE2 = 20;
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[0] = 54;
else
gSaveContext.timer_y[0] = 46;
if (gSaveContext.timer_1_state == 3)
gSaveContext.timer_1_state = 4;
else
gSaveContext.timer_1_state = 8;
}
case 4:
case 8:
if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8))
{
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[0] = 54;
else
gSaveContext.timer_y[0] = 46;
}
if ((gSaveContext.timer_1_state >= 3) && (msgCtx->unk_E300 == 0))
{
D_8015FFE0--;
if (D_8015FFE0 == 0)
{
if (gSaveContext.timer_1_value != 0)
gSaveContext.timer_1_value--;
D_8015FFE0 = 20;
if (gSaveContext.timer_1_value == 0)
{
gSaveContext.timer_1_state = 10;
if (D_80125A5C != 0)
{
gSaveContext.health = 0;
globalCtx->unk_11D58(globalCtx, -(gSaveContext.health + 2));
}
D_80125A5C = 0;
}
else if (gSaveContext.timer_1_value > 60)
{
if (sTimerDigits[4] == 1)
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
else if (gSaveContext.timer_1_value >= 11)
{
if (sTimerDigits[4] & 1)
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
else
{
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
}
break;
case 13:
phi_s3 = (gSaveContext.timer_x[0] - 26) / D_8015FFE2;
gSaveContext.timer_x[0] -= phi_s3;
if (gSaveContext.health_capacity > 0xA0)
phi_s3 = (gSaveContext.timer_y[0] - 54) / D_8015FFE2;
else
phi_s3 = (gSaveContext.timer_y[0] - 46) / D_8015FFE2;
gSaveContext.timer_y[0] -= phi_s3;
D_8015FFE2--;
if (D_8015FFE2 == 0)
{
gSaveContext.timer_x[0] = 26;
D_8015FFE2 = 20;
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[0] = 54;
else
gSaveContext.timer_y[0] = 46;
gSaveContext.timer_1_state = 14;
}
case 14:
if (gSaveContext.timer_1_state == 14)
{
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[0] = 54;
else
gSaveContext.timer_y[0] = 46;
}
if (gSaveContext.timer_1_state >= 3)
{
D_8015FFE0--;
if (D_8015FFE0 == 0)
{
gSaveContext.timer_1_value++;
D_8015FFE0 = 20;
if (gSaveContext.timer_1_value == 3599)
{
gSaveContext.timer_1_state = 15;
D_8015FFE2 = 40;
}
else
{
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
}
break;
case 10:
if (gSaveContext.timer_2_state != 0)
{
gSaveContext.timer_x[1] = 140;
gSaveContext.timer_y[1] = 80;
D_8015FFE4 = D_8015FFE6 = 20;
if (gSaveContext.timer_2_state < 7)
gSaveContext.timer_2_state = 2;
else
gSaveContext.timer_2_state = 8;
gSaveContext.timer_1_state = 0;
}
else
{
gSaveContext.timer_1_state = 0;
}
break;
case 15:
break;
default:
sp274 = 1;
switch (gSaveContext.timer_2_state)
{
case 1:
case 7:
gSaveContext.timer_x[1] = 140;
gSaveContext.timer_y[1] = 80;
D_8015FFE4 = D_8015FFE6 = 20;
if (gSaveContext.timer_2_state == 1)
gSaveContext.timer_2_state = 2;
else
gSaveContext.timer_2_state = 8;
break;
case 2:
case 8:
D_8015FFE6--;
if (D_8015FFE6 == 0)
{
D_8015FFE6 = 20;
if (gSaveContext.timer_2_state == 2)
gSaveContext.timer_2_state = 3;
else
gSaveContext.timer_2_state = 9;
}
break;
case 3:
case 9:
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
gSaveContext.timer_x[1], gSaveContext.timer_y[1], gSaveContext.timer_2_value);
phi_s3 = (gSaveContext.timer_x[1] - 26) / D_8015FFE2;
gSaveContext.timer_x[1] -= phi_s3;
if (gSaveContext.health_capacity > 0xA0)
phi_s3 = (gSaveContext.timer_y[1] - 54) / D_8015FFE6;
else
phi_s3 = (gSaveContext.timer_y[1] - 46) / D_8015FFE6;
gSaveContext.timer_y[1] -= phi_s3;
D_8015FFE6--;
if (D_8015FFE6 == 0)
{
gSaveContext.timer_x[1] = 26;
D_8015FFE6 = 20;
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[1] = 54;
else
gSaveContext.timer_y[1] = 46;
if (gSaveContext.timer_2_state == 3)
gSaveContext.timer_2_state = 4;
else
gSaveContext.timer_2_state = 10;
}
case 4:
case 10:
if ((gSaveContext.timer_2_state == 4) || (gSaveContext.timer_2_state == 10))
{
if (gSaveContext.health_capacity > 0xA0)
gSaveContext.timer_y[1] = 54;
else
gSaveContext.timer_y[1] = 46;
}
if (gSaveContext.timer_2_state >= 3)
{
D_8015FFE4--;
if (D_8015FFE4 == 0)
{
D_8015FFE4 = 20;
if (gSaveContext.timer_2_state == 4)
{
gSaveContext.timer_2_value--;
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.timer_2_value);
if (gSaveContext.timer_2_value <= 0)
{
if (!Flags_GetSwitch(globalCtx, 0x37) ||
((globalCtx->sceneNum != SCENE_GANON_DEMO) &&
(globalCtx->sceneNum != SCENE_GANON_FINAL) &&
(globalCtx->sceneNum != SCENE_GANON_SONOGO) &&
(globalCtx->sceneNum != SCENE_GANONTIKA_SONOGO)))
{
gSaveContext.timer_2_state = 5;
gSaveContext.cutscene_index = 0;
D_8015FFE6 = 40;
func_8010B680(globalCtx, 0x71B0, 0);
func_8002DF54(globalCtx, 0, 8);
}
else
{
gSaveContext.timer_2_state = 6;
D_8015FFE6 = 40;
}
}
else
{
if (gSaveContext.timer_2_value > 60)
{
if (sTimerDigits[4] == 1)
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
else if (gSaveContext.timer_2_value > 10)
{
if (sTimerDigits[4] & 1)
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
else
{
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
}
else
{
gSaveContext.timer_2_value++;
if (gSaveContext.event_inf[1] & 1)
{
if (gSaveContext.timer_2_value == 240)
{
func_8010B680(globalCtx, 0x6083, 0);
gSaveContext.timer_2_state = 0;
gSaveContext.event_inf[1] &= ~1;
}
}
}
if ((gSaveContext.timer_2_value % 60) == 0)
{
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
}
break;
case 6:
D_8015FFE6--;
if (D_8015FFE6 == 0)
gSaveContext.timer_2_state = 0;
break;
}
}
if (((gSaveContext.timer_1_state != 0) && (gSaveContext.timer_1_state != 10)) ||
(gSaveContext.timer_2_state != 0))
{
sTimerDigits[0] = sTimerDigits[1] = sTimerDigits[3] = 0;
sTimerDigits[2] = 10; // digit 10 is used as ':' (colon)
if (gSaveContext.timer_1_state != 0)
sTimerDigits[4] = gSaveContext.timer_1_value;
else
sTimerDigits[4] = gSaveContext.timer_2_value;
while (sTimerDigits[4] >= 60)
{
sTimerDigits[1]++;
if (sTimerDigits[1] >= 10)
{
sTimerDigits[1] -= 10;
sTimerDigits[0]++;
}
sTimerDigits[4] -= 60;
}
while (sTimerDigits[4] >= 10)
{
sTimerDigits[4] -= 10;
sTimerDigits[3]++;
}
// Clock Icon
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
gfxCtx->overlay.p = Draw_TextureIA8(gfxCtx->overlay.p,
D_02002000,
16, 16,
gSaveContext.timer_x[sp274],
gSaveContext.timer_y[sp274] + 2,
16, 16,
1024, 1024);
// Timer Counter
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetCombineLERP(gfxCtx->overlay.p++,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.timer_1_state != 0)
{
if ((gSaveContext.timer_1_value < 10) && (gSaveContext.timer_1_state < 11))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
}
else
{
if ((gSaveContext.timer_2_value < 10) && (gSaveContext.timer_2_state < 6))
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF);
else
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
}
for (phi_s3 = 0; phi_s3 < 5; phi_s3++)
{
gfxCtx->overlay.p = Draw_TextureI8(gfxCtx->overlay.p,
&D_02003040[sTimerDigits[phi_s3]],
8, 16,
gSaveContext.timer_x[sp274] + sTimerDigitLeftPos[phi_s3],
gSaveContext.timer_y[sp274],
sDigitWidth[phi_s3], VREG(42),
VREG(43) * 2, VREG(43) * 2);
}
}
}
}
if (pauseCtx->flag == 3)
func_8002AAB0(globalCtx);
if (interfaceCtx->unk_244 != 0)
{
gDPPipeSync(gfxCtx->overlay.p++);
gSPDisplayList(gfxCtx->overlay.p++, sSetupDL_80125A60);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x00, 0x00, interfaceCtx->unk_244);
gDPFillRectangle(gfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
}
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_parameter.c", 4269);
}
#else
s16 D_8015FFE0;
s16 D_8015FFE2;
s16 D_8015FFE4;
s16 D_8015FFE6;
s16 sTimerDigits[5];
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s")
#endif
#ifdef NON_MATCHING
// regalloc and minor ordering differences
void Interface_Update(GlobalContext* globalCtx)
{
static u8 D_80125B60 = 0;
static s16 D_80125B64 = 0;
MessageContext* msgCtx = &globalCtx->msgCtx;
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
Player* player = PLAYER;
s16 alpha; // sp+0x3A
s16 alpha1; // sp+0x38
u16 action;
Input* input = &globalCtx->state.input[2];
if (!~(input->padPressed | -0x201))
{
gSaveContext.language = 0;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
else if (!~(input->padPressed | -0x801))
{
gSaveContext.language = 1;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
else if (!~(input->padPressed | -0x101))
{
gSaveContext.language = 2;
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0))
{
if ((gSaveContext.minigame_state == 1) || (gSaveContext.scene_setup_index < 4) ||
((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.scene_setup_index == 4)))
{
if ((msgCtx->msgMode == 0) ||
((msgCtx->msgMode != 0) && (globalCtx->sceneNum == SCENE_BOWLING)))
{
if (globalCtx->unk_10A20 == 0)
{
func_80083108(globalCtx);
}
}
}
}
switch (gSaveContext.unk_13E8)
{
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
alpha = 0xFF - (gSaveContext.unk_13EC << 5);
if (alpha < 0)
alpha = 0;
func_80082850(globalCtx, alpha);
gSaveContext.unk_13EC++;
if (alpha == 0)
gSaveContext.unk_13E8 = 0;
break;
case 50:
alpha = 0xFF - (gSaveContext.unk_13EC << 5);
if (alpha < 0)
alpha = 0;
alpha1 = 0xFF - alpha;
if (alpha1 >= 0xFF)
alpha1 = 0xFF;
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
func_80082644(globalCtx, alpha1);
if (interfaceCtx->healthAlpha != 0xFF)
interfaceCtx->healthAlpha = alpha1;
if (interfaceCtx->magicAlpha != 0xFF)
interfaceCtx->magicAlpha = alpha1;
switch (globalCtx->sceneNum)
{
case SCENE_SPOT00:
case SCENE_SPOT01:
case SCENE_SPOT02:
case SCENE_SPOT03:
case SCENE_SPOT04:
case SCENE_SPOT05:
case SCENE_SPOT06:
case SCENE_SPOT07:
case SCENE_SPOT08:
case SCENE_SPOT09:
case SCENE_SPOT10:
case SCENE_SPOT11:
case SCENE_SPOT12:
case SCENE_SPOT13:
case SCENE_SPOT15:
case SCENE_SPOT16:
case SCENE_SPOT17:
case SCENE_SPOT18:
case SCENE_SPOT20:
case SCENE_GANON_TOU:
if (interfaceCtx->minimapAlpha < 0xAA)
interfaceCtx->minimapAlpha = alpha1;
else
interfaceCtx->minimapAlpha = 0xAA;
break;
default:
if (interfaceCtx->minimapAlpha != 0xFF)
interfaceCtx->minimapAlpha = alpha1;
break;
}
gSaveContext.unk_13EC++;
if (alpha1 == 0xFF)
gSaveContext.unk_13E8 = 0;
break;
case 52:
gSaveContext.unk_13E8 = 1;
func_80082850(globalCtx, 0);
gSaveContext.unk_13E8 = 0;
default:
break;
}
func_8008226C(globalCtx);
if (gSaveContext.health_accumulator != 0)
{
gSaveContext.health_accumulator -= 4;
gSaveContext.health += 4;
if ((gSaveContext.health & 0xF) < 4)
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.health_capacity);
if (gSaveContext.health >= gSaveContext.health_capacity)
{
gSaveContext.health = gSaveContext.health_capacity;
osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health, gSaveContext.health_capacity);
gSaveContext.health_accumulator = 0;
}
}
Health_HandleCriticalAlarm(globalCtx);
D_80125A58 = func_8008F2F8(globalCtx);
if (D_80125A58 == 1)
{
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2)
{
D_80125A58 = 0;
}
}
else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5))
{
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3)
{
D_80125A58 = 0;
}
}
Health_UpdateData(globalCtx);
if ((gSaveContext.timer_1_state >= 3) &&
(globalCtx->pauseCtx.state == 0) &&
(globalCtx->pauseCtx.flag == 0) &&
(msgCtx->msgMode == 0) &&
!(player->stateFlags2 & 0x01000000) &&
(globalCtx->sceneLoadFlag == 0) &&
(globalCtx->unk_1241B == 0) &&
(func_800BFC84(globalCtx) == 0))
{
}
if (gSaveContext.rupee_accumulator != 0)
{
if (gSaveContext.rupee_accumulator > 0)
{
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET))
{
gSaveContext.rupee_accumulator--;
gSaveContext.rupees++;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
else
{
// Translates to: "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
gSaveContext.rupee_accumulator = 0;
}
}
else if (gSaveContext.rupees != 0)
{
if (gSaveContext.rupee_accumulator <= -50)
{
gSaveContext.rupee_accumulator += 10;
gSaveContext.rupees -= 10;
if (gSaveContext.rupees < 0)
gSaveContext.rupees = 0;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
else
{
gSaveContext.rupee_accumulator++;
gSaveContext.rupees--;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
else
{
gSaveContext.rupee_accumulator = 0;
}
}
switch (interfaceCtx->unk_1EC)
{
case 1:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
if (interfaceCtx->unk_1F4 >= 15700.0f)
{
interfaceCtx->unk_1F4 = -15700.0f;
interfaceCtx->unk_1EC = 2;
}
break;
case 2:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
if (interfaceCtx->unk_1F4 >= 0.0f)
{
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_1EC = 0;
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
action = interfaceCtx->unk_1EE;
if ((action == 0x1D) || (action == 0x1E))
action = 0xA;
Interface_LoadActionLabel(interfaceCtx, action, 0);
}
break;
case 3:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
if (interfaceCtx->unk_1F4 >= 15700.0f)
{
interfaceCtx->unk_1F4 = -15700.0f;
interfaceCtx->unk_1EC = 2;
}
break;
case 4:
interfaceCtx->unk_1F4 = interfaceCtx->unk_1F4 + (31400.0f / WREG(5));
if (interfaceCtx->unk_1F4 >= 0.0f)
{
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_1EC = 0;
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
action = interfaceCtx->unk_1EE;
if ((action == 0x1D) || (action == 0x1E))
action = 0xA;
Interface_LoadActionLabel(interfaceCtx, action, 0);
}
break;
}
WREG(7) = interfaceCtx->unk_1F4;
if ((globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) && (msgCtx->msgMode == 0) &&
(globalCtx->sceneLoadFlag == 0) && (globalCtx->unk_10A20 == 0) && (globalCtx->unk_1241B == 0) &&
((globalCtx->csCtx.state == 0) || (func_8008E988(globalCtx) == 0)))
{
if ((gSaveContext.magic_acquired != 0) && (gSaveContext.magic_level == 0))
{
gSaveContext.magic_level = gSaveContext.double_magic + 1;
gSaveContext.unk_13F0 = 8;
osSyncPrintf(VT_FGCOL(YELLOW));
// Translates to: "Magic Start!!!!!!!!!"
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n");
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magic_level);
osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic);
osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.unk_13F6);
osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.unk_13F4);
osSyncPrintf(VT_RST);
}
Interface_UpdateMagicBar(globalCtx);
}
if (gSaveContext.timer_1_state == 0)
{
if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) &&
((gSaveContext.health >> 1) != 0))
{
gSaveContext.timer_1_state = 1;
gSaveContext.timer_x[0] = 140;
gSaveContext.timer_y[0] = 80;
D_80125A5C = 1;
}
}
else
{
if (((D_80125A58 == 0) || (D_80125A58 == 3)) &&
(gSaveContext.timer_1_state < 5))
{
gSaveContext.timer_1_state = 0;
}
}
if (gSaveContext.minigame_state == 1)
{
gSaveContext.minigame_score += interfaceCtx->unk_23C;
interfaceCtx->unk_23C = 0;
if (sHBAScoreTier == 0)
{
if (gSaveContext.minigame_score >= 1000)
sHBAScoreTier++;
}
else if (sHBAScoreTier == 1)
{
if (gSaveContext.minigame_score >= 1500)
sHBAScoreTier++;
}
sHBAScoreDigits[1] = 0;
sHBAScoreDigits[0] = 0;
sHBAScoreDigits[2] = 0;
sHBAScoreDigits[3] = gSaveContext.minigame_score;
while (sHBAScoreDigits[3] >= 1000)
{
sHBAScoreDigits[0]++;
sHBAScoreDigits[3] -= 1000;
}
while (sHBAScoreDigits[3] >= 100)
{
sHBAScoreDigits[1]++;
sHBAScoreDigits[3] -= 100;
}
while (sHBAScoreDigits[3] >= 10)
{
sHBAScoreDigits[2]++;
sHBAScoreDigits[3] -= 10;
}
}
if (gSaveContext.unk_1422 != 0)
{
if ((msgCtx->unk_E3F0 != 0x31) && (gSaveContext.unk_1422 == 1))
globalCtx->msgCtx.unk_E3EE = 4;
if (globalCtx->unk_10A26 != 0)
{
if (gSaveContext.unk_1422 != 2)
{
D_80125B60 = 0;
if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001))
D_80125B60 = 1;
gSaveContext.unk_1422 = 2;
D_80125B64 = D_8011FB40;
D_8011FB40 = 400;
}
else if ((D_80125B60 == 0) && (gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time <= 0xC001))
{
gSaveContext.unk_1422 = 0;
D_8011FB40 = D_80125B64;
globalCtx->msgCtx.unk_E3EE = 4;
}
else if (gSaveContext.day_time > 0xC001)
{
gSaveContext.unk_1422 = 0;
D_8011FB40 = D_80125B64;
globalCtx->msgCtx.unk_E3EE = 4;
}
}
else if ((globalCtx->roomCtx.curRoom.unk_03 != 1) && (interfaceCtx->restrictions.sunsSong != 3))
{
if ((gSaveContext.day_time >= 0x4555) && (gSaveContext.day_time < 0xC001))
{
gSaveContext.next_day_time = 0;
globalCtx->fadeOutTransition = 4;
gSaveContext.transition_type = 2;
globalCtx->unk_11DE9 = 1;
}
else
{
gSaveContext.next_day_time = 0x8001;
globalCtx->fadeOutTransition = 5;
gSaveContext.transition_type = 3;
globalCtx->unk_11DE9 = 1;
}
if (globalCtx->sceneNum == SCENE_SPOT13)
{
globalCtx->fadeOutTransition = 0xE;
gSaveContext.transition_type = 0xE;
}
gSaveContext.respawn_flag = -2;
globalCtx->nextEntranceIndex = gSaveContext.entrance_index;
globalCtx->sceneLoadFlag = 0x14;
gSaveContext.unk_1422 = 0;
func_800F6964(30);
gSaveContext.seq_index = 0xFF;
gSaveContext.night_sfx = 0xFF;
}
else
{
gSaveContext.unk_1422 = 3;
}
}
}
#else
u8 D_80125B60 = 0;
s16 D_80125B64 = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Update.s")
#endif